Even I don't know much about mechanics, though I am, as of this word, deciding that each turn will be a half-day(so day1, night1, etc) and it will not, at least yet, be heavily action-oriented.
The general feeling, for now, will be relaxed city bulding.
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Okay, where are we?
Well, that's not very helpful. Lets look closer, at the non-? square.
Hmm, still too far out? Once again, we focus on the one blank space.
Finally, some detail!
But still not enough. Zooming in again...
Great!
Now we must decide where to settle.
(The coordinates are a to d for the rows, and the columns are 1 to 4)
(The map heiarchy is
Overworld
Large
Middle
Small
Micro (unseen, but splits each Small square into 16, just like all of the other layers)
Local: The insides of buildings, mostly. Will probably use an 8x8 grid or 16x16)
Once a tile has been chosen, I'll create
another map, and we can start building.
To refer to a specific tile on any map, you can give absolute coordinates, starting at the Overworld level (Current:B2-A2-C3-??) or prefix the level(O-B2-A2-C3-??, L-A2-C3-??, M-C3-??, or S-?? refer to the current one) the -?? can be omitted, I am just using it because it is undecided for now.
Any ammount of stuff can be done in each turn, resources permitting (including time, though).
So far, all graphics are MSpainted, and I am adding tile types as I need them.