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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36705 times)

CJ1145

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Re: Roll To Dodge A Song (Turn 10: You broke my kneecap!)
« Reply #105 on: January 02, 2010, 05:51:55 pm »

Waiting list, please. I don't know if I'm supposed to put up my stuff yet, but I'm a rebel, so here:

Name: Gitte Delvedeep
Song: Death Death (Devil Devil Devil Evil Evil Evil) Song
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Roll To Dodge A Song (Turn 10: You broke my kneecap!)
« Reply #106 on: January 02, 2010, 06:01:47 pm »

"Next time you give me a present, make sure that there's actually something in the box. Or Mr.Hammer will have to speak with you again."

I shall tackle the jester to the ground and haul him off to the dungeons, if he resists I'll apply a bit of Hammer to his head to calm him down.
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Decapitation - enjoy the difference

tehstefan

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Re: Roll To Dodge A Song (Turn 10: You broke my kneecap!)
« Reply #107 on: January 02, 2010, 06:36:54 pm »

Keep steathing like a ninja, it improves sneaking.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

KineseN

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Re: Roll To Dodge A Song (Turn 10: You broke my kneecap!)
« Reply #108 on: January 02, 2010, 07:17:51 pm »

For those guards that are still following me, run to the nearest balcony and to a 90 degree turn. They might be unable to stop because of the Yakety Sax and plummet to their doom.
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Sensei

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Re: Roll To Dodge A Song (Turn 10: You broke my kneecap!)
« Reply #109 on: January 02, 2010, 10:05:57 pm »

Alright, next turn is tonight. And I don't care how I get your character info as long as I have it before it's time for you to join.
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Sensei

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Re: Roll To Dodge A Song (Turn 10: You broke my kneecap!)
« Reply #110 on: January 03, 2010, 12:31:32 am »

Turn 11

RandomNumberGenerator (Viper)
Quote
Act nobly
(1) You take on the aspect of a perfect noble. But this is one of the Duke's parties. You are beaten and thrown out, but more painful are the visions that have been scorched into your retinas from the few seconds you were inside. You see the duke leave the party. (5) You notice he's holding a pair of panties, and mentions the vault as he leaves.
This could be your chance.

Wimdit (Laodike)
Quote
Take the butterfly knife and chain while the guard captain isn't looking. Tell myself that Crafter Regnant is a title, like King or Queen Regnant. That doesn't make me the Crafter Consort though. Also, tell myself that being an expert tracker can't be too difficult: they do it in books all the time, and it's just looking to see which blades of grass are broken and things. Simple. Track that bloodfoot guy.
Well, Reginald sure isn't Regnant any more now that he's dead. (3) The guard captain notices you taking the chain and knife from Reginald. Fortunately he knows you were his close friend, and allows you to hold onto them. Then you head down the trail of tracks. (6) Firstly, you notice that they head to the water accompanied by two ruts about four feet apart, definitely not made by a creature. They go into the water a little, and head into the fountain a little north and into town, presumably to wash off the blood. There in an alley nearby you find... oh the smell! A pair of boots. Nasty, nasty boots. You pick them up to investigate them later. Unfortunately, try as you might, you cannot free yourself of the boot smell. (?+1) You are unable to identify the smell.

Jay Kayell (Urist McAsskicker)
"Next time you give me a present, make sure that there's actually something in the box. Or Mr.Hammer will have to speak with you again."

I shall tackle the jester to the ground and haul him off to the dungeons, if he resists I'll apply a bit of Hammer to his head to calm him down.
You catch right up to him! (4+2=6)(3=2=5) he ducks out of your way, but the hammer still knocks him off his balance! You're not sure where he went in the chaos.

tehstefan (Roderick)
Quote
Keep steathing like a ninja, it improves sneaking.
(You don't gain skill points, I'd have to come up with a better system for all the greater-than-6 numbers, and that's for another thread.) (3) You've gotten to a burrow in the ground, so far unnoticed if nothing was around.

KineseN (Recital Sky)
Quote
For those guards that are still following me, run to the nearest balcony and to a 90 degree turn. They might be unable to stop because of the Yakety Sax and plummet to their doom.
(1+1=2) You run for the balcony, but one of the guards catches up first! (5)(6) You dodge, taking the hit moving in the same direction as the hammer, you aren't hit, but you're thrown clear through a door- into the Royal lavatories! The king has just pulled up his pants.

