Turn 33!
AGGRIEVE. Smite the kobold menace bringing the fury of the gods upon them!
You line your men up, and charge the rat-like menace, feeling particularly foolhardy. [2+2][6][4] You bring your great hammer down on the closest of the kobolds, his flint helmet splintering and sending shards of stone, bone, and brain everywhere. He falls to the ground dead. His squad leader starts chittering furiously.
[5+1][2]; [4+1][5][6] Phil and Tim fire their crossbows, Tim managing to get a bolt right between a kobold's eyes, dropping him to the ground.
[3+1][2]; [4+1][5][2] Thug and Utha attack as well, but Thug's moves are too slow to hit the kobolds, and Utha's only strike does negligible damage. (Tim, +1 to Crossbow!)
Nargathush? It still exists? My, this is truly a grand day.
Indeed, access to the grand library would definitely be acceptable payment.
(Draws up a contract on a scroll. One 'The Gear' found and transferred to ownership of the remnants of the High elves in exchange for: Access to the great city of Nargathush and its Grand Library.)
Please sign here. Thank you.
Now lets get down to the specifics.
First off, I need to know what this 'Gear' looks like. A picture or a sketch would be preferable. Judging by the name, I would expect a mechanical device, but I would like to know the exact measurements and looks.
The great city has not been on any mapmakers criteria for many a decade. A more concrete map to the city would be a great addition to the journey. As well as an actual map of the city, though I doubt you have one.
Most Importantly, the natural defenses of the city and access to the library. Great cities usually have great defenses, and though time and a few rare pillager's have perhaps worn them down, I would prefer not to deal with them. Is there a way to bypass these defenses, if they exist?
The old elf nods and signs the contract. It's written in a script you can't understand, but you assume it is his name in Elvish. He then answers your questions in order.
"We would give you an interpretation of the gear, but as it happens our only artist is off on a raid somewhere." He turned to give yet another disapproving look at his nephew, then continued. "But I can describe it. We assume the name Gear is symbolic, as from what we know it looks nothing like a gear. Rather, it's a bright blue orb, that could likely fit in the palm of your hand. It is said to have a green center, and be piercingly cold to the touch. That, however, is all we know of its physical properties."
"Alas, the only maps of the city would likely be in the Grand Library. If you managed to make it there, I'm sure you would be able to find one. A map
to the city, however, we can provide you with." He gets up and leaves the room, absent for about five minutes. He returns with an old scroll in his hands, which he gives to you. "It might be a bit outdated, this map was made over a century ago, but it should give you a basic idea of how to get there."
"The traps of Nargathrush are extensive and deadly, but as far as we know completely inert when an elf is present. That is why my nephew Glendil will be going with you."
"What?!" The young elf cries in protest. "Uncle, surely you cannot expect me to cooperate with these lesser beings!"
"You will bite that tongue, Nephew, or choke on it!" The old man said in a much harsher tone than before. "I've watched you for years talk of how great our people were, and how you will bring glory back to the elves! Well, here is your chance boy. Help this man retrieve the Gear and you'll have the recognition you seek!"
Glendil moved to speak again, but he sighed and bowed his head submissively. "Very good." The old man said. "Of course, none of what I say matters unless our guest here will have you."
"Those Filthy vermin attacked while we were away, we will not let this stand! *schlorcht* We will take this beasts head back and celebrate with our people, and maybe the humans will grant us a chance to see what this poison does..."
Get head, apply monster poison to one bolt for each of my companions, use magic to disguise my band as humans, but the disguise will wear off if tey attack anyone, return to kobold town
After applying the poison, you cast your spell. [3+1] As it happens, your spell works, and your band becomes what appear to be very gangly, large-nosed humans. With the head in tow, you march back into town only to be stopped by the kobold guards, who are very displeased to have humans attempting to enter one way while other humans attack the front.
[1] Your messenger, as it happens, never saw the transformation you undertook, and never bothered to look back. Once he sees your current forms he shrieks in terror, and yells "Oh no, they must have killed them and snuck up on us! Save us, guards!"
This plan was... poorly executed.
Return to the station, receive reward, then talk to my kobold friend about his history.
You and your koboldian pal walk into the station, and are sent to the Chief's office. He's smoking a pipe while you enter, and he bows to you curtly.
"Gotta say, dwarf, you did good. Honheim always was harpy, but nobody 'round here assumed she was capable of murder. On such a large scale, anyway. But, I'm rambling. Here, take this." He gives you ten gold coins, and a rolled up piece of parchment. "It's a Letter of Marque I received from the local Duke while you were away." He stated. "Any raids you conduct on our nations' enemies will now be considered an act of service to our country, legal according to our laws, and subject to reward as the nobles see fit. If you need anything else, let me know and I'll see what I can do."
You then leave the station and have a quick conversation with your Kobold friend to see what he's all about. "M-my name's Bubsnik. Orphan from cave to south of here. Got lost during biig battle with other kobolds, so I ran to this place. Been trying to get job, but nobody hires kobolds, so I steal food to eat."
Investigate the barking sounds.
[6] You stumble through the forest a bit, in search of anything interesting, when out of nowhere you find yourself in a little clearing. A pristine farmhouse is bathed in sunlight, off to the side you see a little patch of all sorts of vegetables growing. Out at the edge of the clearing is a small orchard of various fruit trees. You can now clearly hear the bleating of sheep, though from where you do not know. As you approach, a black collie dog races around the corner of the house and runs up to you, barking and panting in joy at the thought of a new visitor.
