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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36726 times)

Sensei

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Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #135 on: January 11, 2010, 01:46:57 pm »

Sick home today. Sorry it's a bit of a small turn.

TURN 14

RandomNumberGenerator (Viper)
Grab the yellow diamond, a few pieces of non-cursed jewelry, and an exotic weapon for good measure. Then tie my rope to something on the inside and rappel out the window, after checking for traps.
(?) A quick look-around reveals no traps, save a masterwork mousetrap made of gold, which you're pretty sure doesn't count. You grab a vague amount of coins that aren't elven, and (1) some crazy-ass sword that's all curvy and spiky. You're pretty sure this would be good for killing someone. ...But it appears to be cursed. You try to put it down. It's stuck to your hand pretty firmly. Yeah, you're going to need a doctor for that. You grab the yellow diamond off its pedestal. The room floods with light, and there is a terrible, ear-piercing screech. You have heard it once before. This is the sound of a demon being released. When you open your eyes again, all of the floor is missing except for a rim around the wall. The vault door has been blasted ajar, so you could just fit through. Uthgúrräm, the word strikes you. Demonprison.

Wimdit (Laodike)
Thank the shipwright in flowery fashion, then head to where Reginald lived and try to find things that would indicate what he might have been making.
You meander over to Reginald's house. It sits on the outskirts of town, a small two storey house accompanied by a small field and garden. (5+1=6) You remember that Reginald keeps a guest key inside a rock. You can't remember which one though, so you start smacking them all against a wall until you break the wall instead. You decide to step through the gap before anyone notices how much you fail at breaking in. You seem to have entered the Alchemy room. Beakers and retorts full of mysterious liquids sit idle, his burners long since having run out of gas.

tehstefan (Roderick)
Quote
MAGMA! RUUUNNNNN!
(2) The entire ditch where the burrow is situated floods with magma. You're left on an island in the middle. Oh well, at least it stopped flooding. It'll probably cool after... a while. You're probably going to want a more creative solution before the disturbance attracts dangerous creatures.

KineseN (Recital Sky)
Quote
While this was unexpected it doesn't change my plans. But for now I flee to the courtyard, taunting the king to follow me.
(6+1)(3+1) You flee, and the king pursues. By the time you're in the courtyard, though, you've lost the king. (2) And you're surrounded by guards. They're waiting for the king to deal with you, himself. Joy.

Kilakan (Kilaran)
Quote
Take keys, pick up table, and SMASH THE DOOR IN WITH THE TABLE, DAMN CRAPPY HUMAN CRAFTSMANSHIP!!!!!
There was just enough beer that you don't feel dizzy anymore, although you're still far from healthy. You grab the keys. But using them in the lock would be silly. (6) You hurtle the table through the door. In the next room, which appears to be a dining hall, you leave a hole in the floor, revealing magma below. better be careful.
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KineseN

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Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #136 on: January 11, 2010, 02:16:47 pm »

Heh, dwarves and magma mixes so well together.

I kill time by humoring with the guards. I pick up my string and start doing all kinds of tricks such as "Cat's Cradle" and difficult knots. Hopefully the king will arrive without me boring the guards to death.

Hopefully for you Sensei, you will get well soon.
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 14: The Shriek of a Demon Being Released)
« Reply #137 on: January 11, 2010, 04:17:22 pm »

I knew that's what it meant. That's why I didn't mess with the floodgate.

Jump over to the rim, then climb out the window.
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Wimdit

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Re: Roll To Dodge A Song (Turn 14: The Shriek of a Demon Being Released)
« Reply #138 on: January 11, 2010, 06:17:57 pm »

Drink one of the liquids in the hope that it's a beneficial potion, sticking my finger in first so I don't drink any acid. Then continue my search. A diary would be useful.
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tehstefan

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Re: Roll To Dodge A Song (Turn 14: The Shriek of a Demon Being Released)
« Reply #139 on: January 11, 2010, 06:24:12 pm »

I try and see if I can't find some sort of table or something. Look around my surroundings as well for anything I might be able to do, such as jump to a rock wall, and climb up.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

kilakan

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Re: Roll To Dodge A Song (Turn 14: The Shriek of a Demon Being Released)
« Reply #140 on: January 12, 2010, 05:21:13 pm »

enter dining room, and search FOR MORE BEER!!!!!!
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Nom nom nom

Sensei

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Re: Roll To Dodge A Song (Turn 14: The Shriek of a Demon Being Released)
« Reply #141 on: January 14, 2010, 06:52:28 pm »

Update tomorrow. Please bear with me. I (6) thank you for your patience, just wait there while I'm in Hawaii.

...of course, the real cause of all this is finals.
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Sensei

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Re: Roll To Dodge A Song (Turn 14: The Shriek of a Demon Being Released)
« Reply #142 on: January 15, 2010, 10:54:29 pm »

's aboot time I got ta' postin' 'round here! Can maybe have one or two more turns this weekend if you're quick about posting actions too.

