Announcement: Cult Tech Demo v0.15 out!Download it here!New features include varied forest types, several types of scrubland, mountain, desert, forest, and lake names, and a few other minor visual improvements.
To anyone who is going to test the tech demo, be aware that the lake-finding algorithm does take a moment. On my fairly modest rig, it lasts anywhere from five seconds to upwards of a minute. When lake finding and naming is complete, a 'Finished!' message will appear to let you know you can move the viewfinder around again.
Viewfinder movement during the actual worldgen process has been disabled due to the fact that it seemed to be bugging a couple of the functions. However, you can still move around after terrain gen and then again after history gen, and you still get to watch worldgen happening (you are merely constrained to viewing one 80 x 60 square, so pick somewhere interesting after terrain gen!).
There may be a bug or two lurking in the background that I don't know about yet, so if you get one, please post what happened and at what point in the process it took place. Some problems may be OS-related, which I can't do anything about.
ETA:
You're showing me up!
Hardly - I don't know the first thing about coding 3D objects. You'd program circles around me if it ever came to that.
ETA II:
Unfortunately, it appears that named islands *might* be a no-go, unless I can figure out a better algorithm for locating them. I'll spend some time on this tonight. However, named oceans and seas will definitely be in.