As he jumps up and tries to reach your face to lick it, you hear a loud, deep voice shout "Oh? Hey, hey! Who's out there? Who'd you find today, girl?" Around the same way the dog came, you see a youthful looking man., though the age you cannot tell. He wears a long blue coat that falls down to about his ankles, and under it a pristine white tunic and pants. "Who's this stranger, then?" He asks.
Enemies:Avenge their comrades deaths!
The kobolds charge, squeaking in angry voices. [6+1][6][4] Their leader strikes first, his weapon bashing its way through Red's armor, and bruising up his organs a bit. (+1 to Mace)
The other three focus on Thug, who they see as the greatest threat for some odd reason. [3+1][6][6]; [3+1][1]; [3+1][4][6] Thug attempts to block one of the kobolds' blows with his hammer, which he succeeds in, only for another to bring its spear up and slice into his stomach. He coughs up blood as it decimates his innards, and smacks the kobold away. As he gasps to catch his breath, the third one lifts its shovel high and slams it down onto the back of his head, crushing the large man's skull. He falls to the ground dead as the kobolds celebrate their little victory.
Name: Loktar Ogar
Race: Human
Profession: Mage
Skills:
* Arcane Magic 1/5 (2 to level)
* Silly magic 1/5 (2 to level)
*Potion-Making 0/5 (2 to level)
*Speech 0/5 (1 to level)
Companions:
Equipment: Robe (Body); Silly hat (Head); Crooked Staff (wielded)
Status:Great!
Name: Leif Kenothen
Race: Dwarf
Profession: Paladin
Skills:
*Healing Magic 2/5 (1 to level)
*Armor 0/5 (1 to level)
*Shield 1/5 (2 to level)
*Hammer 2/5 (2 to level)
*Speech 1/5 (1 to level)
Companions:
*Tom Bom the Evil-Detecting Puppy
**Status: Great!
*Bubsnik
**Weapon (Dagger) 0/5 (1 to level)
**Status: Great!
Equipment: Plate Armor (Body); Shield (Held); Evil Smiting Hammer (Held); Letter of Marque
Status: Superhuman
Money:
*10 Gold Pieces
Name: Zolak Slagem
Race: Dwarf
Profession: Warrior
Skills:
*Mace-wielding 3/5 (3 to level)
*Acrobatics 0/5 (1 to level)
*Armor 0/5 (1 to level)
*Shield 0/5 (1 to level)
*Speech 2/5 (3 to level)
*Unarmed 0/1 (1 to level)
Equipment: Thunder Mace(+1, Stuns, held); Shield(held); Chain Shirt(body); Book of Bounties
Status:Fine
Name: RAM
Race: Kobold
Profession: Warlock
Skills:
*Necromantic Magic 1/5 (2 to level)
*Silly Magic 1/5 (2 to level)
*Healing Magic 1/5 (2 to level)
*Arcane Magic 1/5 (1 to level)
*Weapon(Sword) 0/5 (1 to level)
Equipment: Black Robes(body), Wand(held), Daemonsword(+1, held); Cloak of Shadows(Shadow Teleport, back); Egg
Companions:
*Stinky
**Weapon (Crossbow) 1/5 (2 to level)
**Status: Great!
*Inkblot
**Weapon (Crossbow) 1/5 (1 to level)
**Status: Great!
*Eye-Drippings
**Weapon (Crossbow) 1/5 (1 to level)
**Status: Great!
Status: Great!
Name: Red the Red
Race: Human
Profession: Paladin
Skills:
*Weapon(Hammer) 2/5 (3 to level)
*Armor 0/5 (1 to level)
*Healing Magic 0/5 (1 to level)
*Shield 0/5 (1 to level)
Equipment: Plate Armor(body); Shield(held); Hammer(held)
Companions:
*Phil
**Weapon (Crossbow) 1/5 (2 to level)
**Status: Great!
*Tim
**Weapon (Crossbow) 2/5 (3 to level)
**Status: Great!
*Utha
**Weapon (Sword) 1/5 (2 to level)
**Shield 0/5 (1 to level)
**Status: Great!
Money:
*10 Gold Pieces
Status: Fine
Name: Derek Soulbinder
Race: Forsaken
Profession: Warlock
Skills:
*Necromantic Magic 1/5 (2 to level)
*Silly Magic 0/5 (1 to level)
*Arcane Magic 1/5 (2 to level)
*Speech 1/5 (2 to level)
Equipment: Black Robe(body); Dagger(held)
Companions:
*Metal-Arm
**Weapon(Arm) 1/5 (2 to level)
Money:
*5 Gold Pieces
Status: Superhuman!
Enemies:Name: The Devilish Kobold Commander
Race: Kobold
Skills:
*Weapon(Mace) 1/5 (1 to level)
*Armor 1/5 (2 to level)
*Shield 0/5 (1 to level)
Equipment: Flint Armor(body); Flint Shield(held); Flint Mace(held)
Companions:
*Kobold Soldier 1
**Weapon (Sword) 1/5 (2 to level)
**Status: Great!
*Kobold Soldier 4
**Weapon (Spear) 1/5 (2 to level)
**Status: Great!
*Kobold Soldier 5
**Weapon (Shovel) 1/5 (2 to level)
**Status: Great!
Those Kobolds were originally going to be mooks, but after they killed Thug I had to upgrade them. That was just too cool.