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Author Topic: Mercenary RTDX: Epilogue  (Read 76893 times)

S.K. Ren

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Re: Mercenary RTD
« Reply #15 on: January 02, 2010, 03:31:24 pm »

I'll purchase:
Code: [Select]
Byor Semi-automatic (2)...40 CR (20 CR ea.)
Concealable Vest..........30 CR
10mm Ammunitionx20 (4)....20 CR (5 CR ea.)
Ciggarette Pack...........10 CR
_______________________________
Total....................100 CR

I suppose now I should traveling to Fort Hippus
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Dwarmin

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Re: Mercenary RTD
« Reply #16 on: January 02, 2010, 03:48:49 pm »

Oh well, I knew I was the odd man out, and it was worth a try to get in through the merits of my character...still, better put me on the waiting list. Cause I love waiting lists. Yep.

I think I'll just sit here and ponder. *turns to stone*
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dragnar

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Re: Mercenary RTD
« Reply #17 on: January 02, 2010, 04:27:41 pm »

Hmm... Replace hacking with lockpicking, probably much more useful even if there were advanced computers.

I'll take a concealable vest, a byor semiautomatic, 4 boxes of 10mm ammo, a stun grenade, and a cigarette pack(I too play TF2).
30+20+20+20+10=100
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RandomNumberGenerator

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Re: Mercenary RTD
« Reply #18 on: January 02, 2010, 06:14:28 pm »

Alright, so that's three in, with a fourth showing interest in some of the heavier weaponry. For the record, I will allow you guys to pool your money to purchase larger items if you feel the need. Credits are just like any other currency, only limited to this mercenary company(national currency, other shops and other items will become available as the game progresses. This is just to start out.) Also, Large and especially Giant weapons may be better manned by a two-person squad, anyway. Though I do love playing the Heavy Weapons Guy, most humans aren't capable of wielding a minigun by themselves.

Keep in mind your elite squad of 20 will be going up against two other platoons of 20(separated by quite a bit, so you won't fight them both at once) and two units of 4 artillery each. The 13 NPCs I'm sending with you will mostly be generic foot soldiers, a.k.a. meatshields.
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Frelock

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Re: Mercenary RTD
« Reply #19 on: January 02, 2010, 06:40:10 pm »

"How about you, Roderick?  We could make an awesome mortar team; you set the angle, I'll set the charge, and then...Boom Baby!"
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tehstefan

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Re: Mercenary RTD
« Reply #20 on: January 02, 2010, 06:40:44 pm »

Perhaps. I'll buy a shotgun, you get the mortar.

something like

Byor sport rifle 35

10mm rounds x 3 10

50 to Frelock now.
« Last Edit: January 02, 2010, 06:49:01 pm by tehstefan »
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Frelock

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Re: Mercenary RTD
« Reply #21 on: January 02, 2010, 06:45:51 pm »

Right then.  100+50=150 cr

Mortar: 110 cr
Mortar Shell: 20cr
Byor Micropistol: 10cr
20x 10mm ammo: 5cr

Total: 145cr, 5cr remaining

We've only got one shot; let's make it count.
« Last Edit: January 02, 2010, 07:38:28 pm by Frelock »
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tehstefan

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Re: Mercenary RTD
« Reply #22 on: January 02, 2010, 06:47:05 pm »

Perhaps a mortar would be better bought later? and I'm changing my loadout, so its less expensive. Shotgun will have to come later. Oh and you have 150 now, not 140. I gave up the shotty for later. I will have it, just not now. Oh, and perhaps we can talk him out of a pack of ciggarrets for anther shell round? It'll help against artillery.
« Last Edit: January 02, 2010, 06:50:11 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frelock

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Re: Mercenary RTD
« Reply #23 on: January 02, 2010, 07:37:21 pm »

You might be right; but if we can get 35 credits from anyone for another two shells, I say we stick with the mortar.  Otherwise, I'll probably change it out for a bunch of grenades, and you get your shotgun and whatever other fun stuff you want (might be a good idea for us both to save up).  Slight change for mine added.
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Flintus10

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Re: Mercenary RTD
« Reply #24 on: January 02, 2010, 07:43:57 pm »

Alright then.

Byor Semi-Auto - 20
Medi Kit -40
40x 10mm -10
Concealable Vest - 30

Lets get to that fort then.
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tehstefan

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Re: Mercenary RTD
« Reply #25 on: January 02, 2010, 09:46:18 pm »

Well, if they didn't buy cigarettes, we'd have enough for one more mortar, and hten we could check if anyone else feels like lightening their own load.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

dragnar

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Re: Mercenary RTD
« Reply #26 on: January 03, 2010, 01:30:37 am »

Well, if they didn't buy cigarettes, we'd have enough for one more mortar, and hten we could check if anyone else feels like lightening their own load.
Bah, the spy requires cigarettes to flick at the corpses of his foes! Not sure why the sniper needs them...
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

tehstefan

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Re: Mercenary RTD
« Reply #27 on: January 03, 2010, 03:06:20 am »

So you'd rather have ciggarrets than another motar shell? Okay...
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Errol

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Re: Mercenary RTD
« Reply #28 on: January 03, 2010, 04:11:46 am »

I personally guess I don't need cigarets, I can loot them from other soldiers that aren't in the condition to protest. Same with the flamethrower.

1x Byor Compact SMG
3x 10mm ammo pack
1x Tactical Vest

No creds left over.

Ayup, to the fort it is.
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RandomNumberGenerator

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Re: Mercenary RTD
« Reply #29 on: January 03, 2010, 11:13:48 am »

Alright, I guess you'll want to switch to grenades instead, Frelock?
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