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Author Topic: Cult - New Development Video (5-10-12)  (Read 114310 times)

nenjin

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Re: Cult - New Development Video (5-10-12)
« Reply #930 on: June 04, 2012, 04:07:36 pm »

Likewise. I think that's far better than the equivalent of having your name in the credits.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #931 on: June 04, 2012, 04:13:12 pm »

Likewise. I think that's far better than the equivalent of having your name in the credits.

Dear goodness can I imagine the credits being long on some projects. I trust dullard won't let his rewards destroy the integrity of the project.

Also dang next page amnesia! to admit I don't think anyone had comments on what I wrote so its all ok.
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Shook

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Re: Cult - New Development Video (5-10-12)
« Reply #932 on: June 04, 2012, 04:18:26 pm »

Aw snap, looks like a mighty fine Kickstarter to me! Well, your part of it, anyways, but it's nice that i could contribute. I'm currently wondering whether it would be odd for me to donate moolah or not. (what with you intending to give me a little cut of it)

HMMMMMMMMMM

But, while i wonder, i'll say that them's some pretty cool rewards!
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #933 on: June 04, 2012, 11:32:57 pm »

Might as well ask this here since this is Lord Dullard's thread

What are spirits now that we can apperantly get a donation bonus of showing up as one? At least as far as the game is concerned...
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Sentientdeth

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Re: Cult - New Development Video (5-10-12)
« Reply #934 on: June 05, 2012, 07:26:44 am »

Aw snap, looks like a mighty fine Kickstarter to me! Well, your part of it, anyways, but it's nice that i could contribute. I'm currently wondering whether it would be odd for me to donate moolah or not. (what with you intending to give me a little cut of it)

HMMMMMMMMMM

But, while i wonder, i'll say that them's some pretty cool rewards!

I was wondering the same thing to be honest haha

edit: Oh and on the subject of the font, I'm working on figuring out a way to make it into a real font as we speak, so it can be used by people who aren't me.  =P

edit #2:  Got it figured out, I think, should be able to upload something usable soon enough.
« Last Edit: June 05, 2012, 08:16:33 am by Sentientdeth »
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #935 on: June 05, 2012, 09:36:57 am »

Might as well ask this here since this is Lord Dullard's thread

What are spirits now that we can apperantly get a donation bonus of showing up as one? At least as far as the game is concerned...

Spirits are supernatural beings that are associated with a place or region, basically. They range from benevolent to evil and their associated place can be either very specific or a generalized type (i.e. X Mountain vs. wanders various mountains).
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #936 on: June 05, 2012, 02:27:10 pm »

Might as well ask this here since this is Lord Dullard's thread

What are spirits now that we can apperantly get a donation bonus of showing up as one? At least as far as the game is concerned...

Spirits are supernatural beings that are associated with a place or region, basically. They range from benevolent to evil and their associated place can be either very specific or a generalized type (i.e. X Mountain vs. wanders various mountains).

I can decipher as much... But what exactly are they?

Like I am a person in the game... I look infront of me and there is a Fire Spirit. What do I see? What am I using to see it?

Edit addition

Quote
Spirits are supernatural beings that are associated with a place (either a very specific place like X Mountain or a generalized type like 'wanders mountains') who embody that area in a metaphorical sense and have some degree of control and influence over it. They're essentially above mortal but below god, being tied to an area. Think of naiads and dryads, but extended to many more concepts than just trees/rivers.

Ohh I see makes sense. Very interesting.

---

Also I have to ask

What is the difference between being a powerful creature and being a powerful denezin of a dungeon other then location? Which to admit could be just it.
« Last Edit: June 05, 2012, 02:30:57 pm by Neonivek »
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #937 on: June 05, 2012, 03:03:35 pm »

By 'monstrous inhabitant of a dungeon' I'm referring to something more akin to a boss creature (not that the setup of dungeons will be quite that simple), not just your average above-ground happy fluffy critter.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #938 on: June 05, 2012, 03:05:41 pm »

By 'monstrous inhabitant of a dungeon' I'm referring to something more akin to a boss creature (not that the setup of dungeons will be quite that simple), not just your average above-ground happy fluffy critter.

So instead of being the DRAGON!!! you can be the King of the Dragons in the Dragon Dungeon of Dragons that hides the Seal of the dragons that can raise the Dragon Slaying God from his forced slumber?
« Last Edit: June 05, 2012, 03:12:36 pm by Neonivek »
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Trefall

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Re: Cult - New Development Video (5-10-12)
« Reply #939 on: June 05, 2012, 03:17:20 pm »

I'm very impressed with your kickstarter page Lord Dullard! My only concern is that you'll be spending all your time integrating the prices people get for supporting the game :) The construction system for buildings looks really cool btw!
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #940 on: June 05, 2012, 03:18:44 pm »

I'm very impressed with your kickstarter page Lord Dullard! My only concern is that you'll be spending all your time integrating the prices people get for supporting the game :) The construction system for buildings looks really cool btw!

I think he will probably streamline it. As well there is no timeline for a lot of the stuff anyway.

Actually I kinda put my fingers in my ears when I think of the ways he will simplify the donation write ups...
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Trefall

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Re: Cult - New Development Video (5-10-12)
« Reply #941 on: June 05, 2012, 03:20:58 pm »

Those $250+ prices are very tempting though... ;)
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #942 on: June 05, 2012, 04:58:39 pm »

Those $250+ prices are very tempting though... ;)

I agree with you there. WAAAAY out of my price range.
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Scelly9

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Re: Cult - New Development Video (5-10-12)
« Reply #943 on: June 05, 2012, 05:04:51 pm »

Does the "full game" level include the alpha versions of the previous donation level?
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #944 on: June 05, 2012, 05:09:49 pm »

Does the "full game" level include the alpha versions of the previous donation level?

Yes...
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