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Author Topic: Merchantswims: A community game. Dwarven Survivor!  (Read 4752 times)

Dermonster

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #30 on: December 31, 2009, 12:09:47 pm »

Also, I laughed at the point where Dermonster died.

Im starting to become something of a meme here aren't i?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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Ieb

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #31 on: December 31, 2009, 12:41:28 pm »

You should have picked Soap Maker, man.
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Tally

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #32 on: December 31, 2009, 01:53:40 pm »

Ieb, dermonster would have died anyway. Probably by having a strange mood strike where he wanted soap when they can't get soap yet, and then he goes melancholy and runs over to the magma pool to kill himself. But before he gets there, the fire imps fry him first.
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Dermonster

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #33 on: December 31, 2009, 02:13:43 pm »

i am loving this bout of godly confidence.

frick it, someone make a motivational poster about my failures, it shall become standard DF fare.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

digitCruncher

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #34 on: December 31, 2009, 09:45:20 pm »

I played until early Autumn until an EMERGENCY came up!! Our closest possibility of making babies is at risk, because the dwarves refuse to drink out of lakes...

21st Granite 260
Dermonster is complaining again. Obviously, my gorillas aren't good enough. They apparently make a metric ton of useless chunks, but have no meat on them. Or rather... they should, but he is rendering the fat from them really fast! It doesn't seem to be a major problem at the moment... food supplies are great!

22nd Granite 260
Another troop of gorillas have appeared near our encampment. The wall is coming up at an annoyingly slow pace. I have hunted and killed seven of them already, and they keep on entering our 'marked to be soon a wall maybe' region!

To boost morale, Dermonster is starting to create some lavish roasts for us, with whatever he can lay his hands on. Due to his speed at cooking, I told him that he isn't touching my our booze!

5th Slate 260
CURSE Arcayna!! She hasn't made any bone bolts yet for me, and I was forced to hunt with my bare hands. Although I killed the Gorilla, I took some minor injuries, but nothing major. I should be fine in a day or two

22nd Slate 260
One of my pet dogs has taken some serious damage... specifically, he is missing his front right foreleg... He still tries to hunt and follow me, but unfortunatly, I think that he will no longer serve any other purpose than breeding. Some of my fellow... friends, keep on eying poor Vabok and licking thier lips, but that is NOT going to happen!!

15th Felsite 260
Tally is designing an entire set of armor for me, which is very nice :D I think that I am starting to like some of the people around here, in this tiny settlement! Our precarious situation seems less terrifying, and I often forget how hopeless our situation is...

If only Dermonster would realise that real dwarves drink ALE, or BEER, not this Prickle Berry Wine junk!! I can't believe that he is working in tandem with Elizar to farm prickle berries. I would rather eat hide root!!

Elizar has ordered that no-one eat his gorilla meat roasts... he thinks they are probably too valuable to just eat... and prefers that they are traded. However, he has ordered that we don't touch OVER 100 ROASTS!! How much do we need to buy from the natives??

20th Felsite
The carpenters are still too slow, so I have offered my services. The other dwarves cannot keep up with my hunting speed anyway!!

Gorilla count stands at 20 gorillas

15th Hematite
We ran into our first neighbours today... a kobold by some ungodly, unpronouncable name. Elizar made first contact, but after communication broke down when the kobold refused to... speak... the kobold just ran off. Apparently, kobolds aren't intellegent in this world either!!



I found another in the evening.

17th Hematite
ANOTHER Kobold, they are EVERYWHERE!!

7th Malachite
We have designed a new trade depot to trade with the natives, and also a new dining room and communial bedroom. When the walls are complete, they will be totally protected

19th Malachite
Jesus is our new Bookkeeper, as we need more accurate stocks, to see when we are going to run out of food, drink, and ammunition. Knowing how valuable our trade goods will also be very useful too.

But jobs are running low now... there seems to be little to do but socialise!

