Turn 7!
Save one of the guards which died.
Look around for someone with an arm or leg cut off and attempt to re-grow their missing part.
Your men work hard, and are able to revive one guard that nearly died a few moments ago. (29 Guards now remain!)
You find someone's bodyguard laying on the ground, and you attempt to restore his arm. [6+2] You work what can only be described as a small miracle, growing a new arm from nothing. For fun, you throw in a few bits of metal. The man now has a metal arm as a result. (RNG's Bodyguard gains METAL ARM)
[4] Your tent is now prepared to handle zombie outbreaks; you can save 4 people that died this turn with your next action (Zombies need not apply.)
The king will appreciate if I wil save those stupid yokels! For shall every limb cut off and lost shall regrow back into a normal man!
... Wha?
GM, Roll to Comprehend! [3] Roll failed!
You attempt to cast a spell, I suppose, to make the peasants grow into new peasants from detached limbs. [1-1] The result is a horrifying necromantic spell that appears to transform detached limbs into some form of zombie that devours all nearby. Oh, the horror. (1 Rogue Zombie added to Peasant vs. Guard brawl!)
Fight some more, and unleash a fearsome bellow!
[2] *Squeak!*
Your terrifying, mouse-like cry did not seem to stun your foes, though it did confuse them for a moment. You take that chance to swing your weapon at them. [5+1][5] Unfortunately, it appears that your chosen target has much skill in dealing with mice, and has little trouble in fending off your maceblows.
Un-Jam my crossbow and try shooting AN again.
[6] At last, you manage to unjam your crossbow. You take little time to celebrate however, and turn your attention to AN, who is directly within your sights. [1][2] However, you accidentally loaded an arrow into your crossbow. Bolts go in there, not arrows! It seems your weapon has become jammed once more. (Trait gained! Horrifically unlucky!)
Meanwhile, your guard takes another shot at Antoine, determined to make him chunky salsa with his new metal fist. [5+1][1][6] He takes his sweet time to line up the shot, savoring every moment, and swings his steel fist straight into Antoine's face, pulverizing it, and mysteriously conjuring chopped jalapenos to make literal chunky salsa from his gore.
"I'm always confusing peasants and crabs. They both have a nasty habit of winding up in my pants, har har."
Deliver a demoralizing speech to the peasants!
[2+2] You manage to convince the peasants that they are similar to crabs. A few happen to consider crabs the most noble of all crustaceans, but some are still demoralized. (-1 to next Peasant roll!) The zombie showing up probably didn't help matters for them.
Kill/knock out AN.
A wild ALFIE appears! The wild ALFIE attacks your AN!
[4-1] It's not very effective... Your dagger skills are less than satisfactory, and fail to make a significant mark on your target.
Peasants(54) vs. Guards (29) vs. Zombies! (1)
[6-1(Demoralized)-1(Eek! A Zombie!)][3+1(Equipment)-1(Eek! A Zombie!)][5]; [6]
The sudden appearance of a zombie, of all things, distracts the combatants. The unholy thing goes on a killing spree, devouring 3 peasants and 3 guards. There are now 7 Zombies. (51 Peasants remaining! 26 Guards Remaining! 7 Zombies On the Field!)
Name: Loktar Ogar
Race: Human
Profession: Mage
Skills:
* Arcane Magic 1/5
* Silly magic 1/5
*Potion-Making 0/5
Equipment: Robe (Body); Silly hat (Head); Crooked Staff (wielded)
Status: Face: Taken
Name: Leif Kenothen
Race: Dwarf
Profession: Paladin
Skills:
*Healing Magic 2/5
*Armor 0/5
*Shield 0/5
*Hammer 0/5
*Speech 0/5
Equipment: Plate Armor (Body); Shield (Held); Sword OR Hammer (Held)
Status: Great!
Name: Zolak Slagem
Race: Dwarf
Profession: Warrior
Skills:
*Mace-wielding 1/5
*Acrobatics 0/5
*Armor 0/5
*Shield 0/5
Equipment: Mace; Shield; Chain Shirt
Status: Fine!
Name: Alfie
Race: Human
Profession: Rogue
Skills:
*Potion-making 0/5
*Silly Magic 0/5
*Improvised Weapons 0/5
*Acrobatics 0/5
*Theft 0/5
Equipment: Leather Armor (Body); Lockpick (misc.); Dagger (Held)
Status: Great!
Name: Sturgeon Wickerblade
Race: Human
Profession: Rogue
Skills:
*Speech 2/5
*Acrobatics 1/5
*Theft 0/5
*Silly Magic 0/5
Equipment: Leather Armor (Body); Lockpick (misc.); Dagger (Held)
Status: Great!
Name: Baron von Harwin
Race: Human
Profession: Lord
Skills:
*Weapon (Crossbow) 1/5
*Healing Magic 0/5
*Armor 0/5
*Shield 0/5
*Speech 0/5
Equipment: Chain Shirt (Body); Crossbow (Held); Shield (Held)
Companions: 1 Human Bodyguard
Status: Great!
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