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Author Topic: Cult - New Development Video (5-10-12)  (Read 114372 times)

Fniff

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Re: Cult - Development Preview Videos Added
« Reply #795 on: March 09, 2012, 12:42:26 pm »

And my opinion is that deleting saves is a really terrible idea because it locks me out of your game completely. I'd prefer for it to be an option, not enforced.

nenjin

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Re: Cult - Development Preview Videos Added
« Reply #796 on: March 09, 2012, 12:45:02 pm »

Quote
Well, then modify the game! No one is stopping you, it's open source! It's not like they are really "forcing it down your throat". But save/load *is* part of a games design and including it is not a negligible change.

And I've done so, by an easily done and non-prevented work around. So really all I'm asking for is them to do something that is already totally possible, for the sake of saving me some annoyance. I don't think that's asking too much of them. But people would see that as an "acceptance" of saved games....and again it's that ethical/moral design purity that prevents it from happening. Which to me is silly. It's not like I'm asking them to change philosophies entirely, like suddenly putting micro-transactions into DC or something equally bizarre.

Quote
And again, a permadeath version will be available for those who'd like it. I know I would definitely run a character on that setting because there are times I love it.

There are times I like it too. My first 15 games in Crawl probably were hardcore. But after a certain point, probably after being slammed by a regular orc with a magic weapon and losing 95% of my life....I just want to get past the parts I have repeatedly bashed my head against for several characters. I've enjoyed them plenty under a normal experience....but when melee combat is almost totally random sometimes, from barely getting touched to getting slammed in one hit.....I don't want to play against the RNG for the rest of my natural life.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Fniff

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Re: Cult - RT Roguelike in Development
« Reply #797 on: March 09, 2012, 02:28:03 pm »

Could things potentially get violent?
old quote, but I gotta say this:

it's a game. what else do you expect?

Well, games don't always have to be violent.

Lord Dullard

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Re: Cult - Development Preview Videos Added
« Reply #798 on: March 09, 2012, 07:00:01 pm »

Minor news, and not code-related, but the devblog had its first 1000-view day today. :)
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nenjin

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Re: Cult - Development Preview Videos Added
« Reply #799 on: March 09, 2012, 07:07:48 pm »

Grats on the big Oh Oh Oh. Here's hoping for 10k in a month or less.

When the game is further along, I'd be more than willing to drop a hint to RPS. RPS coverage is indie game-freaking-gold.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Neonivek

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Re: Cult - Development Preview Videos Added
« Reply #800 on: March 09, 2012, 07:44:57 pm »

Well here is the thing about Roguelikes and pernament death.

Some Roguelikes use it as a crutch as I said... It is a way to say all the game's flaws are actually benefits. Even Netheck has a few of these. The worst of these are what I call "WikiRoguelikes" or rather roguelikes where unless you are insanely obsessive you HAVE to use a Wiki in order to genuinly beat the game.

When pernament death really shines is when the roguelike comes together and feels like a cohesive whole. When all the skills you have earned from playing come together and you get through it without exploits. When the game lets you know what is happening and you are just outright dying.

The First few floors of IVAN for example are an excellent example of this. After you really get the hang of the game, you will pass through these almost everytime (The game melts to crud after the Ennerbeast... the EnnerBeast is also sort of unfair). Is the game super deadly that will kill you at every turn? Yeah... but the skills you get along the way are real.

Basically since you like Chess Imagine there was a good and bad version of Chess

a Good game of chess would have around the same rules it does now

A Bad version of Chess would have it so if you don't make the best move possible... your opponent could declaire themselves the winner and flip the board. No discussion, no debate, in fact most of the time they won't even tell you. Plus every 1 in 5 games the opponent can just flip the board and say he wins for no reason.

This is why I don't really think Cult could function as a purely hardcore game. Under its philosophy it seems more then possible to randomly run into something way stronger then you are without knowing it is that strong. Heck I even question the value of even the option for a hardcore mode (Except the one that lets you play as your family members, that actually has a lot of potential)
« Last Edit: March 09, 2012, 07:50:12 pm by Neonivek »
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Servant Corps

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Re: Cult - Development Preview Videos Added
« Reply #801 on: March 09, 2012, 08:42:28 pm »

I don't treat Cult as a roguelike, but rather a strategy game where your avatar run a cult. I think having you play as family members fits in that theme very well (though it fits modern stereotypes of cults as opposed to mid-evil cults).
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nenjin

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Re: Cult - Development Preview Videos Added
« Reply #802 on: March 10, 2012, 12:24:00 am »

I'd kinda hope we could make disciples.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Neonivek

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Re: Cult - Development Preview Videos Added
« Reply #803 on: March 10, 2012, 12:36:26 am »

I'd kinda hope we could make disciples.

Oddly when I heard the name of the game was "Cult" I honestly thought that this game was about getting others to worship you and to use them to your own advantage.
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Lord Dullard

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Re: Cult - Development Preview Videos Added
« Reply #804 on: March 10, 2012, 12:48:05 am »

Well, usually you'll be recruiting them to worship another, more powerful being, actually.

Usually...
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nenjin

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Re: Cult - Development Preview Videos Added
« Reply #805 on: March 10, 2012, 01:47:18 am »

Well, consider the Jesus. (And maybe the lilies.) He was in a way God's prophet, and he recruited a bunch of disciples. I'm hoping for something along those lines. Invest them with power, make the semi-divine, ect...
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Lord Dullard

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    • Cult: Awakening of the Old Ones
Re: Cult - Development Preview Videos Added
« Reply #806 on: March 11, 2012, 04:50:00 pm »

Don't lose a sandal, the sand is hot hot hot!

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malloc

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Re: Cult - Development Preview Videos Added
« Reply #807 on: March 11, 2012, 04:52:32 pm »

WOah, that procedural sand looks hot indeed! Good job!
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Ironhand

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Re: Cult - Development Preview Videos Added
« Reply #808 on: March 11, 2012, 05:29:33 pm »

Holy carp, man! That's beautiful!
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Fniff

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Re: Cult - Development Preview Videos Added
« Reply #809 on: March 11, 2012, 08:23:05 pm »

God, it looks like low-res google maps shots of the desert! It's excellent! This is art in ASCII!
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