25th Malachite
It has been nearly 7 months, but we have FINALLY finished the walls of our settlement. We have decided the next thing to do is to build a roof for the settlement, so that it no longer soaks the workshops whenever it rains. This will also prevent our reserviours from evaporating (but it will also stop them from filling up, so we shouldn't use the reserviour all that much!!



16th Galena 260

<String of Expletives Deleted for Decency>

Here I am, slayer of twenty eight gorillas, and a salt water crocodile, and I am lying in bed, resting a major injury from fighting a LEOPARD of all things.

Although most my body is covered in minor wounds, I have a broken right upper leg, a thoughrly mangled right lower arm, and  my right eye has been completely ripped out, and my spine is badly injured. My marksdwarf days are almost over, I fear...

I am tough however... I will probably be able to recover. But I doubt it... At least I have provided the fortress with enough goods to last them a LONG time!!

In other news... Elizar is looking more and more attractive every day...



4th Limestone 260
EMERGENCY!! The dwarves cannot find any water... apparently the lakes nearby are not suitably drinkable!! (Although I have no idea why... they don't seem to be salt water... just murky water)

So... what?? I construct a rudimentary and simple above ground purification tank? Would it be even remotely possible for six dwarves to construct it in the time before he dehydrates to death? Do dwarves NEED a well to access water? (Because we have no cloth for ropes, and no way to get the needed cloth!)
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elizar

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #35 on: December 31, 2009, 10:11:16 pm »

Spinal injury means no more walking, always in bed being fed. He'll never taste booze again :(

And that if water stuff will not be taken care of, Digit will die, and Elizar stricken with grief that she'll never consider anyone else.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

digitCruncher

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #36 on: December 31, 2009, 10:15:30 pm »

Light brown spinal injury... he was able to walk to bed...

I know it won't heal...

And that is why Digit is so important suddenly...

Anyway, looking at my situation, it seems pretty clear... Jesus (my most skilled dwarf in the fortress) will have to construct a manual water purification pump, complete with a wooden ramp. And if that doesn't give water to Digit soon, we will be reliant on Arcayna for the continuation of the dwarven race. And that is not a good thing :P
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Haika

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #37 on: January 01, 2010, 01:28:07 am »

I did say that hunting is bad the last time I posted in here right? Hunting in a lineage game without migrants is just needless risk. Spine injurys don't heal, as was posted, and he's basically done for.

As to water, dwarves don't like drinking stagnent water, if you have a couple pieces of stone, any stone for a mechanism and a block you can make a well, and it will fix the problem if built over a lake. And don't forget to make buckets!
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digitCruncher

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #38 on: January 01, 2010, 01:37:31 am »

It needs a rope, and also, the hunter was needed to keep the Gorillas at bay... And to provide a ton of early-game wealth.

It might have been a risk, but it probably paid off... probably. We will never know...

6th Sandstone 260
I think this will be my final log. I cannot drink beer... not in my state. And the lake has totally dried up. This surprised everyone but Jesus, who knew that the Autumn sun was stronger than the summer sun in this region... somehow. Anyway, the lake is dry, and there is no non-salty water anywhere within a kilometer of here. Ironically, the last usable water dried up just as the pump was finally installed.

Elizar is understandably shaken... and I don't blame her. She is vowing never to give her heart to anyone again, and Arcayna, the only female left on this Gisek-forsaken colony, is still as shy as ever. Everyone is friendly here...

I don't know how my parting from this colony will be taken, but I don't think people will take it too harshly. The worst thing that will happen is that there will be no more elite marksdwarf, but Elizar is vowing to take my place... and since the only decent hunter in this continent will now be no more, there will no longer be many bones and skulls to process, so she will have plenty of time to practice

I have told Dermonster to continue this diary, so that if anyone reads it, they may understand what has happened. And I have said that, although they may kill every other war dog, if they wish, they are NOT to destroy Vabok Zulbanmamot, the war dog with no right fore-limb.

