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Author Topic: Cult - New Development Video (5-10-12)  (Read 114241 times)

Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #975 on: June 18, 2012, 09:09:17 pm »

What I'm working with now is monochromatic text characters. A tileset implies being able to use multicolored characters, at the very least. ;P

Also, I'm not an artist, and what I'm using right now is very, very simple (i.e., stuff that I could throw together using my limited skills). And... it's monochromatic.
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penguinofhonor

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Re: Cult - New Development Video (5-10-12)
« Reply #976 on: June 18, 2012, 09:11:50 pm »

What I'm working with now is monochromatic text characters. A tileset implies being able to use multicolored characters, at the very least. ;P

Oh, duh. I was thinking in the terms of a DF tileset, where everything is monochromatic. I forgot you can do more than that.
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stabbymcstabstab

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Re: Cult - New Development Video (5-10-12)
« Reply #977 on: June 21, 2012, 03:39:28 pm »

What I'm working with now is monochromatic text characters. A tileset implies being able to use multicolored characters, at the very least. ;P

Oh, duh. I was thinking in the terms of a DF tileset, where everything is monochromatic. I forgot you can do more than that.
You can? I really need to brush up on this stuff again.
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Clownmite

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Re: Cult - New Development Video (5-10-12)
« Reply #978 on: June 21, 2012, 06:11:55 pm »

You can? I really need to brush up on this stuff again.

Not with libTCOD, but he certainly can if he switches libraries.
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Kyzrati

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Re: Cult - New Development Video (5-10-12)
« Reply #979 on: June 22, 2012, 07:05:49 am »

You can? I really need to brush up on this stuff again.

Not with libTCOD, but he certainly can if he switches libraries.
Actually, you can do pretty much anything 2D you want with libTCOD, since it provides access to SDL surfaces. It may not be the best option out there, but it's possible.

By the way Lord Dullard, congrats on the fundraising success so far and good luck with your project. You've convinced me it *is* possible to crowdfund a roguelike. I may even do it one day ;)
« Last Edit: June 22, 2012, 07:08:04 am by Kyzrati »
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penguinofhonor

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Re: Cult - New Development Video (5-10-12)
« Reply #980 on: June 22, 2012, 04:41:38 pm »

I'll admit, I'm not that excited for the pdf export.

LD, are you still planning on doing the last stretch goal eventually if you don't achieve it now?
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #981 on: June 22, 2012, 05:14:13 pm »

Thanks, Kyzrati!

@poh: Not absolutely sure on that one; I'm actually fairly reluctant to make this game really mod-oriented, but I can see good reasons for doing so. I'm happier with the idea of allowing user-submitted content to be added to a larger content pool than the idea of allowing heavy modding, but we'll see.
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T-Mick

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Re: Cult - New Development Video (5-10-12)
« Reply #982 on: July 25, 2012, 01:21:38 pm »

Good Lord, I think I've just found something awesome here.  I'm downloading the alpha, just to see what you have so far.  If this gets finished though, I don't think the Internet will be able to contain the stunning experience it will be. 
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Valid_Dark

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Re: Cult - New Development Video (5-10-12)
« Reply #983 on: July 31, 2012, 05:18:38 am »

Good job with the kickstarted, I was following this when you first posted about it, but stopped paying attention to it for a while, it's looking much better (not that it ever looked bad)
it looks like it's going to be an amazing game.
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timotheus

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Re: Cult - New Development Video (5-10-12)
« Reply #984 on: August 10, 2012, 02:56:35 pm »

Hadn't been on the forums in a while; I shouldn't have been surprised that Cult is being made by a Bay12'er. :)

I am a backer!
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #985 on: August 10, 2012, 07:00:16 pm »

And I wish I was a backer (maybe by next summer >_<)

The official forums are rather asleep right now but I guess it is to be expected.
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #986 on: August 11, 2012, 07:50:02 am »

And I wish I was a backer (maybe by next summer >_<)

The official forums are rather asleep right now but I guess it is to be expected.

Yeah, things are quite slow for a bit. It's only temporary; pretty much all of the stuff being worked on code-side right now isn't ready to show off. I'm hacking away at a rewrite of creature code, while Trefall is working on the rendering engine (and also his thesis, which is taking a lot of time).

Ovo has put together some really nice temporary tiles while we're still using libtcod. Here's old:

Spoiler (click to show/hide)

Vs. new:

Spoiler (click to show/hide)

Of course, that's still just using the very limited drawing capabilities (monochromatic text chars) available with the library. Things will look completely different with a new engine. I've already seen a bit of what Trefall's doing, and it's really awesome, but not quite ready to show off yet (mostly because we haven't settled on a final look and feel to things, so I don't want to show something we'll never really use in the end).
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Mephansteras

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Re: Cult - New Development Video (5-10-12)
« Reply #987 on: August 11, 2012, 10:58:14 am »

Really looking forward to seeing what the new engine can do!
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Re: Cult - New Development Video (5-10-12)
« Reply #988 on: August 12, 2012, 11:36:22 pm »

Can you shed some light on how you generated the dunes?
Pretty please?
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #989 on: August 13, 2012, 12:40:11 am »

Have any of you just checked out creature strength? it is rather interesting to see how powerful even the smallest creatures are and how almost unbeatable the largest ones are.

Dullard why are the creature descriptions messed up? they are there, they just don't show properly for some reason.

I just love how there is no answer.

But fine I will answer it myself

The descriptions are working perfectly but the ability to look at them properly wasn't set up yet. Thus what we are seeing is a badly centered top paragraph that cuts out at several points.
« Last Edit: August 17, 2012, 01:54:29 pm by Neonivek »
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