Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 31

Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36725 times)

kilakan

  • Bay Watcher
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #120 on: January 06, 2010, 06:46:50 pm »

pick up mechanisms, pickaxe, and pull the lever (may be a doomsday device, but I'm SOBER I MUST HAVE OUT!!!)  Check door to seem if it's open and whether or not I could pick it.
Logged
Nom nom nom

KineseN

  • Bay Watcher
  • [Forumlurker]
    • View Profile
    • Rushvalley Tower Defence
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #121 on: January 06, 2010, 07:57:32 pm »

Whew, thought I was dead there for a moment. Now I need to get away from this place.

As the rubble and dust starts to settle down I notice that the Yakety Sax has ended. Me being in a bad position right now decide to flee. But before that I moon the king, then I run.
Logged

Interactive signature (experimental). Refresh page to update image.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #122 on: January 06, 2010, 11:52:07 pm »

I'll get on the waiting list.
Name: Dragnar
Song: The Beast of Pirate's Bay
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #123 on: January 07, 2010, 12:15:07 am »

Investigate this new door. Perhaps something of interest is behind it. A dragon slaying bow, or a vile foe to be vanquished! I'd show why elves and their bows should be feared!
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

kilakan

  • Bay Watcher
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #124 on: January 07, 2010, 07:17:48 pm »

if it's me behind the door, you're gonna have a screaming dwarf with a pick, latched onto your face.
Logged
Nom nom nom

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #125 on: January 08, 2010, 03:04:45 pm »

Is this still active?
Logged
The end of the world is more fun then I expected.

kilakan

  • Bay Watcher
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #126 on: January 08, 2010, 08:31:33 pm »

dunno, oh well give em a bit o time.
Logged
Nom nom nom

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #127 on: January 08, 2010, 10:19:35 pm »

Indeed it is, I was simply busy last night. You may have to excuse the occasional delay, but hopefully the simpler nature of this game with make it more survivable than the BSF one. But believe it or not, these can take quite a while (couple hours sometimes) to write. Maybe I should get used to doing it in parts if necessary.

TURN 13

RandomNumberGenerator (Viper)
Quote
If so, jump over to it. If not, tie a rope around my waist, tie the other end to some support, and climb over.
(5) You see the vault door open, now's your chance! You lunge across and into the window, unseen, unheard and uninjured. In fact you wish there were some ladies around to see that. The room is piled full of ornate glasswork, piles of bullion, exotic weapons and miscellaneous jewelry, all of nearly flawless craftsmanship (although you're pretty sure some of them smell cursed). In the center sits the fist-sized yellow cheese diamond, which glows with unusual lustre and reveals dark flecks as the light shifts. You also check to make sure you can get out easily- there are two levers by the door. That could be a problem. You take a moment to look out the south window. From upon this perch, you can see all of Cheesiestan. Now you have only to smuggle the diamond out.

Wimdit (Laodike)
Quote
Go back to the CRIME SCENE. If the captain of the guard is still there, ask him about possible circumstances that might have caused the killer to flee, and for any other pertinent information. Also, examine the scene more carefully, as well as Reginald's body. Maybe he has something that will provide a clue as to why he was in the warehouse.
You muse on the peculiar nature of the killing as you walk back to the Warehouse. The guard captain has left, and Reginald has been taken to a funeral at the Temple of Bleu Sky. However, the Shipwright expected you might be back, and has taken care to leave everything just as it was. (?+1) Turning over the cloth that had been left on the ground, you find a few coins. You're pretty sure these were carelessly dropped. The Shipwright (Eddo) tells you that he thinks it's related to what was under the cloth- namely, some secret project Reginald was keeping. Eddo says that Reginald hurriedly asked to stow it there one night a few days before the murder.

Kilakan (Kilaran)
Quote
pick up mechanisms, pickaxe, and pull the lever (may be a doomsday device, but I'm SOBER I MUST HAVE OUT!!!)  Check door to seem if it's open and whether or not I could pick it.
You grab the stuff. Pulling the lever does nothing, it might be broken, you mumble dimly. The door is locked, but the frame is cracked. (5) In a violent rage of sober desperation, you chop the door out of its housing. (1) Your pick breaks into pieces though, you'll have to find another. For all you know this piece of refuse was made by humans. The room you're in just has a table, a set of keys, and another door. It must be a guard break room. But wait... an abandoned beer! You quaff that shit.

KineseN (Recital Sky)
Quote
As the rubble and dust starts to settle down I notice that the Yakety Sax has ended. Me being in a bad position right now decide to flee. But before that I moon the king, then I run.
(6+1=7) The King peers through the falling dust. The throne room, seat and jewel of the kingdom, has been brought to its knees. All about, choking guards recover their footing, check their wounds. And through the clearing chaos, the king peers upon... you! It appears his vision is clouded red as well as grey; he takes up Urist's Axe and gives chase, frothing in rage! Bet you weren't counting on that one. (3+1=4) V (1) You hightail it out of the rubble and through a hole in the wall to the courtyard, only to see the king stumble flat on his face. "CUUUUUURSE YOUUUU JESTEEEEEERR!"

Tehstefan (Roderick)
Quote
Investigate this new door. Perhaps something of interest is behind it. A dragon slaying bow, or a vile foe to be vanquished! I'd show why elves and their bows should be feared!
You push on the bulkhead. (1) It only goes ajar. Magma starts to flow through. (6) You get your sorry elven ass out of there, with the flow right behind you! It looks like the magma in there is just going to keep rising though.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #128 on: January 08, 2010, 10:28:32 pm »

And that's why elves must die in DF.
Logged
Lol scratch that I'm building a marijuana factory.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #129 on: January 08, 2010, 11:06:46 pm »

Grab the yellow diamond, a few pieces of non-cursed jewelry, and an exotic weapon for good measure. Then tie my rope to something on the inside and rappel out the window.

EDIT: Check the room for traps, first. Then do the above.
« Last Edit: January 09, 2010, 01:14:41 am by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.

Wimdit

  • Bay Watcher
    • View Profile
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #130 on: January 08, 2010, 11:17:11 pm »

DUN DUN DUN.

Okay, we have a probable motive. Thank the shipwright in flowery fashion, then head to where Reginald lived and try to find things that would indicate what he might have been making.
Logged

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #131 on: January 09, 2010, 01:40:52 am »

MAGMA! RUUUNNNNN!
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

KineseN

  • Bay Watcher
  • [Forumlurker]
    • View Profile
    • Rushvalley Tower Defence
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #132 on: January 09, 2010, 06:43:50 pm »

Hell yeah! Come get me, king!

While this was unexpected it doesn't change my plans. But for now I flee to the courtyard, taunting the King to follow me.
Logged

Interactive signature (experimental). Refresh page to update image.

kilakan

  • Bay Watcher
    • View Profile
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #133 on: January 10, 2010, 05:33:57 pm »

Take keys, pick up table, and SMASH THE DOOR IN WITH THE TABLE, DAMN CRAPPY HUMAN CRAFTMANSHIP!!!!!
Logged
Nom nom nom

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Roll To Dodge A Song (Turn 13: JEEEEESTEEEEEERRR!)
« Reply #134 on: January 10, 2010, 07:08:51 pm »

Kinda missed my window to get a good post in this weekend, will probably update Tuesday.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei
Pages: 1 ... 7 8 [9] 10 11 ... 31