__..--== Cult ==--..__
Awakening of the Old Ones
5-10-12:
New development video added! Check it out if you'd like to see an early iteration of the inventory and some resource gathering.
Project development blog and homepage:
The Official Cult Development Blog3-26-2012: I've just uploaded a couple of development preview videos to YouTube. Please check them out
here and
here.
===============( About Cult )===============
Cult is a multi-genre RL (roguelike) variant game that is currently in the early development stages. It is coded almost entirely in Python (although some processor-intensive parts of the code are replaced by C/C++ extension modules in order to increase speed) and utilizes the excellent libtcod library for roguelikes.
While many of the individual aspects of the Cult player experience are still being planned, some of the eventual goals of the project will include:
- Customizable user-generated worlds replete with their own rich, unique procedurally generated histories
- Procedurally generated races, creatures, spirits, and gods
- Procedurally generated and identifiably unique languages
- Procedurally generated religions
- The ability to join or found nations and religions
- The ability to recruit and maintain both a traditional ‘party’ for small-scale exploration/battle and a larger army for wide-scale conflict (with situational restrictions on the uses of both)
- Unique dungeons, dungeon guardians, and artifacts to explore and pillage
- Construction of both small-scale and large-scale settlements according to play-style
- Strong focus on main character customization and development
- Free-form, highly open-ended gameplay
- Because the combination of these goals makes for an inarguably epic scope of gameplay, Cult is intended to be a long term project which will hope to one day combine all of the above aspects of play into a single gaming experience that will deliver an incredible amount of replayability and customization to the player.
In the short term (and probably far more practically), the main developmental goal is to establish a functioning (and hopefully interesting) world for the player to explore and to add features piece-by-piece which will gradually allow the main character to influence their world in new and exciting ways.
===============( Thanks )===============
Thanks to the Bay12 community for all of its excellent support and suggestions thus far.
Thanks to Toady One and Threetoe for all of their incredible work on Dwarf Fortress, for hosting the forums, and for releasing their games to the community for no charge.
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This topic will remain continuously updated until such a time as I announce otherwise. Updates of significant note will be reflected on the Cult development blog.
UPDATE (10-2-2011):There is a brand new alpha tech demo released today! For more details,
SEE THIS POST.UPDATE (2-5-2012):Several videos have been added to the devblog since I have begun working on regional map generation and game mechanics. Check the spoiler below for links to a few of them.