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Author Topic: Lutefisk!  (Read 4574 times)

Draco18s

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Re: Lutefisk!
« Reply #15 on: December 26, 2009, 03:15:37 am »

Just FYI, a fish that has been...preserved with lye takes 3 days worth of soaking and rinsing before it becomes "edible" again.

What happens to raw fish after 3 days?

Exactly.
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silhouette

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Re: Lutefisk!
« Reply #16 on: December 26, 2009, 05:13:33 am »

12/24/2009: Lutefisk today for Christmas Eve. I did not survive gracefully.
Damn you threads influencing toadys real life.
I don't think this meal is going to be added...
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shadowform

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Re: Lutefisk!
« Reply #17 on: December 26, 2009, 06:04:22 am »

12/24/2009: Lutefisk today for Christmas Eve. I did not survive gracefully.
Damn you threads influencing toadys real life.
I don't think this meal is going to be added...
I actually made the post after I saw that up in the development pages.

But (to again quote wikipedia), using lye to soften otherwise indigestible foods to a point where they become edible is an ancient practice.  If you like to believe that dwarven cooking, to human eyes, looks like rocks mixed with stones and topped with crushed gravel, something like this could not only be common, but even necessary to produce food with any value outside of Dwarven lands.  After all, just because dwarves can stomach plump helmets doesn't necessarily mean that humans can. 
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Neonivek

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Re: Lutefisk!
« Reply #18 on: December 26, 2009, 12:52:18 pm »

Personally if something like Lutefisk was added, Id like Pickeling to be added first (which is applicable to all fruits, vegetables, meats, poultry, eggs, and fish)

The problem is, what DO you call what you do to Lutefisk anyhow? Lyming? Liming? Jellying?
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sproingie

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Re: Lutefisk!
« Reply #19 on: December 26, 2009, 01:03:52 pm »

The problem is, what DO you call what you do to Lutefisk anyhow? Lyming? Liming? Jellying?

A crime against all that is good and holy.

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Re: Lutefisk!
« Reply #20 on: December 26, 2009, 02:58:49 pm »

If we get lutefisk, we need stinky tofu as well. Made from throwing tofu in a refuse pit until it starts to generate miasma, then hauling it back inside.
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Farce

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Re: Lutefisk!
« Reply #21 on: December 26, 2009, 08:22:53 pm »

If you like to believe that dwarven cooking, to human eyes, looks like rocks mixed with stones and topped with crushed gravel, something like this could not only be common, but even necessary to produce food with any value outside of Dwarven lands.  After all, just because dwarves can stomach plump helmets doesn't necessarily mean that humans can. 

On a slightly related note, after someone noted how booze isn't counted as a liquid, and how it doesn't use water in it's production, I had a visual of freaky jello booze, sorta like Campbell's mushroom soup or something before you add the water.

Mechanoid

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Re: Lutefisk!
« Reply #22 on: December 26, 2009, 09:21:00 pm »

the next update has custom workshops and custom reactions. presumably you can create a workshop that takes fish+lye and produces lutefisk
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Foehamster

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Re: Lutefisk!
« Reply #23 on: December 26, 2009, 09:42:08 pm »

the next update has custom workshops and custom reactions. presumably you can create a workshop that takes fish+lye and produces lutefisk

I don't have enough experience with the current reaction raws to know, but is it possible with the current system?

This would be my approach, it makes sense as Lutefisk probably tastes the same no matter

Reaction one
ITEM:WHATEVER FISHMEAT IS:ANY-SUBTYPE
ITEM:THE JUNK FOR LYE
outputs ->Preserved Lutefisk (make it a subtype of finished good)

Reaction two
ITEM:Prepared Lutefisk
output->ITEM:FISHMEAT:Lutefisk meat (Make a fictional lutefisk fish that doesn't appear naturally)
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Derakon

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Re: Lutefisk!
« Reply #24 on: December 26, 2009, 11:11:31 pm »

Right now you could make the appropriate reactions at a smelter, but they wouldn't use the right skills, they wouldn't generate any items with qualities, and, of course, they'd be at the smelter.

I suspect that shortly after the new version is released, people will start making mods that involve "enhanced standard workshops" that can do everything the current workshops do plus new abilities. Like making lutefisk.
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Michael

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Re: Lutefisk!
« Reply #25 on: December 27, 2009, 11:59:10 pm »

This would be my approach, it makes sense as Lutefisk probably tastes the same no matter
I presume you meant to say "... no matter what kind of fish".  But if so, that turns out not to be the case.  From Wikipedia:
Quote
Lutefisk prepared from cod is somewhat notorious, even in Scandinavia, for its intense (and to those unacquainted to the dish, offensive) odor. Conversely, lutefisk prepared from pollock or haddock emits almost no odor.
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Ankheg

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Re: Lutefisk!
« Reply #26 on: December 28, 2009, 07:53:47 am »

I suppose it would be something vaguely like this?

[REACTION:LUTEFISK_MAKING]
[NAME:make lutefisk]
[ALCHEMISTS_LAB]
[REAGENT:1:FISHITEM:NO_SUBTYPE:RAW_FISH]
[REAGENT:1:LYE]
[PRODUCT:100:4:FOOD:NO_SUBTYPE:FISH:LUTEFISK]

Replace lab with smelter until other workshops are moddable, I suppose.  Can't imagine you'd need fuel, though.
Random scramble-together from the other entries anyway, I'm sure someone more well versed would be able to make one that works.

Eagleon

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Re: Lutefisk!
« Reply #27 on: December 28, 2009, 01:01:44 pm »

We should in general have more methods of preserving food around. Drying plants and meat, making jerky, sausages, salted, pickled, lye-soaked, sugared and cinnabared meals. Dwarves obviously have iron stomachs, so they shouldn't put up with vermin chowing down on their stockpiles at all if they can help it. Would make sense to give harvesters/butchers a small mood drop if the stuff they just harvested rotted/wilted/got eaten by flies. I know I'd be pissed at that kind of mismanagement.

Who needs barrels anyway? There are so many toxic ingredients available underground for curing!
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Neonivek

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Re: Lutefisk!
« Reply #28 on: December 28, 2009, 04:57:19 pm »

Also keep Lutefisk out of the Alchemist lab.

Unless it is a complicated procedure it could be done in the Kitchen along with the Brine
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Shurhaian

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Re: Lutefisk!
« Reply #29 on: December 28, 2009, 08:24:35 pm »

A smokehouse or similar would be nice to see, at some point; but it would require some support for nonspoiling or slow-spoiling food. It might be a suitable place for other methods of curing; you can smoke something(which takes wood, and yields "X-smoked Y" where X is the wood and Y is the base food), or you can pickle it, or you can steep it in lye, and so forth.
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