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Author Topic: City-State (seccesion game)  (Read 5280 times)

Wiiking

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Re: City-State (seccesion game)
« Reply #30 on: January 02, 2010, 08:24:56 pm »

Nonono we're doing the city states challenge
( http://dwarffortresswiki.net/index.php/Challenges#City-States )
So everything has to be a multiple of seven. Even the cats.

I say, booze (other than dwarven wine preferably) , food (plump helmet preferably), seeds (plump helmet spawn preferably) I would like to bring seven cheap axes, but if not, then lots of wood, and obviously 7 picks. I suggest cheap ones (copper ones are just 20 Dwarf bucks a piece right?) Seven cats (Damn, that's way too many, but what are you going to do?) That's all I need.

I have actually never used war dogs, but since we don't have any military, I suppose we could use those. Or we could just use traps. I prefer the latter one.

EDIT:
I just looked at the embark menu and oh my. The only known axes to embark with are steel ones (300 dwarf bucks) We can't afford seven of those. Oh well. I'll just make my own later, or buy a cheaper one from a caravan.
« Last Edit: January 02, 2010, 08:46:33 pm by Wiiking »
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x2yzh9

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Re: City-State (seccesion game)
« Reply #31 on: January 02, 2010, 08:52:54 pm »

Well-What is burrows supposed to do?

xdarkcodex

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Re: City-State (seccesion game)
« Reply #32 on: January 03, 2010, 12:33:03 am »

So where playing by seasons not years? Okay I tend to burn my fortress in year one so I'll play last or so. Can my guy be called Mr peanuts?
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Doomshifter

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Re: City-State (seccesion game)
« Reply #33 on: January 03, 2010, 05:54:01 am »

Well-What is burrows supposed to do?
The burrows system is meant to be so you can assign an area as, for example, Area 1, and assign Dwarf A, B and C to only live, work and use supplies from Area 1, while dwarf D, E and F are over in Area 2. It's so you can have your fortress work as separate parts.
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Rykue

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Re: City-State (seccesion game)
« Reply #34 on: January 03, 2010, 08:43:46 am »

ok when i get home ill figure all the arangments around and post i up in my first post
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Duelmaster409

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Re: City-State (seccesion game)
« Reply #35 on: January 03, 2010, 08:49:04 pm »

Hope this starts nao nao nao
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Rykue

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Re: City-State (seccesion game)
« Reply #36 on: January 04, 2010, 10:01:42 pm »

well i might end up having to start it a little late because of school startring but ill have it by this weekend
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Doomshifter

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Re: City-State (seccesion game)
« Reply #37 on: January 04, 2010, 10:53:28 pm »

While I wait, I will watch Fist of the North Star.

Goodness knows my dwarf will strive to become the dwarven version of Kenshiro.

WAAAATATATATATATA
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Rykue

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Re: City-State (seccesion game)
« Reply #38 on: January 05, 2010, 07:53:10 pm »

i should have it up by Thursday if everything works out
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xdarkcodex

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Re: City-State (seccesion game)
« Reply #39 on: January 06, 2010, 02:07:59 am »

Will having different mods and objects in the raw file effect this? Because I'm sure we all don't have the same things.
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Wiiking

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Re: City-State (seccesion game)
« Reply #40 on: January 06, 2010, 06:23:22 am »

Will having different mods and objects in the raw file effect this? Because I'm sure we all don't have the same things.
Ofcourse it will. But everyone can just download a new vanilla version of the game when we start. I already have two dwarf fortress folders on my computer.

Note that some .ini-tweaks are not compatible either. Like if the fortress has 100 dorfs and someone who has a limit at 50 starts playing the game, only armok knows what will happen. But things like tilesets and fps limits shouldn't be a problem.

And by the way, how big an area will we take? I'm ok with 6x6 and 7x7 but I don't recommend going over that very much.

EDIT:
Also, can't wait for tomorrow, if OP keeps his promise :P
« Last Edit: January 06, 2010, 02:25:13 pm by Wiiking »
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xdarkcodex

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Re: City-State (seccesion game)
« Reply #41 on: January 06, 2010, 05:47:26 pm »

I can't download mods that are RAR file thingys. They said there's a folder but all i get is one undenified thingy.

EDIT: Does anyone have the link for the vanilla mod? I heard about it a lot but can't find it anywhere.
« Last Edit: January 06, 2010, 07:18:52 pm by xdarkcodex »
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Wiiking

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Re: City-State (seccesion game)
« Reply #42 on: January 07, 2010, 08:00:42 am »

Does anyone have the link for the vanilla mod? I heard about it a lot but can't find it anywhere.

I lol'd, and sigged

EDIT: Vanilla is not a mod. It's the game with no modifications at all.
Here's wikipedia's definition http://en.wikipedia.org/wiki/Vanilla_software

EDIT: It is thursday :3

EDIT: It's very late thursday :( I'm afraid OP won't be doing anything tonight.
« Last Edit: January 07, 2010, 04:19:05 pm by Wiiking »
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"What Wiiking did was quite smart." -Dare
"Wiiking hits it right on the nail if you ask me." -Nedstar
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Rykue

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Re: City-State (seccesion game)
« Reply #43 on: January 07, 2010, 06:27:26 pm »

srry guys i have to end it here unless someone else wants to take over pm me
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xdarkcodex

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Re: City-State (seccesion game)
« Reply #44 on: January 07, 2010, 07:37:22 pm »

Does anyone have the link for the vanilla mod? I heard about it a lot but can't find it anywhere.

I lol'd, and sigged

EDIT: Vanilla is not a mod. It's the game with no modifications at all.
Here's wikipedia's definition http://en.wikipedia.org/wiki/Vanilla_software

EDIT: It is thursday :3

EDIT: It's very late thursday :( I'm afraid OP won't be doing anything tonight.
lol my bad. :-[

srry guys i have to end it here unless someone else wants to take over pm me
Sadness...
« Last Edit: January 07, 2010, 09:07:29 pm by xdarkcodex »
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