THIS IS IT. WHERE DOING THIS BRO. WHERE FINALY DOING THIS.
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tehstefan

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Re: Roll To Dodge A Song (Turn 11: The SMELL!)
« Reply #111 on: January 03, 2010, 01:00:48 am »

Investigate this burrow in the ground! Perhaps something of importance is in it.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Wimdit

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Re: Roll To Dodge A Song (Turn 11: The SMELL!)
« Reply #112 on: January 03, 2010, 01:16:22 am »

Ew. Well, I doubt anyone could forget these boots. Make inquiries with the surrounding populace regarding this tainted footwear and the possible owner thereof.

Wait, what time of day is it? Eh, never mind. If it's night then pound on their doors until I get some ANSWERS.
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 11: The SMELL!)
« Reply #113 on: January 03, 2010, 11:12:51 am »

Follow the duke.
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KineseN

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Re: Roll To Dodge A Song (Turn 11: The SMELL!)
« Reply #114 on: January 04, 2010, 12:01:59 pm »

Noooo! It's too early, I haven't prepared myself yet!

Scream "Suprise!", throw my card at the flabbergasted king. Point and laugh at him while the guards are trying to assess (heh, assess) the situation, and run away with the knowledge that I shamed the king infront of some of his subjects.
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Sensei

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Re: Roll To Dodge A Song (Turn 11: The SMELL!)
« Reply #115 on: January 05, 2010, 09:59:19 pm »

Alrighty!

TURN 12

tehstefan (Roderick)
Quote
Investigate this burrow in the ground! Perhaps something of importance is in it.
(6) You head into the burrow. It's deeper than you imagined. You continue for what seems like almost an hour when the tunnel changes to be made of stone. Compelled to continue, you reach a wall of fine, silvery metal. It is warm to the touch. It isn't natural, in fact it appears to be some kind of door or bulkhead. That's all pretty cool, but you're pretty sure dragons don't use doors.

Wimdit (Laodike)
Quote
Ew. Well, I doubt anyone could forget these boots. Make inquiries with the surrounding populace regarding this tainted footwear and the possible owner thereof.

Wait, what time of day is it? Eh, never mind. If it's night then pound on their doors until I get some ANSWERS.
It's still light, you could never have followed those tracks in the dark. You start to ask around the market near the fountain if anyone knows where these boots were found. (4) A baker tells you the smell is of Giant Cave Spider Cheese. As horrendous as it smells, it is very expensive, or at least enough to rule out common beggards and cheesestalk farmers. Whoever wore these boots is probably either a cheese connoisseur, a cheese maker, or stole them from such a person. (1) A surly fellow in a bar punches you for asking whom in the kingdom is known to use this cheese. (3+1=4) It's probably just because you held the boots too close to his face. It occurs to you when you wake up that evening that nobody just walks around in boots that smell like this without a good reason. Or at least, you hope.

RandomNumberGenerator (Viper)
Quote
Follow the duke.
(4+1=5) You follow him through the empty halls, with such care that you could slither past a cat quite undetected (indeed, you pass several, as the castle is infamous for having a cat problem). The duke struts up the stairs drunkenly for some time, during which you have little to do but try not to contemplate why his... precious cargo has two middle sections. Eventually, at the very top of the tower, and through a hall (the Vault section itself juts out southwards) the Duke walks forward through what you thought was an open passage, but the seal slides down from above as he passes a subtle threshold. (3) You are too far away to get into the vault before it closes. It occurs to you that you could climb around, as you can see a window of the vault from a window of the passage, or just wait for the Duke, although a better solution might occur to you. But now, your eyes wander to the great engraved black bronze floodgate: On the floodgate is a masterful engraving of a dwarf and cheese by Urist Lolorkatten in 1256. The dwarf is coveting the cheese. Below it reads "Uthgúrräm" in what you are sure is the legendary metal Adamantium. Truly it must conceal wondrous treasure for the mere entrance to be so decorated. You're not sure where, but you also hear a loud crash. Then in the resuming silence your ears note little but the cold, harsh rain falling outside.

