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The great smith crafted many amazing things in his time as a ruling god. From Hermes' winged sandals and helm, to Eros' Bow, he was the one who created from the ether for the gods and anyone else who needed spectacular craftsmanship.
There was a time however that Hephaestus was a young god. Living in the world of Olympus. His mother Hera had gotten into an argument with Lord Zeus, and had been suspended between the world of the heavens and the earth by a golden chain. Hephaestus managed to free his mother, but not without feeling the wrath of the leading divine.
Zeus threw him from the cliffs of Olympus down to the mortal realm below. The fall lasted twenty hours and four more. When The Smith finally hit the ground, even his immortal body was damaged, and he was in need of healing.
The island of Lemnos where he fell contained a race of craftsmen and makers of the human race, these Sintians nursed the now lame god back to health, and gave him his appreciation for all things created by hand.
His love for the Sintians was not kept only to the works of mortals. Through the natural way, and emulating Zeus himself, Hephaestus fathered several children to the Sintians, who began to form a line of beings with mortal blood and divine powers.
A great many years have passed since the days of Olympus, many of the gods and goddesses have fled from unbelieving worlds, others simply sit back and watch to see what will happen. Hephaestus could not bring himself to stop forging and creating, even as the people of earth began to believe in things other than his guidance.
He created the great dimensional ship Aglaia and populated it with people from his descendants in the line of Sintian. However with his power waning, he set forth a method of returning his belief and bringing life back to his battered form.
The residents of the ship are only awake for cycles. Ten dimensional skips, is the normal amount, while the rest sleep in hibernation with Hephaestus himself. During each cycle, the ship travels to different dimensions and worlds, giving source material to create with, and sentient beings to trade these created items. The goal: to spread the word of the smith by trading these magical crafts throughout the universe.
YOU are one of the descendants of the great smith, and your cycle of production is about to begin. What will you craft in the belly of the great Aglaia, and to whom will you trade it to? In the end, all that matters is how much influence you create for the Smith himself.
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So, this will be my attempt at a massive forum game based upon crafting.
Rules and game mechanics:
One cycle of gameplay will consist of 10 worlds, with 3 turns per world. A turn is consistant to one day, or one action, and is updated when I post.
Creators that join must choose a character type.
1. Gatherer: +20% to all gathering rolls. -10% to all other rolls.
2. Crafter: +20% to all crafting rolls. -30% to all other rolls.
3. Trader: +20% to all trader rolls. -10% to all other rolls.
4. Peasant: No roll adjustment.
Each turn, the creators awake will choose a main action. Your choices are GATHER, CRAFT, or TRADE.
Along with any sub actions, these include inventory management, equipment purchases and any spoken word, or flavor text.
Each main action will be accompanied by an attempt roll. This is a 1-100 roll I make using a random online roller. If you roll above 50 after any modifiers, you will succeed in your attempt. 10 or below is a critical fail, 91-100 is critical sucess, and will produce changes based on your action.
Modifiers will come from four sources.
- Skills raise your roll by a point per level. you need 100 experience in a skill to raise the skill level, and skills max out at level 40.
- Equipment also raises your roll by one point per level. You must pay 250 influence per equipment level to purchase. Equipment is limited to 50 levels, and at each 10 levels a test must be acomplished by a successful main action.
- Talent will modify the roll based on your character type.
- Difficulty modifiers may be added by me, if I deem the action easy or difficult. This is usually 10-20 points added or subtracted.
-Gather actions may be made with a single word action.
-You may choose to search for something specific by accepting a difficulty modifier based on the world difficulty.
-Gather rolls will include an attempt, a quality, and a quantity roll.
-If the attempt roll is successful, a quality roll will be made to determine the influence of the found item, as well as the influence awarded to the creator.
-After a quality roll, a quantity roll will be made, this roll will take the quality from it's roll, to produce the amount you find of the item. Minimum amount of 1.
-Attempt rolls will become gather experience at 1/2 the rate of the roll.
-Craft actions need information on what you are crafting, and what source material you wish to use.
-You must use at least one item to create something, though you may add as many extra items as you wish.
-Craft rolls will include an attempt, a quality, and an influence roll.
