Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 68

Author Topic: Cult - New Development Video (5-10-12)  (Read 114277 times)

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #720 on: February 13, 2012, 11:30:46 pm »

Should have spring done pretty soon.  I have the main theme of the track put together, just need to flesh out a few leads.
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Cult - New Videos Added to Topic/Devblog
« Reply #721 on: February 14, 2012, 08:49:49 am »

Awesome! I'm really excited to hear it.  :D

I have made some more progress on the game, although this is a busy week for me, so I probably won't get too much done until after Thursday/Friday.
Logged

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #722 on: February 16, 2012, 11:32:00 pm »

Yeah, I've had a pretty busy week myself.  Should be able to finish the solos this weekend, as long as I can get some uninterrupted alone time and don't get distracted by the shiny new DF release too much.
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Cult - New Videos Added to Topic/Devblog
« Reply #723 on: February 17, 2012, 11:49:13 am »

Just finished listening to Sentientdeth's new Spring track. It is AWESOME.  :D

I am crazily lucky to have such a talented composer helping me out with the project. Can't wait for all of you to hear the music in-game.

ETA:
As long as I'm posting to exult over Sentiendeth's great music, I may as well also do a quick progress update.

I've spent quite a bit of time optimizing code. World maps load considerably quicker now, as a result, due to my removing/reworking some very inefficient drawing algorithms where, for some bizarre reason, I had been using list-based rather than dictionary-based searches. I think I'm going to go back through all of the code in the Creatures worldgen section and clean it up as well, since I suspect the same inefficient list searches are bogging it down.

Also finished coding up clickable scroll bars and a message log, and did extensive testing on them.

Also coded up a flood-fill method for the pathfinder that prevents it from going through needlessly long searches to get to unreachable areas.

I've started work on world map travel. So far, so good. We'll see how much I can get done today before I have to go in for a shift tonight.
« Last Edit: February 17, 2012, 12:05:40 pm by Lord Dullard »
Logged

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #724 on: February 17, 2012, 08:01:45 pm »

Well soundcloud seems to be having a pretty slow time encoding, so I'll just give you guys a direct link for now.
http://www.mediafire.com/?t1h5srhazdzg5qb
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Cult - New Videos Added to Topic/Devblog
« Reply #725 on: February 17, 2012, 08:15:48 pm »

Dude.

First 8 seconds in I already knew I was going to like it. I like how it's got discordant notes that kind of give it an anguished sound. Got a lot of variety in it too. It was not what I was expecting at all.

If this is what we can expect out of everything you're doing for Cult, between LD's ASCII art and your music, and the premise of the game itself....you guys will turn some heads.

It's good enough it's going into my RPG music file.

Small critique. The intro is perhaps the best part to me. My first image when I heard it was "desolate church yard, bell tolling." It felt very medieval there right at the beginning. I'd try and incorporate a little more of it, maybe to bring the track full circle.
« Last Edit: February 17, 2012, 08:21:35 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #726 on: February 17, 2012, 08:24:33 pm »

Thanks bud!  I was thinking about making the intro longer, but I don't really like looping the lead tracks, so it would involve writing more leads, and there's no telling whether I could write anything else that would fit well in there.
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Cult - New Videos Added to Topic/Devblog
« Reply #727 on: February 17, 2012, 08:27:18 pm »

Just for my own edification...don't you kind of need to loop it if it's going to be dominant background music? I mean there's no law that says you have to, but the restart of the track is pretty noticeable. Maybe you could blend it just a little bit more.

Either way, one tiny quibble in an amazing track.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #728 on: February 17, 2012, 08:29:54 pm »

Yeah, it loops better in Guitarpro, I'll give you that, I'll see what I can do about cleaning up the loop.
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cult - New Videos Added to Topic/Devblog
« Reply #729 on: February 17, 2012, 08:36:25 pm »

Very nice, Sentientdeth. I'll have to add this to one of my playlists!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #730 on: February 17, 2012, 09:17:27 pm »

Updated the track to loop better:
http://www.mediafire.com/?t1h5srhazdzg5qb
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Cult - New Videos Added to Topic/Devblog
« Reply #731 on: February 17, 2012, 09:43:12 pm »

Nice, that's feels like it closes.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Cult - New Videos Added to Topic/Devblog
« Reply #732 on: February 18, 2012, 12:37:36 am »

Sounds great.

Between you and OCRemix, I'm almost tempted to break out the music making software I bought forever ago...
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Sentientdeth

  • Bay Watcher
  • Black Soul Immortal
    • View Profile
    • Sentientdeth's Composition Blog
Re: Cult - New Videos Added to Topic/Devblog
« Reply #733 on: February 18, 2012, 12:39:08 am »

Thanks a lot guys!
Logged
Dirgeplayer of the Twelve Bays
-The Bard's Guild-

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Cult - New Videos Added to Topic/Devblog
« Reply #734 on: February 27, 2012, 12:33:02 pm »

Well, back to work! Crusader Kings II swallowed me for a couple of days (I couldn't resist seeing if it's as addictive as its predecessor - it is), but I'm now back to full-time focus on code. I've made several changes to worldgen, but I won't be showing them off until my next video, which will be a lot more in-depth than any of the short preview shots I've put together so far. I think it'll be a sort of practice run for a Kickstarter campaign, so I can finally get that rolling; there are several major code hurdles I want to get over before I go through with that, but in the meantime perhaps some of you kind folks can help me to polish up my admittedly nonexistent video-producing skills in preparation for the project.

I'll be tossing up some pictures and info tidbits out within the next few days. I think I may also be adding a development roadmap section to the blog, which I'm beginning to realize is woefully inadequate for the future.

ETA:
Oh, and an important note, for some of you: while I haven't actually set up the init.txt file itself (relatively simple, and it'll be incorporated into the next release), the game's screen size is now completely adjustable. For those of you running on old Cold War-era laptops, yes, you can now lower the resolution. The lowest I've tested it on myself is 80*60 (i.e. 800 x 600, since each tile is 10x10 pixels), but theoretically it should work with even less tiles than that. You can also expand it as desired; I'm running it on 140x90 tiles right now, myself.
« Last Edit: February 27, 2012, 01:59:51 pm by Lord Dullard »
Logged
Pages: 1 ... 47 48 [49] 50 51 ... 68