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Author Topic: Cult - New Development Video (5-10-12)  (Read 114410 times)

x2yzh9

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Re: Cult - v0.15 Tech Demo Released
« Reply #165 on: February 06, 2010, 05:37:36 pm »

Bumpity Bumpity bumpity, bump, bump bump-bump bump.

Bump.

This dead Lord Dullard?

Pillow_Killer

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Re: Cult - v0.15 Tech Demo Released
« Reply #166 on: February 06, 2010, 05:58:34 pm »

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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Bricks

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Re: Cult - v0.15 Tech Demo Released
« Reply #167 on: February 06, 2010, 06:09:51 pm »

Lord Dullard (under a different name) is somewhat active on the libtcod forums, although I don't think he has posted anything new there, either.  He did inspire jice, the creator of libtcod, to start working on world generation algorithms.
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EMPATHY - being able to feel other peoples' stuff.

Lord Dullard

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Re: Cult - v0.15 Tech Demo Released
« Reply #168 on: March 23, 2010, 03:06:14 pm »

Posting here to let those who were keeping track of the game know what's going on with Cult for now and in the immediate future -

The game's been shelved due in large part to my retreat from pretty much all online activity in recent months, but I expect to return to development soon. I got stuck rather badly on civilization generation - not code-wise, but in terms of actual mechanics and how I wanted civilizations to work and exist within the overall structure of the experience. I've done some serious rethinking about a lot of the features and I may be changing them up quite heavily. A lot of the importance that has been placed on religious aspects may be lessened in order to more heavily emphasize the first-person interactions and roguelike/RPG elements. Cult will continue to be a game about kingdom-building, armies, questing, dungeon-delving, and gods... but I think Cult may come to stand for Cult of Personality instead of the way I've been looking at it up until now.

Right now, I'm going to keep most of the ideas I've got churning around to myself, but I'll probably post an outline for some of them soon, once I get into some of the code involved.

A thank you goes out to Toady, by the way, for reminding me that I should get back to this.
« Last Edit: March 23, 2010, 03:09:08 pm by Lord Dullard »
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Acanthus117

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Re: Cult - v0.15 Tech Demo Released
« Reply #169 on: March 25, 2010, 02:59:36 am »

I will always follow this thread, Lord Dullard!

NEVAR FORGIT.
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YOU DOUBLE PENIS
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Outcast Orange

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Re: Cult - v0.15 Tech Demo Released
« Reply #170 on: March 25, 2010, 08:01:16 am »

I will always follow this thread, Lord Dullard!

NEVAR FORGIT.
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Mephansteras

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Re: Cult - v0.15 Tech Demo Released
« Reply #171 on: March 25, 2010, 10:27:20 am »

I appreciate your update as well.
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Brons

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Re: Cult - v0.15 Tech Demo Released
« Reply #172 on: April 03, 2010, 10:34:17 am »

Would you mind releasing the source? Not only because that might enable to community to continue working on it but also because I'd like to learn about this thing called python :).
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Lord Dullard

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Re: Cult - v0.15 Tech Demo Released
« Reply #173 on: May 07, 2010, 09:23:46 pm »

Cult is officially back in business. I finally got over my mental block with civs - they've been added and I'm now having them spread and populate the world map. Pretty soon they'll be clashing and making peace with each other. Each civ will start out with a wide variety of characteristics that will determine its societal structure, customs, preferred mode of living, architecture, and so on.

Screenshots soon.

Quote
Would you mind releasing the source? Not only because that might enable to community to continue working on it but also because I'd like to learn about this thing called python .

Sorry, but I have no intentions of releasing the game source at this time (and probably not ever unless I decide to completely drop it, which I don't see happening).
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Hippoman

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Re: Cult - v0.15 Tech Demo Released
« Reply #174 on: May 07, 2010, 09:25:28 pm »

Holy Shit.
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Acanthus117

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Re: Cult - v0.15 Tech Demo Released
« Reply #175 on: May 07, 2010, 10:12:20 pm »

YAYYYYYYY
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Pathos

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Re: Cult - v0.15 Tech Demo Released
« Reply #176 on: May 07, 2010, 10:37:18 pm »

I am heavily in support of this thread. And I am watching it like silly.

Also, don't drop the religious thing, that's what caught my eye. :<
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Mephansteras

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Re: Cult - v0.15 Tech Demo Released
« Reply #177 on: May 08, 2010, 12:08:27 am »

Cool! Looking forward to see screen shots when you get a chance.
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Randall Octagonapus

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Re: Cult - v0.15 Tech Demo Released
« Reply #178 on: May 08, 2010, 12:42:33 pm »

This does look pretty awesome
I really like how the maps look
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Servant Corps

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Re: Cult - v0.15 Tech Demo Released
« Reply #179 on: May 10, 2010, 09:55:27 am »

If nothing else, it could just be an improved version of CultureSim.
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