Small oversight:
We don't have any bauxite (OUCH!) or groundhog meat available in this embark site. I have switched them for microcline (I like it's blue colour) and Deer meat (Yay venison!!)
Another oversight: I forgot to change the name of the fort. Retcon FTW!! Also, merchantswims would be an EPIC name for a regular fort, except with this fort, we can't risk the backlash of war...
Each person has the following personalities:
Cooks log:
14th Galena 258I failed my marksdwarf training for yet another time... but I have been persuaded to join an exploration ship instead. I have heard that it is filled with the finest sailors on this continent, but this is from the same person who threatened to have me jailed for
stealing allegedly stealing two barrels of dwarven rum. Sailors are all too often not dwarven, and the dwarves are all too happy to have them sail out of sight... so I doubt his words strongly.
8th Sandstone 258I am here, and his words were true: These are the finest sailors in the entire continent of Wallstoke. Unfortunatly, all the sailors in Wallstoke are crazy. Where to start??
First there is Jesus. I knew he was a little odd by the odd hat he wears on his head, but with his fondness for long noses, near constant state of near-depression, the long stick of bread he holds all the time, and the fact that he constantly asks that his name be pronounced Yay-soos, makes me think he has some sort of odd brain injury. However, he is a great carpenter, knows the price of goods, and knows a nice trick with water which would help with our drinking situation, if it gets dire enough. He worships the god of gems, which is nice. I think that it is close enough to trade and wealth to be saved...
Then there is Dermonster. This highly paranoid marksdwarf has a keen eye... for armor. He has been
COMPLAINING ABOUT NOT HAVING ANY LEATHER BUCKLERS FOR 3 HOURS NOW!! He is going to sea... what is the worst that could happen? A fish jumping aboard?? He worships the deity of fire, volcanos, and mountains ... stupid pyromancer. He will burn down the booze stockpiles, you mark my words!!
Then we have the blood-crazed, pompous Zorgoth. He demands to be called 'the wise' constantly, which probably makes him more stuck up than Jesus. It is one thing to be called the son of a deity ... but another ENTIRELY to demand to be a philosopher and do no work around here! Unfortunatly, as the axedwarf guard, he isn't likely to see any action anyway!
Then, Tally. Poor Tally. She hides away in her room all day, looking at the paintings that she makes, and doesn't talk often. She has her uses, she is a good tanner, and a good leatherworker, so she can fix the sails of the ship, and makes good trade goods for the natives!
Arcanya ... the rebel. She was in the royal mountainhomes as a craftsdwarf, until she created "The Kings Royal Rod", something which she called 'creative and expressive artform', and which the King, and the council of modesty called 'Irresponsable, and infuriatingly insulting towards the monarchy'. She was thrown out of the mountainhomes, and takes orders from no-one ... unless she is bound. Which she is right now.
And then Elizar. I have no idea why a FARMER is coming on an exploration mission... he can't put any seeds anywhere!! But I think that that is to do with his parents... being keen sailors themselves, he obviously just wants to impress them. Hardly a good reason to go to sea.
Ahh.... I need a drink, but the local mead hall has locked me out. Bah... I will show them what 'drunken and disorderly' REALLY means!!
<Miscellanious cooking storys of the voyage are omitted for brevity>
1st Granite 259I still have sand in my ears, but the voyage is ruined. A huge storm has come down, and forced us onto a reef. Our hull was strong... but apparently, the reef was made of solid adamantine ... which is insane! Our hull had no chance, and we sailed to the nearest set of land before the ship sunk. Zorgoth took command, and started ordering everyone to take the ship, which he was ripping apart with his axe, to a safer location far away. I managed to grab a fragment of adamantine which was embedded in the hull... it is beautiful.
Dermonster has spotted a magma pipe to the north. He says that that could be a curse, with the fire imps that reside there. There are also two ogres to the north, which are just hanging around...
Jesus is constantly walking on water. I wish he would stop, as that ice could melt at any moment, and he can't swim. But everything is ice here, and the snow is deep.
Zorgoth ordered up an emergency meeting... and told us all what we were to do. First, we need to construct a massive shelter, as the winter could be deathly cold. His plans call for exactly 404 logs ... and we have 80. He promises to get the required logs as soon as possible, and at that, he sprinted off, screaming, and slaugthering the pines everywhere.
That left the six of us. Jesus started to work on the top-left corner of the shelter, and the rest of us just sat around, waiting for the shelter to be built before we could build our own workshops, which will be needed to survive in this hostile environment.
To be continued... hopefully[Edit]Whoops... I forgot, you CAN build workshops outside. You just can't build *furnature* outside. Everyone is working now
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