I hope that my Gorilla meat, which was used for the Gorilla roasts can be used one day. And I also hope that one day, when it rains, the pump will be able to be used to store up a tiny amount of water, for the purposes of the sick and wounded.

But ultimatly, I am pissed that Jesus, if he TRUELY foresaw this, never had the idea of building the reserviour BEFORE I got injured. And that no-one wants to give me food... I can eat some roasts guys!! Finally, the thing I am most pissed off about... the fact that a JAGUAR killed me!!

17th Sandstone 260
Log of Dermonster Rigothuz:

I saw Elizar crying her heart out today. I knew what that meant, and we all were saddened. I actually saw Digit had his last breath!

There are six of us now, and I can finally stop caring for him, and restock our booze supplies.

I have no idea how exactly we will gather enough bones to make the natives happy, nor how we can gather enough delicious meat to make the rest of the group happy, but we will manage. We have to! Failure is not an option.

I have requested an urgent supply of barrels, as our booze supplies are running dangerously low... we only have 39 units of booze left! But we have enough plants to produce another 300-odd units, which will last us for a few years.

Everyone is faring well at the moment... everyone is coping with the loss of Digit. Even if he was an alcoholic trigger-happy, overly proud dwarf, he was the best hunter I have ever seen. And to have him lost to a simple Jaguar?? Unthinkable. But that is life here in Merchantswims ... unpredictable, and tough

20th Timber 260
Booze supplies: 27. Food supplies: 283 (including seeds and booze)

The water storage unit is complete and functional, but additional safety features have not been implemented. Today, Arcayna somehow managed to pick the wrong location to stand when putting one of the wooden walls to prevent overflow in. Jesus is currently rescuing her, but the finishing touches will take some time.

26th Timber 260
The retaining walls are safe, and the booze production is restarting. We finally have a small amount of hope.

But winter is coming soon... and I don't know how we will cope through that season!

10th Moonstone 260
Jesus' stocktaking actually has a use!!

We have found that we have one, solitary longland grass seed. Longland grass wheat flour is worth MUCH more than Prickle Berries, and will enable me to work even though I have no meat, as I mill it, and then cook it!!

7th Obsidian 260
We have spotted a tiger to the south of our encampment... We have decided not to risk Elizars life to take it out... not until she is much, much, much more skilled than she is currently.

Unfortunatly, we are running out of bone bolts, and the only bone bolts we know of (the ones that missed Elizars target) are guarded by the tiger.

To get more, we are now killing all male puppies, to get a sudden influx of bones. Then, Elizar will hunt them down...

1st Granite
The wet season has arrived... yes... Spring is the beginning of the wet season. This seasonal insanity is driving me nuts.

Hopefully we will get some rain now. But today we 'celebrate' Merchantswims first birthday. It has been a sad time, and a happy time. A sad time, when Digit died, when we were molested by Kobolds, and Gorillas, and Jaguars, and Tigers, and a happy time when

I think having a nice meal doesn't count... I had a nice meal when I was on the ship. We are surviving. Probably. If it rains, we can even have the luxury of getting injured. But if it doesn't, then anyone who gets a major injury will pass away.

But life goes on, and Arcayna, of all people, has given us hope.


Jesus says that we have gathered together over 20,000 dwarf bucks worth of goods. We have 72 units of beer in storage, 95 prickle berries, and 162 prepared meals (of which, 97 are designated for trading only). Although last year has been a year of total doom and gloom, next year... might be better.


http://mkv25.net/dfma/map-7727-merchantswims
« Last Edit: January 01, 2010, 01:45:40 am by digitCruncher »
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Dermonster

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #39 on: January 01, 2010, 01:47:07 am »


I have told Dermonster to continue this diary, so that if anyone reads it, they may understand what has happened.




... this has never happened before.

my god man we are going to be dead within the year.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tally

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #40 on: January 01, 2010, 03:23:43 am »

I love dermonster's reaction.