KineseN (Recital Sky)
Quote
Scream "Suprise!", throw my card at the flabbergasted king. Point and laugh at him while the guards are trying to assess (heh, assess) the situation, and run away with the knowledge that I shamed the king infront of some of his subjects.
(4+1) You throw a card at the king. It catches is his great beard just long enough for him to read that it is the joker, before exploding in a cloud of smoke (you were wondering where that card went...). (6+1=7) You let out your most intimidating, psychotic laugh and run away as the guards crap their pants in fear! (1+1-1=1) Unfortunately, by the time you bumble through the smoke and now-smelly guards, you're standing right in the face of Urist McAsskicker. (6) You jump out of the way of his vicious slash, only to see it hit the floor...

Jay Kayell (Urist McAsskicker)
Quote
Default: Kill a punk.
(1+2=4)(6+2=8) You let out a roar and get ready to kill a punk! But he slithers away and your axe finds purchase only in the floor of the King's court. Yet, your blow was so strong that it cannot simply stop there. You rend a crack in the floor. Before you can say 'OH SHIT', the entire room gives way bringing everyone in it down on a pile of rubble in the library below. (1) Rocks fall. You die. ...on the bright side, whoever was playing Yakety Sax outside seems to have suffered a similar fate.

ENTER KILAKAN
Song: Ich will
Name: Kilaran
Race: Dwarf
Gender: M
Skills: Lockpicking (1), Shooting (1), Mining (1), Mechanic (1)
Equipment: Nothing but tattered clothes
Description: You are a surly little dwarf. You're a little batty from confinement and very cave adapted, with all the pallor and grubbiness that implies. You haven't had a drink in far, far too long, and you're almost totally sober.
History: You're a little too sober to remember everything right now. But you're in a prison... yes, a dwarven prison, which is a terrible place to be. You were here, you think, for... knowing something. That's it. All you know is that you haven't seen guards in a few days, and an earthquake(?) has knocked loose the grating of you cell.

Kilakan (Kilaran)
Quote
Opening Function (to spare you a turn of "I look around")
You walk outside. You're in a hall with cells similar to yours, but they're all empty. (?) You think they've always been empty. There is a steel door at one end, it's locked. At the other end is a lever, an abandoned pickaxe, and some mechanisms. You're too darn sober to tell what the mechanisms used to go to.
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inteuniso

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Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #116 on: January 05, 2010, 10:02:19 pm »

Damn, two people down in one turn. I hear my song playing...
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #117 on: January 05, 2010, 11:05:35 pm »

Eh. I came for the cheese diamond, so lets stick to that. Besides, I've found that immensely valuable objects sitting out in the open are generally trapped, or lead to some form of monster. Like that dragon I barely escaped from that those dwarves were keeping in their fortress.

Is the vault's window within jumping distance? If so, jump over to it. If not, tie a rope around my waist, tie the other end to some support, and climb over.
« Last Edit: January 05, 2010, 11:09:06 pm by RandomNumberGenerator »
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Sensei

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Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #118 on: January 05, 2010, 11:18:38 pm »

KineseN isn't dead. Yet.

Edit: Or more elaborately, only Jay Kayell was killed in the collapse. Well, unless somebody was in the library.
« Last Edit: January 05, 2010, 11:20:28 pm by Sensei »
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Wimdit

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Re: Roll To Dodge A Song (Turn 12: Uthgúrräm) (Enter Kilakan)
« Reply #119 on: January 06, 2010, 12:39:39 am »

Fine knife, gold chain, expensive cheese. Looks like we can pretty much rule out anyone who's even remotely hard-up. But I raise a good point: why would the murderer walk around in boots like that? Further, how did the smell get on the boots? You'd probably have to step on the cheese.

Okay. It's probably not a random killing on the spur of the moment: the knife was in his back. The killer probably left in a hurry, as he didn't bother to retrieve his knife or his broken chain, nor was he careful enough to remove the blood from his boots. If this was planned carefully, it's therefore likely it went a bit pear-shaped.

Gah. Not enough information. Go back to the CRIME SCENE. If the captain of the guard is still there, ask him about possible circumstances that might have caused the killer to flee, and for any other pertinent information. Also, examine the scene more carefully, as well as Reginald's body. Maybe he has something that will provide a clue as to why he was in the warehouse.
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