S'okay, I get edgey late night. Though it would be grinding at any time of day. Thanks.
If that is indeed how the guts of DF work, then I am perfectly okay with whatever Toady does if he should ever burn precious Rawifying or Mechanics Arc time making sure that creatures can be gay. I mean, let's face it, the Fantasy genre isn't exactly a place to find representative levels of homosexuality in general. Though it is still a "nice to have...," like most gay issues. Comes with the territory.
I'm happier the conversation didn't take a wicked right into lumping homosexuality and bestiality into the same category, because then I'd have been ripshit.
ANYWAY, the point made about the media never picking up on DF's "gritty realism" is very valid. Since the game is in ASCII, and if it ever evolves past that it would merely be sprites and isometric, there is no way the media would bother. There is no two-second clip they can play to get parent's dander up, merely text. It would be news that wouldn't sell.
My personal preference is that there is nothing wrong with including any element in a game one could call "controversial," as long as it is included in a manner that fully represents why it is controversial in the first place. For instance, GTA makes all that horrible stuff
fun and with only minor, paper-thin consequence. In contrast, Mass Effect requires at least 8 hours of game play devoted to merely hanging out with the girl to get a 15 second clip of barely R-rated side-boobage. In game terms, that is an eternity.
On top of that, if you sleep with Ashley, there's that whole who dies business and things get REALLY complicated. There is a visceral reaction in the player.
So if you want to include rape (Armok knows why...) or torture, make the repercussions believable and tangible. Have the act have some effect on the character's psyche that makes gameplay change. The system already is in some limbo between the player is in charge and the the character is in charge, so maybe depression effects from transgressing your race's ethical rules could kick in. Depression does have that element of "wanting to do something, but just can't seem to get out of my own way," and your little adventurer refusing to do things you tell them to for a few turns every time they see someone with red hair because you once had them brutally murder a person with red hair would be interesting and impart a true, realistic, and gameplay relevant cost for their actions.
Descriptions can go a long way there, too. For torture, the game mechanics would have to be transparent. No minigaming or "close to talking" bar. No, you must needlessly beat up someone and carefully intersperse interrogation until they crack or die. That way, you have to have the sickening knowledge that you have
practiced and carefully
thought about how to break someone's will.