Note by Tally to dermonster (new expedition leader):

RIP Digit. It's too bad I didn't get to butcher him. Dwarf leather would have been such a fearsome armor to display on our next hunter. It just screams, "I'm so badass, I wear the skins of other dwarves."

However, that is aside from the point. I wish to propose a way we can get rid of that tiger that has been annoying us this whole time. It will also act as a defense method for our fort, should we have any other hostiles. We should set up a ramp to the top of the wall, so we may have battlements for Elizar to shoot from. In the long term, we could raise the wall so we can include bolt-slits.

Through this method we can more effectively protect our settlement, kill the tiger, and claim what's ours. We may not have a proper fort, but by Armok we will survive!
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digitCruncher

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #41 on: January 01, 2010, 03:43:21 am »

If you look very carefully, there is a stairway between the beds in the inner courtyard. From there, the only way to exit the inner courtyard is to climb those stairs, go ON the walls, and then down near the staircase near the farms. This is why the entire inner courtyard (with all the stockpiles and workshops, beds and meeting halls) is entirely sealed from the outside.

The problem is that there is at most 1 bolt in each bone bolt stack (The archery target is on the roof too, and I have been re-using bolts), which means Elizar will fire a bolt, reload from her quiver, fire again, and then engage using her dabbling hammerdwarf skill, on a tiger.

Once I get a few more bolts, I will order Elizar to hunt the tiger (we might as well get some bolts out of it!!)

But the tiger is now roaming rather peacefully to the north of the camp.

She will need to be much more skilled than what she is now, however... I have no spare war dogs (7 are assigned on the late Digit, and another 7 are assigned on the woodcutter, as he is outside the fort almost all the time)
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elizar

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #42 on: January 01, 2010, 09:22:52 am »

This is going to be hard. And Dermonster, I love your reaction. You found quite appropriate image for this! XD

Given that Dermonster translates to Community fort deaths on this forum, this would be a new and unexpected development, and no one knows what's going to happen.

And I think Elizar would be happy to go to death, as long as someone else knows how to grow plants for booze in the fort.

And with only one breeding pair, there's not going to be any future in the fort. The game has the habit that only those of the same migrant wave or generation may marry each other. So that expedition crew can only marry to expedition crew, not children of others of the expedition crew.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

digitCruncher

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #43 on: January 01, 2010, 08:36:28 pm »

10th Granite 261
Elves have arrived. I know this, because Arcayna is screaming at Jesus.

Specifically, Arcayna walked stormed up to Jesus' workstation, and yelled out: "Why isn't the reserviour on top of the trading depot?? We have a perfect oppertunity to drown the elves!"

Jesus obviously had a hard day, and for once he stood up to Arcayna's leadership. Ever since Digit passed away, Arcayna has taken the responsibility of leader.

"Because the elves provide us with cotton to survive, plant fiber cloths, above ground seeds to provide diversity, animals to be used as pets, and all the things a fort would NORMALLY get from immigrants!"

Arcayna slammed his fist onto the table. "I don't care what they have... we need to take it by FORCE", and slammed his fist for a second time into the table.

"What would we drown them with?? They come right after the dry season here... we will NEVER have enough water to drown ANYONE!"

"But it is in our blood... as dwarves we NEED to have a steady flow of the bodies of dead elves."

At this, Jesus threw the table sideways, at Arcayna. Arcayna couldn't get out of the way in time, and he was pinned under the table. "DWARVES!? Is that what you think we are? No, Arcayna, we are NOT dwarves... look around you? Do you see magma? Do you see stone constructions? Do you even see a pick anywhere in this ridiculous settlement? No... these wooden walls, this wooden tower, these... these prickle berry plants! These are all a testiment to what we really are... humans! It is said that you are not a dwarf by your ancestry, but instead by what you do. There are tales of dwarven kings who are more dwarven than many other kings, but just happen to have elven ancestry! And therefore, the converse must be true... we are humans not by birth, but by deeds."

