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Author Topic: Cult - New Development Video (5-10-12)  (Read 114319 times)

Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #885 on: May 30, 2012, 04:05:14 pm »

Well, we'll see what happens. It won't be the end of the world if it doesn't succeed, it'll just mean I'll have to put this into the background again. But hey, Dwarf Fortress was developed 'in the background' for quite a while as well, IIRC, so it's not a huge deal.

At any rate, anybody who can't contribute financially but wants to help out - just spread the word somehow. Reddit, facebook, external forums you're a member of, etc - all are more helpful than you realize. One link can do *wonders* for a project like this, so please don't hesitate if you feel even a bit enthusiastic about the game.  :P
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Shook

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Re: Cult - New Development Video (5-10-12)
« Reply #886 on: May 30, 2012, 07:48:59 pm »

Also, official confirmation that permission has been given. I'm just ecstatic about Dullard considering my pixely stuff good enough to use for something of this scale. c:
I'm hoping the best for all of this, it's quite a project you've got going!
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Twitter i guess
also deviantART page
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It may be worthwhile to have the babies fall into ring of fortifications or windows, to prevent anyone from catching and saving them.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #887 on: May 31, 2012, 12:56:52 am »

Here is my suggestion for rewards

Do not include anything that requires mail. These can quickly eat up your time and money (unless I guess you really don't mind, but I've heard of projects that actually lost 1/4th of their actual earnings and had to spend a lot of dedicated time to the mail)
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mendonca

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Re: Cult - New Development Video (5-10-12)
« Reply #888 on: May 31, 2012, 02:04:51 am »

I'm no expert, but I can imagine 'real' rewards can also entice people to contribute in the first place. I suppose you need to be sure that you can get your money's worth out of anything with a high overhead for time / mail / cost to produce.

Good luck with this, I will be contributing and I'll try and coax others to do so.
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #889 on: May 31, 2012, 02:23:40 am »

I'm no expert, but I can imagine 'real' rewards can also entice people to contribute in the first place. I suppose you need to be sure that you can get your money's worth out of anything with a high overhead for time / mail / cost to produce.

Good luck with this, I will be contributing and I'll try and coax others to do so.

Well then at least be careful with rewards. You can easily forget how much time and money something as simple as a letter can be.
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EagleV

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Re: Cult - New Development Video (5-10-12)
« Reply #890 on: May 31, 2012, 06:59:49 am »

Something that is cheap for you to do and people tend to like is in-game references to them or to something they choose. Say, for instance, for €10 their name (or nick) gets in the world gen name list, for €20 they get to create a spell effect, for €50 they may create a race that may appear in the non-random races mode you talked about earlier. Extremely silly or in-game impossible entries would be denied and the people affected would be allowed to come up with something more serious, if necessary in cooperation with you, or something like that.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #891 on: May 31, 2012, 08:47:20 am »

Something that is cheap for you to do and people tend to like is in-game references to them or to something they choose. Say, for instance, for €10 their name (or nick) gets in the world gen name list, for €20 they get to create a spell effect, for €50 they may create a race that may appear in the non-random races mode you talked about earlier. Extremely silly or in-game impossible entries would be denied and the people affected would be allowed to come up with something more serious, if necessary in cooperation with you, or something like that.

Yep, this is already part of the Kickstarter - every donor level (even $1) will get an in-game insertion as a randomly generated NPC, starting out as a peasant and moving up to a ruler or god at higher donation levels. At $100 you'll be able to 'design' your own civilization by filling out a set of parameters I'll send. I did try to keep rewards as virtual as possible, and the only one I'm considering that's not a virtual reward is turning some of Shook's images into posters (especially since he's designing a couple of images just for Cult). Those would be at something like a $50/minimum donation level though, and probably only to the continental US. My only worry is calculating all of the costs for mailing tubes and shipping, but I think it could be worth to include at least one 'real' reward, in case people are really set on getting a physical object. It would also be a way for me to toss some of the income generated from those rewards directly to him.
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Briggsy16

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Re: Cult - New Development Video (5-10-12)
« Reply #892 on: May 31, 2012, 09:57:43 am »

Been following this keenly, I for one will be giving an amount through kickstarter.

Keep it up mate
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EagleV

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Re: Cult - New Development Video (5-10-12)
« Reply #893 on: May 31, 2012, 02:18:46 pm »

So if I donate trough the site instead of kickstarter, would I still get a reward? Don't worry, I won't not donate if I don't get anything :p
Also, you make me sad that I don't have $100 to spare.
Also˛, I just found out I've lost my card thingy. However you call it. Not a credit card, but you put it in the ATM, punch a few buttons, and get money. Anyway, I lost it, and I'll have to wait for a new one before I can donate. It'll take a few days at least, sorry for the delay.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #894 on: May 31, 2012, 02:30:47 pm »

So if I donate trough the site instead of kickstarter, would I still get a reward? Don't worry, I won't not donate if I don't get anything :p
Also, you make me sad that I don't have $100 to spare.
Also˛, I just found out I've lost my card thingy. However you call it. Not a credit card, but you put it in the ATM, punch a few buttons, and get money. Anyway, I lost it, and I'll have to wait for a new one before I can donate. It'll take a few days at least, sorry for the delay.

No problem! Yes, I can definitely still offer you rewards via normal donations.
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #895 on: May 31, 2012, 04:13:51 pm »

Did I mention that Shook's art is freakin' fantastic? Here's one of the images that'll be included in the project:
Spoiler (click to show/hide)
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Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #896 on: May 31, 2012, 08:34:40 pm »

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No problem! Yes, I can definitely still offer you rewards via normal donations

Odd I thought Kickstarter actually strictly prohibits such.
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #897 on: May 31, 2012, 09:09:08 pm »

I've seen quite a few projects honor donations outside of Kickstarter. Here's one I got through a quick google search, and I also saw another (ongoing, I think) one like it today which allowed donations via paypal for those who can't use the Amazon service:

http://www.kickstarter.com/projects/azac/fund-the-new-clothing-collection-by-azraels-accomp/posts/191766

If I find it in the rules somewhere that it's strictly verboten I'll reconsider, but frankly, most of my rewards are virtual anyway, and Kickstarter can hardly prevent me from giving the same stuff out directly after the project ends if I say it has nothing to do with the Kickstarter. ;P I would imagine they say it's forbidden because they don't want their cut of the funds to be reduced, but I've been giving virtual rewards away for donations since I first put the button up. Can't see that it makes much difference.
« Last Edit: May 31, 2012, 09:10:57 pm by Lord Dullard »
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #898 on: June 01, 2012, 11:34:58 pm »

Well, the Kickstarter is all ready to go... I'm just waiting for Amazon Payments to verify my account.  :-\ I actually already *have* an account, but it was used for mechanical turk, and Amazon was freaking out whenever I tried to use it. Doing a LOT of Google-diving revealed that evidently Amazon is stupid and has failed to properly set up older payments accounts that were set up for use with the turk, so the recommendation was 'make a new account'. Yay, Amazon.

Hopefully they'll get around to it tomorrow, since I was planning on launching by tonight/today.
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bertix

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Re: Cult - New Development Video (5-10-12)
« Reply #899 on: June 03, 2012, 06:36:34 am »

So where is the kickstarter at ?
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