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Author Topic: Wall Maker - PDcurses C/C++ Game  (Read 13599 times)

Rooster

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #60 on: January 03, 2010, 04:53:04 pm »

Meheheh
I started a thread because I wanted help without having skype or MSN.
Eventually someone else took over.
Anyway everybody that even express good intentions and cheers is added in the credits.

Unlike some people. Or so I have heard.
« Last Edit: January 03, 2010, 05:00:40 pm by Rooster »
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cowofdoom78963

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #61 on: January 03, 2010, 04:54:18 pm »

Thats not very old Hippoman. ;)

Although yeah, you should learn the basics before you go trying to teach people.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #62 on: January 03, 2010, 05:04:03 pm »

Either way, classes suck.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #63 on: January 03, 2010, 06:46:07 pm »

Classes work. But everything is all buggy. Ill get to work on it tomorrow.
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Alexhans

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #64 on: January 03, 2010, 07:21:46 pm »

Well... You're off somewhere... congrats... posting to keep track.
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Chutney

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #65 on: January 03, 2010, 07:51:23 pm »

Either way, classes suck.
you never say that again or i will find you and delete all of your code

classes are the best thing ever
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G-Flex

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #66 on: January 03, 2010, 08:11:44 pm »

We could turn this into an educational short from the 50's, where he says "classes suck" and then all of a sudden he's no longer able to use the STL vectors, strings, I/O streams, etc. and learns his lesson.
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qwertyuiopas

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #67 on: January 03, 2010, 08:18:17 pm »

Classes can be used for great good or great evil. Most of the time, though, they just result in great confusion when they have conflicting standards. (What if one class used - as a to b, and the other as the more standard a minus b?)
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G-Flex

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #68 on: January 03, 2010, 08:19:31 pm »

Then don't code classes in a way that results in extreme contradictions with existing standards?
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qwertyuiopas

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #69 on: January 03, 2010, 08:25:08 pm »

And what about the countless other people with diffrent standards?

Do all of the standard libraries work the same way? No...

When you have to look up the class to check if it is changing the way addition works, wouldn't you prefer it if you were forced to used a short but descriptively named function, since at least then you would understand what you were doing? (Sometimes, it makes sense, such as in string addition, but not always)

The simplicity when such options aren't present is why I stick to C. It's simply powerful. (Ignoring the IOCCC, it has fewer ways of accidentally confusing future programmers. A + is always a +.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #70 on: January 03, 2010, 08:57:45 pm »

I said classes suck in the sense, I fucking hate them with a passion.
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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #71 on: January 03, 2010, 09:01:04 pm »

We could turn this into an educational short from the 50's, where he says "classes suck" and then all of a sudden he's no longer able to use the STL vectors, strings, I/O streams, etc. and learns his lesson.

Please tell me this is a "Case of Spring Fever!"/"NO SPRINGS!" reference.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #72 on: January 03, 2010, 09:01:52 pm »

I love that show. But I have no idea.
Either way I hate them. So confusing and hard.
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G-Flex

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #73 on: January 03, 2010, 09:15:09 pm »

We could turn this into an educational short from the 50's, where he says "classes suck" and then all of a sudden he's no longer able to use the STL vectors, strings, I/O streams, etc. and learns his lesson.

Please tell me this is a "Case of Spring Fever!"/"NO SPRINGS!" reference.

Yes. I love you.


I said classes suck in the sense, I fucking hate them with a passion.

In saying you hate them, I'm going to assume you mean you hate working with them. What is it about them that you're having difficulty with? Programming them yourself (or some aspect thereof) or using them (or some aspect thereof)?
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #74 on: January 03, 2010, 09:16:46 pm »

Them. Classes. Switching from old methods to classes created such crazy stupid unheard of errors it took 3 1/2 programmers to figure out what was wrong.
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