Jesus turned away, and silently said. "You know this to be true...". After staying still for a few seconds, he turned back to Arcayna, and moved the table back to it's right place. "Sorry, friend. But... but it needed to be said.". At that, he turned to trade with the dwarves.

Today, Jesus bought an Alder long sword, a bag of longland flour, two bins of cloth (as he says that almost all the work has been done, which will save us more work), and 5 prickle berries. He payed it by two gorilla tallow roasts.

It is good to know we have friends in this continent... previously our only signs of intellegent life was the kobolds, if you can call them that.

14th Granite 261
It is raining. Jesus is planning on designing a way to extend the size of the reserviour, but first he must fill the current reserviour with water

15th Slate 261
The elves have left, alive. Arcayna is extremely disappointed. Jesus has shaved his beard, and I hope that this is a sign of him mourning something ... and not him trying to 'humanise' himsself. But no-one else shares my optimism.

26th Slate 261
The pump is working at full effectiveness. Now we can only hope that that 21 units of water will be enough to last us the dry season.

2nd Hematite 261
Our new clothesmaker has run out of plant fiber cloth... those 2 bins didn't last long!! But we probably have 2 complete sets of clothes to allow us to walk around... decent. Also, we now have 8 ropes!

11th Hematite 261
I have decided we need more roasts, so I have restarted my kitchen. There is so much dust on it... and I realise how much I miss using it!

But we need more war dogs as soon as possible. Unfortunatly, that will have to wait two more years!!

14th Hematite 261
Tally has organised a party! The first party that has ever been made on this site, I presume.

Unfortunatly, this party came just as a human caravan came... which means we will be short a couple of people...

Hopefully they brought an anvil...

Elizar has scored her first kill... sniping a Jaguar which strayed too close to our fortress. It was quite impressive!!



18th Hematite 261
Jesus screamed with anticipation recently... he has discovered that the humans have brought an anvil with them!! Now all we need to do is bring together enough trade goods to buy it.

21st Hematite 261
Jesus has broken up the party, and is rather annoyed at the free flowing wine, and the way everyone is drinking themselves half to death. Immoral, he calls it. Tally called it 'dwarven', but then shyly backed away. I believe he used that immorallity argument solely so he can buy the anvil he always wanted. But he promised me that I would be in charge of managing all the metalworking for this settlement, so I don't mind too much.

27th Hematite 261
Jesus is talking with the Human Guild Representative... he seems to be at home, but I don't think the humans buy his 'I am a human' speech...

He has requested copper and iron bars en-mass, as well as cheeses, and golden salves for my kitchen. Finally, he has asked for some cats, to deal with the vermin, and also for some extra food sources. At least... that is the reason we think he asked for cats. Because surely... he can't like cats. That isn't dwarven!

Apparently, we need to produce toys and goblets for the humans. They are willing to pay nearly double the price for that!!

17th Malachite 261
Jesus has bought 15 units of cheese. It won't be much... but it will do, I think.

But he seemed really dejected once the humans left... no-one knows why...

Trading the booze to the humans was probably a bad thing to do... but at least we have an anvil now. Even if we couldn't afford the metal to make the pick...

27th Malachite 261
Tally has started a second party, and this time Jesus is seeming to let it happen.

1st Limestone 261
The dry season has come, but the reserviour is full, and expanded. There is over 100 units of fresh water safe in storage. It will probably become stagnant soon, but we plan to construct a well over it, as well as a 'drainage pump', if that is ever needed.

I have diversified further, I am now a mechanic. We are planning, over the dry season, to construct a huge floodgate wall to protect us from any kobold or goblin invasions over the dry season.

But Jesus has regrown his beard. I am not sure if this is a good, or a bad thing...

Tally has decided she will train the dogs, and care for them. Her kennels are too large to fit in the courtyard, however, so she will set up her kennels in the trading region. This is good, as the oldest dogs are finally growing up.

