For a very long time, I've wanted to make games for a living. I'm not expecting to be able to succeed as my own studio, like Toady is, but I do know, without a doubt, that this is one of the few jobs I would want to have. In the past, I've never had any big ideas for what I want to create, usually only having ideas about what features would best improve games and how to implement and balance them. But the other day, I got to thinking, and I did have my big idea. I want to create a realistic game.
No arbitrary features or mechanics. I want everything that happens to have a realistic and good reason. If a game says that cavalry have a 50% penalty on certain terrain, I want to go in-depth and figure out why. Is it because there is a resistance to their movement? Is the ground too springy, too hard, too soft and muddy? I want to figure it out. I don't want it to be general either. If a player can precisely quantify and calculate variables within a battle, then I've done something wrong. I don't want a 'muddy' terrain that confers random penalties and bonuses for no reason either. If that ground can be called muddy, I want it to be because the plant-life couldn't absorb all of the recent rains, or because a river over-flowed into the area, not some horse-shit 'because it is muddy'.
I'm not going to be ready to do any work on my idea for a looooooong time, but I know that I will when the opportunity comes. For now, I'm asking for any good reference books, course books, authors, etc. that you know relating to factual Earth and how it runs. I need to do a lot of study on geology, biology, climatology, meteorology, astrology, gemology, geochemistry, hydro geology, volcanology, seismology, pedology, architecture, physics, chemistry, and others. I need to know about architecture and electricity, all I can about light and sound, paleontology and evolution, and way too much more. I want to be able to give a concrete method of why every single thing works in the game, according to what we know now. Thankfully, I don't need to study any psychology, archeology or anthropology, or really anything of human workings besides the body and what that entails, because I won't need to have anything imitate players. If you have any books that you find to be very insightful into any of these fields, please give me an MLA citing if possible, otherwise just the name and author will do. If you have a good book but aren't sure if I'd want to get a copy, just post the field it deals in please.