's aboot time I got ta' postin' 'round here! Can maybe have one or two more turns this weekend if you're quick about posting actions too.
TURN 15KineseN (Recital Sky)I kill time by humoring with the guards. I pick up my string and start doing all kinds of tricks such as "Cat's Cradle" and difficult knots. Hopefully the king will arrive without me boring the guards to death.
(5) You entertain the guards to pass the time. They almost forget that you're their mortal enemy, and all that, until the king comes. And when the king comes, he's holding a sword as big as he is and slashing it about like a cat after a string. (3)(4) He swings, knocking you to the ground but not seriously hurting you. Then he raises his grave blade so that it blocks out the sun. "
Any last words?"
RandomNumberGenerator (Viper)Jump over to the rim, then climb out the window.
Because doors are for sissies, you climb out the side of a ruined, structurally dubious vault suspended hundreds of feet or a town known for
architectural cheesiness. (5) You slink along the wall back into the castle. Behind you, the vault crumbles and falls towards the courtyard. People are screaming and running, and the demon seems to have penetrated the castle, (?) doing who knows what. You know it is your duty to seek and slay the abomination. Well, you could just run off with the diamond, but you've got some serious gripes against demons and all that.
Wimdit (Laodike)Drink one of the liquids in the hope that it's a beneficial potion, sticking my finger in first so I don't drink any acid. Then continue my search. A diary would be useful.
Ooh joy, abandoned chemicals! You really have played too much Terminal Figment, haven't you? You stick your hand in one. (3) It corrodes your fingernails. Probably not going to drink that. The next one you stick your hand in (3) Doesn't do anything. You chug it for some reason. (3) While technically unharmed, you now have a large, purple afro. With sudden grace of common sense, you go to look somewhere else. (?+1) You don't see anything in the kitchen. (?+1) In the pantry, you look through an assortment of inauspicious grains and cheeses. But wait, there's a box in the back! Opening up, you find it's full of... pictures you can't unsee. Yeah, you're pretty sure it isn't legal to do that to a kobold in this kingdom. Proceeding to the next room, you find the area where Reginald worked on various gear components. Unusually, it is full of a number of variously shaped screw-fans. One is attacked to a crank so that it blows air into your face, a great comfort in the balmy seasons to be sure. You focus on it intently to get your mind off of less family-friendly thoughts.
tehstefan (Roderick)I try and see if I can't find some sort of table or something. Look around my surroundings as well for anything I might be able to do, such as jump to a rock wall, and climb up.
(?) A hanging vine! You think you can just reach it and swing across. You bet it's the sort of thing Cacame would do, and feel awesome for it. (6) You swing across, letting out your best Tarzan yell- (3) you think you did pretty good. As you land on the other side, (4) safe from the lava, your vine bites you. It was a snake. As it slithers off, you wonder what kind of poison you're stuck with now.
Kilakan (Kilaran)enter dining room, and search FOR MORE BEER!!!!!!
You enter the dining room, giving the gap a reasonable berth. Your senses are coming back to you, mostly, but not your memories. The dining hall appears to have been subject to a riot, or possibly a wedding (dwarven weddings and honeymoons aren't kept separate very well). (4) You see, among some other unmarked doors and an open hall, a big, locked door labeled
BOOZ. Definitely of dwarven craft, that. Looking about, the room is lit by several torches- or it would be. But at present, they're out, and the only light comes from the magma and the door behind you, where for whatever reason torches still burn. (5) Oh joy! A barrel of booze is sitting just outside the door.