TURN 15

KineseN (Recital Sky)
Quote
I kill time by humoring with the guards. I pick up my string and start doing all kinds of tricks such as "Cat's Cradle" and difficult knots. Hopefully the king will arrive without me boring the guards to death.
(5) You entertain the guards to pass the time. They almost forget that you're their mortal enemy, and all that, until the king comes. And when the king comes, he's holding a sword as big as he is and slashing it about like a cat after a string. (3)(4) He swings, knocking you to the ground but not seriously hurting you. Then he raises his grave blade so that it blocks out the sun. "Any last words?"

RandomNumberGenerator (Viper)
Quote
Jump over to the rim, then climb out the window.
Because doors are for sissies, you climb out the side of a ruined, structurally dubious vault suspended hundreds of feet or a town known for architectural cheesiness. (5) You slink along the wall back into the castle. Behind you, the vault crumbles and falls towards the courtyard. People are screaming and running, and the demon seems to have penetrated the castle, (?) doing who knows what. You know it is your duty to seek and slay the abomination. Well, you could just run off with the diamond, but you've got some serious gripes against demons and all that.

Wimdit (Laodike)
Quote
Drink one of the liquids in the hope that it's a beneficial potion, sticking my finger in first so I don't drink any acid. Then continue my search. A diary would be useful.
Ooh joy, abandoned chemicals! You really have played too much Terminal Figment, haven't you? You stick your hand in one. (3) It corrodes your fingernails. Probably not going to drink that. The next one you stick your hand in (3) Doesn't do anything. You chug it for some reason. (3) While technically unharmed, you now have a large, purple afro. With sudden grace of common sense, you go to look somewhere else. (?+1) You don't see anything in the kitchen. (?+1) In the pantry, you look through an assortment of inauspicious grains and cheeses. But wait, there's a box in the back! Opening up, you find it's full of... pictures you can't unsee. Yeah, you're pretty sure it isn't legal to do that to a kobold in this kingdom. Proceeding to the next room, you find the area where Reginald worked on various gear components. Unusually, it is full of a number of variously shaped screw-fans. One is attacked to a crank so that it blows air into your face, a great comfort in the balmy seasons to be sure. You focus on it intently to get your mind off of less family-friendly thoughts.

tehstefan (Roderick)
Quote
I try and see if I can't find some sort of table or something. Look around my surroundings as well for anything I might be able to do, such as jump to a rock wall, and climb up.
(?) A hanging vine! You think you can just reach it and swing across. You bet it's the sort of thing Cacame would do, and feel awesome for it. (6) You swing across, letting out your best Tarzan yell- (3) you think you did pretty good. As you land on the other side, (4) safe from the lava, your vine bites you. It was a snake. As it slithers off, you wonder what kind of poison you're stuck with now.

Kilakan (Kilaran)
Quote
enter dining room, and search FOR MORE BEER!!!!!!
You enter the dining room, giving the gap a reasonable berth. Your senses are coming back to you, mostly, but not your memories. The dining hall appears to have been subject to a riot, or possibly a wedding (dwarven weddings and honeymoons aren't kept separate very well). (4) You see, among some other unmarked doors and an open hall, a big, locked door labeled BOOZ. Definitely of dwarven craft, that. Looking about, the room is lit by several torches- or it would be. But at present, they're out, and the only light comes from the magma and the door behind you, where for whatever reason torches still burn. (5) Oh joy! A barrel of booze is sitting just outside the door.
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Wimdit

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #143 on: January 16, 2010, 12:38:25 am »

Hair potion! That Reginald was a genius. I can only hope his secrets didn't die with him. Continue to continue searching, looking out for alchemical notes as well.
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kilakan

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #144 on: January 16, 2010, 10:26:55 am »

Drink about half the barrel of booze, then go back and grab two torches, then check too see if the booz door is unlocked, or any keys work.
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tehstefan

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #145 on: January 16, 2010, 03:19:58 pm »

Oh no, I am poisoned. Great.

I try and see if I can't identify the snake, and hopefully find a way to neutralize the poison. Or that it gives me superpowers. either one.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

KineseN

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #146 on: January 16, 2010, 07:09:42 pm »

Point at the kings crouch and exclaim that his zip is down. Hopefully while everyone is looking at a non-existant zip I slip away out of the castle for now. I need to re-think my strategy.
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #147 on: January 17, 2010, 10:18:49 pm »

I'm a thief, not a warrior. Lats time I tried to kill a vault guardian, it almost took my arm off. People need to stop being idiots and stashing deadly monsters in with their treasure.

Take the diamond and flee from the castle.
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zchris13

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #148 on: January 17, 2010, 10:31:23 pm »

Jetsquirrels song is Hangarmageddon.
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dragnar

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Re: Roll To Dodge A Song (Turn 15: Doors are for sissies)
« Reply #149 on: January 17, 2010, 11:51:25 pm »

I'm a thief, not a warrior. Lats time I tried to kill a vault guardian, it almost took my arm off. People need to stop being idiots and stashing deadly monsters in with their treasure.
Yes, it really complicates retrieval of the treasure... even for the person who actually owns it!
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