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Author Topic: The Castle Mightygrips: Cancelled. [community]  (Read 48084 times)

Spartan 117

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #225 on: January 21, 2010, 09:13:35 pm »

Of course, the zombie giant toad shall lead the zombie brigade.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Retro

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #226 on: January 21, 2010, 09:22:12 pm »

Wait, you can breed zombied animals? Shouldn`t there be some law against that, like from nature?

Laws can be broken. Raws can be rewritten. Something is rotten in the state of The Malodorous Jungle...

You never know Retro, Toady may one day decide to make Frisbeedwarves, and that Iron disk becomes a deadly weapon.  :P

Urist McFrisbeedwarf, Discus Master, is more experienced!

I guess I could always leave it for adventurers to find. Throwing that sort of thing would be epic.

Of course, the zombie giant toad shall lead the zombie brigade.

The war zombie giant toad :D

Also, just remembered- I was gonna upload the map to DFMA. Will repost when done with that.

Dermonster

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #227 on: January 21, 2010, 09:24:49 pm »

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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Retro

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #228 on: January 21, 2010, 10:24:51 pm »

All right, here's the 5th anniversary DFMA map. Should be easy to find your way around. Lots of random and useless POIs marked.



Heh, I actually laughed out loud at that. I wonder if I can use DC to give it the name Hypnotictoad or something akin...

Beanchubbs

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #229 on: January 21, 2010, 10:33:40 pm »

That would be truly awesome if you could.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Dermonster

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #230 on: January 21, 2010, 10:35:55 pm »

Checklist of Dermonster:
Towers [no]
General Awesomeness [yes]
Preaching about made up god from the ms paint adventures forum [no]
NEW! Giving community leader awesome idea! [yes]
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gyron

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #231 on: January 21, 2010, 11:03:33 pm »

Ooooohhhh. Aaaaaaah. Very nice fortress.
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Urist McOverlord

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #232 on: January 22, 2010, 01:25:49 am »

Checklist of Dermonster:
Towers [no]

Bah. Towers. What sort of thick-headed shallow-dwelling dwarves Elves live in towers?.
What we need are dungeons. Masterful dungeons. Trap-filled dungeons, loaded with tamed undead and magma channels. and obsidian. and magma.
And of course, my personal quarters must be in the very back of them.
                           --DM Datan
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Magma: The cause of, and solution to, all life's problems.

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Diarrhea Ferret

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #233 on: January 22, 2010, 02:40:27 pm »

hmmm...but we dont no about GCS being able to shoot thru fortifications tho?
I'm sure the bridge system wouldn't be 2 complex...
Perhaps make it a project wen the main "goals" of the fortress are completed...?
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A dwarf is nothing but an alcohol powered beard.
YOU MUST ADD THE ABOVE QUOTE INTO YOUR SIGNATURE, RIGHT NOW.

Sulvor

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #234 on: January 24, 2010, 01:39:05 pm »

Seeing as we're a medieval castle...coat of arms?
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Sulvor has created a backpack (made out of dwarven babies) and is now a legendary leatherworker

Spartan 117

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #235 on: January 24, 2010, 01:54:31 pm »

For our coat of arms how about a shield with a sword, arrow, and war zombie toad on it?

It would be more than a coat of arms, it would be a ☼coat of arms☼
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Retro

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #236 on: January 24, 2010, 02:10:39 pm »

Hey, I hadn't actually considered a coat of arms. I can probably build it as a mural in the square once I have all the right colours. I like the sword and arrow, not sure about the war zombie giant toad though (mostly because it'd be a pain to get that kind of detail out of giant block floor tiles :P) but I like the thinking path we're on here.

I'm somewhat sick and in the middle of more essays. Sorry. Update probably tonight, but then might be another couple days after that.

Sulvor

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #237 on: January 24, 2010, 02:15:33 pm »

Can I have a motto please?

Spoiler (click to show/hide)
« Last Edit: January 24, 2010, 02:18:51 pm by Sulvor »
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Sulvor has created a backpack (made out of dwarven babies) and is now a legendary leatherworker

Jervous

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #238 on: January 24, 2010, 02:31:58 pm »

My contribution:

Spoiler (click to show/hide)

Ta da!

Example of what it would look like ingame:
Spoiler (click to show/hide)
« Last Edit: January 24, 2010, 02:48:39 pm by Jervous »
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Sulvor

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Re: The Castle Mightygrips: Of Knights and Days. [community]
« Reply #239 on: January 24, 2010, 03:07:21 pm »

Use his.
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Sulvor has created a backpack (made out of dwarven babies) and is now a legendary leatherworker
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