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Author Topic: Hephaestus' Automatons (Day 1, World 5, Cycle 2)  (Read 71273 times)

Haika

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #645 on: April 29, 2010, 05:51:06 pm »

I am feeling better, but not been around the forums nearly as much as I was when I was running the game.

So, for now I'm going to put this on hold as I work out a few Let's Play's and get more used to my new computer. For anyone wondering while we are waiting, my youtube channel is Larryihatechu, and the next LP should be a DF one. So feel free to check that out.

Will eventually come back to this however, assuming people are still around when I decide to continue. If not, I may always do a premature cycle change and get active players.
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Riversand

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #646 on: July 08, 2010, 01:53:33 pm »

Just to let everyone know that i am still interested in this. wondering if the others are as well, enough to get a full cycle for when it picks up again.
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This is Dwarf Fortress! If we can chuck magma at innocent wildlife, we can do ANYTHING!

It was at this point that I realised that dwarves are actually the essence of chaos. What else can make perpetual motion machines, recursive statues with more building materials than the average tower and has such a short attention span that a damn fine chair can off-set the death of their entire family.

Criptfeind

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #647 on: July 08, 2010, 01:55:44 pm »

I am still here.
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ragnarok97071

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #648 on: July 08, 2010, 03:56:21 pm »

I'm still interested (I did apply for this awhile ago, right?)
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dragnar

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #649 on: July 08, 2010, 04:22:18 pm »

I still want to play.
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Ochita

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #650 on: July 08, 2010, 04:23:08 pm »

I would like to play if possible
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Acanthus117

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #651 on: July 08, 2010, 05:24:32 pm »

I would like to play if possible
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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #652 on: July 08, 2010, 06:50:45 pm »

Yes please.

RAM

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #653 on: July 08, 2010, 10:49:40 pm »

*continues lurking*
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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #654 on: July 08, 2010, 10:56:17 pm »

Just saw this after a day or so of no internet, and am relieved that it hasn't started again while I was gone...

If it starts again anytime soon, I'll probably be here...
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Criptfeind

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #655 on: July 08, 2010, 11:14:02 pm »

It has been a year since the GM posted so most likely not.

On the other hand only a mouth since the last time he was on...
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Riversand

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #656 on: July 08, 2010, 11:55:58 pm »

actually, not a year. just a few months.
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This is Dwarf Fortress! If we can chuck magma at innocent wildlife, we can do ANYTHING!

It was at this point that I realised that dwarves are actually the essence of chaos. What else can make perpetual motion machines, recursive statues with more building materials than the average tower and has such a short attention span that a damn fine chair can off-set the death of their entire family.

EagleV

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #657 on: July 09, 2010, 02:06:23 am »

I'd still play
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IronyOwl

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #658 on: July 09, 2010, 07:22:16 am »

I'd still play as well, though I suspect we're more likely to get someone else to make a similar game. I'd do it myself, actually, but I'm busy with other things.
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filiusenox

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Re: Hephaestus' Automatons (Day 1, World 5, Cycle 2)
« Reply #659 on: July 09, 2010, 06:09:34 pm »

I still wanna play.
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