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Author Topic: Cult - New Development Video (5-10-12)  (Read 114253 times)

Antsan

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #705 on: February 04, 2012, 03:27:24 pm »

I don't really like real time in those games. It puts me under pressure and I see no point to it, when the game isn't based on reaction (I avoid those games) or you often need to wait for a long time (like in Dwarf Fortress). Also it's easier to skip boring passages of travel.
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mr. macduggan

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #706 on: February 04, 2012, 03:44:20 pm »

I like realtime. It'll set cult apart from all of the other roguelikes. The graphics seem good enough to support it. I would definitely include a pause menu where you can look around/manage inventory/other things like in dwarf fortress though, not a menu screen that comes up on pause. If you could get the same pausing system as, say, icewind dale, that would be sweet.
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Lord Dullard

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #707 on: February 05, 2012, 07:54:52 am »

Testing out the point-and-click interface:

http://www.youtube.com/watch?v=IWqThSdMhso&feature=youtu.be

So far, so good. I think I've worked out the majority of the kinks. All of the maneuvering I do in that video is via the mouse. Obstruction-checking is also present (you'll notice the 'you can't reach that place' message when I click on a tree trunk). FRAPS does lag my PC a bit due to the sheer amount of memory it hogs while recording, so you'll have to pardon occasional stutters (these don't exist when running the game without a recording program).

Also, updated the Cult devblog accordingly.
« Last Edit: February 05, 2012, 08:02:15 am by Lord Dullard »
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EagleV

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #708 on: February 05, 2012, 04:33:01 pm »

So is that with A* implemented or not? Because if it is, it seems diagonal moves 'cost' as much as orthogonal ones, which makes movement look silly at 00:23. The path along the shore may be one of several shortest paths, it just doesn't look like one because of the diagonal up- and downhopping. IMHO it would look much smoother, with straighter paths, and more realistic, if you gave diagonal moves a cost of 1.4 or so.

Of course, if that was just a temporary pathfinding algorithm, I'm sorry for the intrusion  ;)
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Lord Dullard

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #709 on: February 05, 2012, 06:02:05 pm »

So is that with A* implemented or not? Because if it is, it seems diagonal moves 'cost' as much as orthogonal ones, which makes movement look silly at 00:23. The path along the shore may be one of several shortest paths, it just doesn't look like one because of the diagonal up- and downhopping. IMHO it would look much smoother, with straighter paths, and more realistic, if you gave diagonal moves a cost of 1.4 or so.

Of course, if that was just a temporary pathfinding algorithm, I'm sorry for the intrusion  ;)

Actually, I didn't notice that - I'll have to investigate. Diagonal moves currently have a cost of 14, whilst horizontal/vertical cost 10. Not sure why for the discrepancy.
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Lord Dullard

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #710 on: February 06, 2012, 09:56:39 am »

Fixed. Thanks for the catch.
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Knight of Fools

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #711 on: February 06, 2012, 12:23:26 pm »

I don't know how I missed the non-main map updates. I saw trees and stuff, and was like, "WOAH!" And then I noticed that the cloud shadows moved and stuff.

Looks sweet. I need to keep myself more updated, 'round here.
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Askot Bokbondeler

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #712 on: February 06, 2012, 12:30:11 pm »

i want to throw you so much money... unfortunately i can barely afford food currently
if you keep this development rate foresee i'll be losing some weight, though

njero

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #713 on: February 07, 2012, 02:19:49 am »

PTW! Your engine, it is beautiful.
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nenjin

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #714 on: February 08, 2012, 08:22:02 am »

Yeah, when you finally feel ready for a release, I'll be sure to throw some bucks your way.
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Lord Dullard

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #715 on: February 09, 2012, 10:07:02 am »

~3.5 days off after this morning's shift. I'm going to be cranking out some more code by the end of the weekend, methinks.

After next week I'm officially done with my current job.  :D After saving up some subsistence monies, I have decided I will try to hammer Cult into a semi-playable state over the next couple of months. I may or may not get a part-time morning job or something, depending on how code comes along... with any luck I can avoid that, but then again, it's always nice to have a back-up plan.
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nenjin

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #716 on: February 09, 2012, 10:12:23 am »

Good luck LD, I hope you make some substantial progress with the free time you'll have.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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NRDL

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #717 on: February 09, 2012, 10:27:06 am »

~3.5 days off after this morning's shift. I'm going to be cranking out some more code by the end of the weekend, methinks.

After next week I'm officially done with my current job.  :D After saving up some subsistence monies, I have decided I will try to hammer Cult into a semi-playable state over the next couple of months. I may or may not get a part-time morning job or something, depending on how code comes along... with any luck I can avoid that, but then again, it's always nice to have a back-up plan.

You're gonna quit your job?  Looks to me like you're following the PATH OF THE TOAD:

1. Start game with an awesome basis.
2. Quit job, giving you more freetime to develop awesome game.
3. Release free game as playable, creating massive fanbase. 
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Mephansteras

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #718 on: February 09, 2012, 01:07:55 pm »

Good luck! I hope you get some serious progress done in the next few months. Maybe you'll be able to get it to a point where you can start making money off of it!
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Lord Dullard

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Re: Cult - New Videos Added to Topic/Devblog
« Reply #719 on: February 09, 2012, 09:08:52 pm »

Thank you all for the encouragement.  :)

I got a fair bit of work done today. Also did a lot of studying up on binary heaps, which I will be using in the pathfinding algorithm. I've got that nearly complete, as well.
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