-If the attempt roll is successful, a quality roll will be made.
-After a quality roll, an influence roll is made. This roll is added to the quality roll, as well as half the influence of every source material to produce the base influence of the item
-Influence awarded to the crafter is half the base influence.
-Attempt rolls will become experience of the relative skill at the full rate of the roll.
-Trade actions need a list of items you wish to trade away. You must offer at least one item to trade.
-Trade rolls will include an attempt, an economy, and a haggle roll.
-If the attempt roll is successful, an economy roll will be made. This is an indication of how much the local people trust you, and how much they have to trade for your items. Base influence of any items you obtain through trade will also be taken from this roll.
-After an economy roll a haggle roll will be made.
-Influence awarded will be calculated by taking the base influence of the traded items, and adjusting them based on the haggle roll.
-Attempt rolls will become trade experience at 1/2 the rate of the roll,
Personal inventory has a max of 10 slots. (1 crafted item or 1 stack of raw materials, depending on size.)
Group inventory has no maximum, but will be melted down for fuel at the end of the cycle and returned to an introductory amount.
The Rules of creation:
1. No sentience. Do not create any sort of sentient being.
2. You may only create one thing at a time. This is based on the item, a pair of matching mittens is fine, or even a 'suit' of armor. Something like, I'll make 50 guns this next turn. Will not be allowed.
3. You can create anything, Mundane, Magic, Science. As long as you use a source item to make it.
4. Damage to the Aglaia or her occupants will be deducted from the influence amount of the one who created such. IE: don't make something that will instantly harm everyone around you on purpose. like black holes, supernovas, portable stars, etc.
5. Repeated attempts at failed items are only allowed once. After that the ship will become bored with you, and require a different action.
6. item ownership will come at a first post fire claim. If two people claim an item from group storage the first poster gets it. Personal inventory is only avaliable to the person who is holding the item, you may only use an item from someone else's inventory if they give you the item as a sub action.
7. You cannot create items to make other items. No robots making robots, or making a wand with all your creative powers. There are limits to how far I will let you break the game, and it's best not to push them.
Initial post stuff(30/12/09):
The point of the game is to have the most influence with Hephaestus at the end of the cycle. The more influence you have when the ship finally revives Hephaestus, the greater your standing will be in that eternal paradise.
So? Interested? If so, post a name, a character type and choose your first action. The first cycle will awaken 6 creators.
personal inventories start out empty, and all exp and skills start at 0.
Initial group storage contains:
5 oak logs.
2 blocks of white stone.
2 reddish-yellow metal bars.
1 animal skull(possibly feline)
World Difficulty: 84. Outside the viewport you see a desert canyon, small speckled cactus looking things dot green rock cliffs with a dark mauve sun.
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Current Wait and Hibernation Lists(3/23/10):
Waiting:Cycle 3: 6/6
--
Cheflir(Eztuzt) the Crafter
(100killer9) the ?
(Hungry) the Crafter
River(Rivesand) the Gatherer
Zou(criptfeind) the Trader
(inteuniso) the Trader
--
Cycle 4: 6/6
--
(eerr) the Trader
(dragnar) the Crafter
(Ram) the Crafter
Elias(Phantom) the Peasant
Fireheart(thunderclan) the Peasant
Aristothenes(lordnincompoop) the Crafter
--
Cycle 5: 6/6
--
Matis(Kinesen) the Gatherer
(Lidhuin) the Trader
(LeoLeonardoIII) the Crafter
Bloogonis(Bloogonis) the Crafter
Alex(ExKirby) the Crafter
Wartrer(Ukrainian Ranger) the Trader
--
Cycle 6: 5/6
--
Oddix(Odd!x) the Peasant
Okanus(IronyOwl) the Peasant
Tarmyr(Acanthus117) the Peasant
Baldur(ragnarok97071) the Crafter
Diadus(Tyg13) the Crafter
--
hibernation:Yu(Grek) the Peasant
Aristothenes(lordnincompoop) the Crafter
Nevets(Rashilul) the Crafter
Elias(Phantom) the Peasant
Matis(Kinesen) the Gatherer
(Ram) the Crafter
Fireheart(thunderclan) the Peasant