11th Limestone 261

Booze supplies are dropping. We now only have 19 units of drink, before we have to drink *shiver* water. The reason for this is that there are no barrels, for whatever reason. As soon as we hit zero units of drink, I will try again, but for some reason, no-one is reserving barrels for drinking!! The carpenters workshop is not being used, as all the carpenters are busy working on assorted construction projects all around the fort.

17th Limestone 261

Elizar has sported her second kill, a Kobold, near the entrance to our settlement

Booze is up to 47 units, so we are safe again.

13th Timber 261
Our well is complete, so now we don't need to worry about stagnant water! However, I have been working for ages, so I can't really be bothered hooking up the lever to the floodgate... but it isn't an urgent matter anyway...

24th Moonstone 261
I was away at the time, working on the floodgates, while, apparenlt, Zorgoth married Arcayna! The only free woman married one of our dwarves, this is great news!!



I have been invited to the wedding party, however. Which probably means that the floodgates will not be completed until after winter, which doesn't matter too much... after all, goblins (if they are here) come out at winter. It is better to be safe than sorry!!

Elizar missed out on the wedding party, however. She just stands there, stoicly, in the wind, just north of the floodgates, perched on the roof.

15th Opal 261
The floodgates have been completed. We need more wood... MUCH more wood, to complete the roof. Otherwise, enemy archers could possibly attack our courtyard!

1st Granite 262

We have survived two years. Above ground, for two long years.

Everyone is working hard now. Everyone, that is, except for Elizar, whose keen eyes constantly scour the horizon for any signs of trouble.

We have an anvil, and have survived an entire year without anyone dying. We have a massive reserviour of water. Zorgoth is owing our survival to our teamwork, our resiliance, and our attitute to never give up, even when it looks hopeless.

That said, the sky looms heavy over our head ... the roof is no-where near completion. Jesus, our resident mathematician is sure that we need over 900 wooden blocks and wooden logs before we can possibly cover the entire courtyard. Currently, according to him, we have 110 logs (most of which is planned for use on the roads, which ensure constant trading access), and 3 blocks. Nonetheless, we are starting to construct a massive ledge which should protect most of us from enemy archers.

The coffin of Digit is quite nice. Sometimes, we look at it longfully, but most of the time, we just walk past it. It is so shocking how quickly that coffin, which once housed our deepest fears and darkest nightmares has become just a piece of furnature.

One day, once we travel underground, we will engrave all of our wishes. But even though we have the resources to produce a pick, we are still a long way from mining rock from the ground. Oceans ALWAYS have salty aquifiers we must penetrate!

Is there anything else? Maybe soon, once our population rises or our food becomes more abundant, we could start a glass-blowing industry underground! It would be amazing, I am sure. I just hope that no-one gets a mood, as we would struggle with only 5 dwarves.

I strongly believe that we CAN construct a ship to get out of here. We have already constructed a huge fortified position, and by this time next year, we should be underground, with a FULLY fortified roof above us, and rock and gems and metals abundantly!

Jesus is asking for a meeting tommorow, something about designing a way out of here. I still have Digit's shard of adamantine with me... I doubt that anything can get past that reef. It is the most dwarven construction ever!! And as he said, we aren't true dwarves. We are sailors, hand-picked for our lack of dwarven behaviour.



http://mkv25.net/dfma/map-7730-merchantswims

OOC: There is an idea for the prequel for this game... construct an adamantine reef. On the surface of an ocean :P

Also, dang. I forgot to ask for turtles!! I just hope the Human caravan comes soon with a supply of turtles, for thier shells
« Last Edit: January 01, 2010, 09:53:42 pm by digitCruncher »
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Haika

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Re: Merchantswims: A community game. Dwarven Survivor!
« Reply #44 on: January 01, 2010, 10:07:02 pm »

psst, no moods until you have 20 dwarves, or in this case 15 children. >.>

Either one seems a ways off.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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