Ok, all looks good.
As long as no one drops out, we should defiantly start once my mod is complete. One or two more dedicateds would not hurt though, just to keep the succession alive for a while.
Heres a preliminary list as to the things I will put in my mod:
Civs-
Kull
Fire/Ice Quarks- Small elemant based creatures with Cold/Heat attacks respectivly, weak otherwise
Some (animal)man
Orcs
A Desert Dwelling Civ- descriptive, I know...
Creatures-
Megaladon- massive shark, maybe of megabeast status
Magnetar- Kull's mount and major food source
Flying Snake- venomous, flying, is explanation necessary?
Crystalline Horse- mount used by both Quark civ's
Fenrir- hostile mammals in mountainous regions
Froglet- small, fast frogperson, very poisonous
Etri- basic game animal, comes in several varieties
Plants-
Tobacco and Cannabis- nuff said
Weapons-
Nun-chucks
Glaive- as well as a mini-glaive for dwarf use
Knife
Coiled Sword
http://en.wikipedia.org/wiki/UrumiBrass Knuckles- will be able to make from different materials
Yari- Small spear, knife-sized, less stick chance, less crit chance
Armor-
Scale armor- level of chain, more protection, heavier, less movability
Llamalar- crafted scale armor made from horn, ivory, cloth and thread
Alloys-
Tumbaga- a gold alloy that is used to make low quality armor, however very light
Cast Iron- a cheaper alternative to steal, nearly twice as heavy, but slightly more protective
Metallic Silver- silver smelted with bisthmuthine, which greatly increases the quality of silver weapons
Edit: I've also decided to change the name of the mod and I am going to brainstorm rules for ingame as well as the method of passing on your save. Also, a suitable fortress name is in order (again the theme!). Thoughts?