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Author Topic: Antialiased tileset for 40d16+ (revisited)  (Read 28524 times)

ungulateman

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Re: Antialiased 24x24 tileset for 40d16
« Reply #15 on: January 04, 2010, 09:56:18 pm »

Well, my current computer is a five-year old laptop so the latter problem is likely to be the case. I'm upgrading soon anyway, so thanks for the help.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Deon

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Re: Antialiased 24x24 tileset for 40d16
« Reply #16 on: January 04, 2010, 10:38:19 pm »

My 6 year-old laptop is able to handle it, so I don't really know if it's the issue.. What's your card?
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ungulateman

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Re: Antialiased 24x24 tileset for 40d16
« Reply #17 on: January 05, 2010, 12:58:15 am »

I've got nVIDIA graphics, but anything more detailed would be difficult to work out. I'm fairly sure that the problem is that I'm running 40d, but the download link for d16 hates me.

EDIT: Downloading d16 now. HAH!

EDIT: More random failure, but it's because I changed them to BMP files for some reason.  ::)

EDIT: No, even better than that - the download didn't work properly, and it has nothing to do with the awesome tileset.

Also, props on the cool colour scheme you made.
« Last Edit: January 05, 2010, 02:11:44 am by ungulateman »
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

bisasam

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Re: Antialiased 24x24 tileset for 40d16
« Reply #18 on: January 06, 2010, 10:27:02 am »

EDIT: No, even better than that - the download didn't work properly, and it has nothing to do with the awesome tileset.

Also, props on the cool colour scheme you made.

Thanks :) But I did't make the color scheme, it can be found on the wiki: http://dwarffortresswiki.net/index.php/Color_schemes  ;D
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A Dwarven Smokeologist

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Re: Antialiased 24x24 tileset for 40d16
« Reply #19 on: January 06, 2010, 11:34:58 am »

Any one else unable to export map gen information with [P] while using this tileset? If I attempt to export the information while in Legends mode the screen quickly flashes, then does nothing.

I can still export a detailed topographical map from the [D] menu however.
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Nogford

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Re: Antialiased 24x24 tileset for 40d16
« Reply #20 on: January 08, 2010, 11:57:33 am »

This would be my new tileset if I wasn't so used to Mike Mayday's graphical tileset. Would there be a way to use this anti-aliased font with Mike Mayday's graphics?
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Hortun

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Re: Antialiased 24x24 tileset for 40d16
« Reply #21 on: January 08, 2010, 12:03:42 pm »

It's a bit big for my tastes (and monitor :P), but it's got a very clean-cut look! I'm really digging the typeface you used there.
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bisasam

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Re: Antialiased 24x24 tileset for 40d16
« Reply #22 on: January 09, 2010, 04:15:27 am »

Any one else unable to export map gen information with [P] while using this tileset? If I attempt to export the information while in Legends mode the screen quickly flashes, then does nothing.

I can still export a detailed topographical map from the [D] menu however.

[p] works for me. It creates 3 .txt files in the DF folder (world_gen_param,  world_history, world_sites_and_pops) and a .bmp file with the map. Doesn't show any message box, however, when the export is finished.
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bisasam

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Re: Antialiased 24x24 tileset for 40d16
« Reply #23 on: January 09, 2010, 04:51:35 am »

This would be my new tileset if I wasn't so used to Mike Mayday's graphical tileset. Would there be a way to use this anti-aliased font with Mike Mayday's graphics?

You would have to cut the other symbols from Mike Mayday's graphical tileset (get rid of the pink background) and paste them into my tileset, scaling them to 24x24.

If you want to use 16x16 symbols, you would have to scale my tileset first. However, the result is suboptimal in this case.
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Deon

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Re: Antialiased 24x24 tileset for 40d16
« Reply #24 on: January 09, 2010, 08:20:53 am »

I really love the "digital" look of the letters and numbers. I use it in two mods now: Fallout and Wasteland. Thank you.
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Deon

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Re: Antialiased 24x24 tileset for 40d16
« Reply #25 on: January 09, 2010, 01:04:23 pm »

24x24 graphic tiles test
(civillian, miner, swordsman):

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Ubern00b

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Re: Antialiased 24x24 tileset for 40d16
« Reply #26 on: January 10, 2010, 04:16:41 am »

Great mod, running it on 1440x900 happily.
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NRN_R_Sumo1

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Re: Antialiased 24x24 tileset for 40d16
« Reply #27 on: January 10, 2010, 04:22:07 am »

would this interfere with creature graphics packs?
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Deon

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Re: Antialiased 24x24 tileset for 40d16
« Reply #28 on: January 10, 2010, 05:15:35 am »

No, 40d16 scales everything.
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Wavecutter

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Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
« Reply #29 on: January 23, 2010, 06:50:58 pm »

I really love the font. Great readability. Keep up the good work!
« Last Edit: January 24, 2010, 05:15:02 pm by Wavecutter »
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