Well, I'll go ahead and post the first turn. tehstefan, if you want to change your equipment loadout, just PM me. Once the fighting starts though, you'll have to stick with what you got.
Turn 1: Covert OperationsYour group of seven travels about half an hour northwest in a company jeep, arriving at Fort Hippus. The driver lets you all out, and head back to the city. You proceed inside the fort, were a lance corporal escorts you to a gruff-looking man wearing a first lieutenant's uniform.
"Ah, the fresh meat has arrived. I was wondering when you would get here. Obviously you all have some degree of experience, but that doesn't mean anything to me. You'll have to prove yourselves first. I'll be frank - you are outnumbered. However, the Garange Army has pushed forward to the bank of the Tasin River with little opposition, so it is unlikely they are expecting to be attacked. Stealth would be to your advantage here, but I won't tell you how to do your job."
He then takes you up to the battlements, and gives you a clear view of the battlefront.
"As you can see, the area is heavily wooded. The enemy has set up camp in the woods, and we don't know exactly where they are. We do know the artillery has set up right next to each other, and they are shelling our shoreline. They have not yet made any move to attack the fort; perhaps they are expecting us to surrender and don't want to damage their new fortifications."
"Each platoon has set up to protect the flanks of the artillery. We estimate they are around 400m apart. They're far enough that if you act fast, you should be able to wipe out one before the others arrive to back them up, but close enough that when you engage one everyone else will soon know they are under attack."
"That's all, privates. Meet up with your sergeant below, he will take it from these. Dismissed."
You all head down to talk to the sergeant. Apparently he doesn't actually have much combat experience, and most of his work has been deskwork. The remaining privates aren't any better, and most are farmers who enlisted after the Garange captured their farms. He is relieved to hear that most of you have some idea of what you're doing, and asks for advice on how to tackle the situation.
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You have this turn to both discuss your actions and carry them out. Your final actions should be starting the assault, not recommending strategies to the sergeant.
Skills:
0/20 Skilled Grenadier
0/10 Mechanic
Inventory:
x5 Frag Grenades
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x20 10mm Rounds
Skills:
0/20 Skilled Sharpshooter
0/10 Observer
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x40 .303 Cal Rounds
x20 10mm Rounds
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x60 10mm Rounds
Skills:
0/20 Skilled Sneaker
0/10 Lockpicker
Inventory:
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
Stun Grenade
Cigarette Pack
x80 10mm Rounds
Skills:
0/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
Cigarette Pack
x80 10mm Rounds
Skills:
0/20 Skilled Medic
0/10 Scouting
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Tube of disinfectant
- x5 Bandages
- Medical brace
x40 10mm Rounds
Skills:
0/20 Skilled Rifleman
0/10 Shocktrooper
Inventory:
Byor© Compact SMG(10mm)
Trench Knife
Tactical Vest
60x 10mm Rounds
Sergeant:
Byor© Compact SMG(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Concealable Vest
x40 10mm Ammunition
Private x12:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x20 10mm Ammunition
If I messed up anybody's character, let me know. It's hard to translate some things into skills.