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Author Topic: Cult - New Development Video (5-10-12)  (Read 114305 times)

Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #900 on: June 03, 2012, 06:48:24 am »

It's all ready to go, but I'm waiting for Amazon Payments to finish its review process. I had to start a new account because my old one, which I created a long time ago, is apparently old enough that it is some kind of anomaly in their server and will not function properly for the purposes of the Kickstarter application that relies on Amazon. Rather than just update my account, their suggestion was 'make a new one'. Yay, Amazon.

They say the review process generally takes under 48 business hours, but I'm going to call them first thing tomorrow morning to see if they can expedite it, seeing as how they're making it impossible to use my already-set-up account.

In the meantime, I'm getting the construction/building system fleshed out. There's a teaser of it in the Kickstarter video, but I'm also going to try and put out an update with a fully functioning version relatively soon.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #901 on: June 03, 2012, 09:37:10 pm »

Just checked some of the newer development logs and I just realised that the full name of the game is Cult: Rise of the Old Gods (or something along those lines).

Rather interesting name since it can refer to either the Lovecraftian gods or the Primoreals/Titans.

Which for me is only so far interesting in that... gods tend to be REALLY REALLY passive... But this COULD be different... though I don't have mind reading powers.
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #902 on: June 03, 2012, 09:40:26 pm »

Okay - Amazon has cleared my (new) account, and I'm now just waiting on Kickstarter to move the project through their queue and launch it. I have a preview link to share with anyone who'd like to check it out, though:

http://www.kickstarter.com/projects/dhagar/1066891227?token=fad69742

Addendum: I'm uploading an HD version of the video to YouTube now. The one I uploaded to Kickstarter was actually 1080p, but unfortunately they process it into oblivion, so I'll just be including a link at the top of the project page leading to the YouTube video for those who want to watch in HD.
« Last Edit: June 03, 2012, 09:58:49 pm by Lord Dullard »
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #903 on: June 03, 2012, 10:04:08 pm »

Okay - Amazon has cleared my (new) account, and I'm now just waiting on Kickstarter to move the project through their queue and launch it. I have a preview link to share with anyone who'd like to check it out, though:

http://www.kickstarter.com/projects/dhagar/1066891227?token=fad69742

Good move removing the full suit in your intro video. It looked terrible on you in the previous one if my memory is correct.

Also... wow it is involving Cthonian-esk gods.

Anyhow this is probably one of the most tempting Kickstarters I ever felt almost obligated to offer funds to but cannot (the other was Grandroids). I don't know what it is about your project Dullard that makes me so attracted to it. Though the fact that you have never treated me as anything but worth your time (even when I was being difficult or critical) probably helped me personally.

If I succeed at getting a job in June I will definately try to donate (but honestly, that is a herculean feat in it of itself).

Also here is a question: Does Everything above mean that... for example if you donate 50 dollars that you get to create a mercinary, spirit, lowly peasant, AND mayor? (actually it just said appearance. So I can only guess it means your name is entered in the randomised name section)

Actually when I think about it, it isn't exactly clear what some of the rewards actually do.
« Last Edit: June 03, 2012, 10:06:41 pm by Neonivek »
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #904 on: June 03, 2012, 10:12:36 pm »

Hey, I totally understand. As I've mentioned before, there have been plenty of projects I wanted to donate to, but it simply wasn't possible for me. Besides, critical input is important; if I didn't have people offering suggestions Cult would probably still look like it did back when the world was formed out of incoherent solid blobs in the first couple of screenshots.

As for the rewards, the self-insertions are a one-shot (so no, you won't get a bunch of different characters; just one, with higher ranks in accordance with higher donation levels). Of course if you would prefer to be a mercenary rather than a king, or something like that, I'd be happy to switch it out (just not a higher-tier type for a lower one).
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #905 on: June 03, 2012, 10:14:56 pm »

Well I meant more like... If you get the King. Do you just give that king a name or is there more to it?
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #906 on: June 03, 2012, 10:19:46 pm »

Well I meant more like... If you get the King. Do you just give that king a name or is there more to it?

Name, appearance, personality traits, skills (within reason), and various other things depending on the character type (i.e., for gods, you will decide what sphere(s) they are related to). I may write up a post elaborating on it and stick it in there as an FAQ or an update, if it seems eminently sensible to do so, but since the character inserts are really more of a 'everybody gets this cool bonus just for donating' type of thing, I'm waiting to see how much interest there is in them before I set any uber-concrete rules.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #907 on: June 03, 2012, 10:21:32 pm »

There is no god allowance in there. (though it is possible through civ creation)

Well that I can see. I can only guess that was supposed to be part of your $70 dollar backing.
« Last Edit: June 03, 2012, 10:25:04 pm by Neonivek »
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #908 on: June 03, 2012, 10:30:11 pm »

There is no god allowance in there. (though it is possible through civ creation)

Well that I can see. I can only guess that was supposed to be part of your $70 dollar backing.

Great catch! Thank you. I fixed that right away.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #909 on: June 03, 2012, 10:30:53 pm »

There is no god allowance in there. (though it is possible through civ creation)

Well that I can see. I can only guess that was supposed to be part of your $70 dollar backing.

Great catch! Thank you. I fixed that right away.

No problem, it helps that it was actually one of the first things I immediately looked for.
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Blargityblarg

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Re: Cult - New Development Video (5-10-12)
« Reply #910 on: June 03, 2012, 10:50:00 pm »

You might want to emphasise the 'randomly appearing' part in every 'define a character' reward; having however many kings, queens and sultans in every game might be a bit odd.
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #911 on: June 03, 2012, 10:54:49 pm »

You might want to emphasise the 'randomly appearing' part in every 'define a character' reward; having however many kings, queens and sultans in every game might be a bit odd.

Good idea, thanks.

Also, there is an HD version of the Kickstarter video here: http://www.youtube.com/watch?v=nRWrjYJ8SC4&feature=youtu.be

I'm also attaching a link to the Kickstarter project itself, since unfortunately their videos get processed down to crap.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #912 on: June 03, 2012, 10:58:33 pm »

Also good choice of music for the video. It gives a strong sense of wonder.
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Knight of Fools

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Re: Cult - New Development Video (5-10-12)
« Reply #913 on: June 03, 2012, 10:59:20 pm »

Man.

How do you kickstarter folks always make the top reward tier sound so awesome?
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #914 on: June 03, 2012, 11:01:53 pm »

Man.

How do you kickstarter folks always make the top reward tier sound so awesome?

Truth be known... I actually wouldn't want the cruise, though I consider myself the exception in that. Though the "Your ideas will affect the game" guarentee is practically carved in gold.

Just the kickstarter example again so people know where it is.

http://www.kickstarter.com/projects/dhagar/1066891227?token=fad69742
« Last Edit: June 03, 2012, 11:07:22 pm by Neonivek »
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