Sorry for the delay. The idea behind Run 'n' Gun isn't a penalty to your shots but a penalty to any one shooting at you after you shoot. Sort of like a hybrid of normal attacking and dodging at the same time. It's not like you can use it every time, but if you are running across an open area while attacking, the enemies will find it harder to shoot you because your moving more than usual. I mean normally you would slow down a little to aim when you shoot.
Ehh... I'm probably going to say no, if only because it's another thing to keep track of with 9 people playing and I'm likely to forget it's bonus.
I got a PM from Flintus 10 a couple days ago saying he was dropping out, but I haven't had the time to update the game. So, I guess we're all ready.
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After making their preparations, the group is escorted to a small coastal port to the south were they board a small skimmer that will take them to their destination, which is located in the southern part of the Bench Moors(if anyone is still paying attention to that). Upon arriving they find themselves wishing this mission could be in a nicer place; the air is fetid, there is little dry land, and swamps in general are not pleasant. However, they continue trecking and eventually find the secret lab they are supposed to be infiltrating. It appears to be rather well-defended; not as well as a military fortress, but they don't have an army backing themselves up this time either. They don't see any guards (yet) but they do see 4 mounted turrets on each corner of the building and one larger one off on a tower.
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Status:
Healthy
Skills:
0/40 Expert Grenadier
0/20 Skilled Pistolier
0/20 Skilled Medic
5/10 Trapper
3/10 Siege Engineer
3/10 Rifleman
0/10 Mechanic
0/10 Escape Artist
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
x5 Frag Grenades
x2 Napalm Grenades
Sheer Grenade
x16 10mm Rounds
x22 .32 Cal Rounds
x2 Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
Legendary Pistolier7/10 Observer
1/10 Mechanic
0/10 Stealth
0/10 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x5 Frag Grenades
x1 Napalm Grenade
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
0/40 Expert Rifleman
5/20 Skilled Pistolier
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Veld-2 Autogun (8mm)
G.N. Revolver (.32 Cal)
Military Sabre
Trench Knife
Tactical Headgear
Tactical Vest
x3 Tinfoil Hats
Bandage Pack(5)
Tube of Disinfectant
x240 .8mm Rounds
Status:
Healthy
Skills:
12/40 Expert Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
2/5 Unskilled Pistolier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Grenade Launcher
Trench Knife
Concealable Vest
x53 10mm Rounds
x5 Mortar Shells
x10 Frag Grenades
Pewter Locket
Status:
Healthy
Skills:
Legendary Sharpshooter
6/20 Skilled Observer
0/20 Skilled Camoflauge
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
G.N. Covert Sniper Rifle (.303 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Bulletproof Vest
x120 .303 Cal Rounds
x20 .32 Cal Rounds
Status:
Healthy
Skills:
Legendary Sharpshooter
0/10 Siege Engineer
2/5 Unskilled Grenadier
1/5 Unskilled Pistolier
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x39 .308 Cal Rounds
x57 .32 Cal Rounds
x1 Frag Grenades
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
Status: Healthy
Skills:
0/20 Skilled Tactician
0/20 Skilled Shotgunner
Inventory:
Veld-2 Combat Shotgun
Combat Knife
Combat Helmet
Tactical Vest
x2 Pulse Grenades
x30 Shotgun Shells
Status: Healthy
Skills:
0/20 Skilled Heavy Weapons
Enduring
Inventory:
Sanguine Minigun(8mm)
Sanguine 'Juggernaught' Composite Armor
240 8mm Rounds
Status: Healthy
Skills:
0/20 Skilled Shotgunner
0/10 Shocktrooper
Inventory:
Veld-2 Combat Shotgun
G.N. Revoler
Combat Knife
Combat Helmet
Sanguine 'Juggernaught' Composite Armor
Syringe of Morphine
x40 Shotgun Shells
x40 .32 Rounds