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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36689 times)

Sensei

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Re: Roll To Dodge A Song (Turn 38: Brain Ventilation, ACK-SPLUT)
« Reply #420 on: May 29, 2010, 12:31:55 am »

Let's see if I can't get another turn in this weekend.

TURN 39

Dragnar
Quote
I board the ship and capture all the pirates still on board.
(5) You approach under the guise of a merchant ship, the pirates don't shoot (maybe they're just lazy). You arrive at their ship and board under the guise of friendly terms. But the pirate who's not sleeping is serious business- he draws his sword- "Alright, who're you?" You think fast. (?) "Cheese trader." He takes a good, hard look at you. "MEN! To arms!" It dawns on you that this is a big ship. You hear quite a commotion from below, in fact. You turn to run and one of your crewmates makes a quick stab, to buy time. (4) You don't see what happened, but it sure sounds like it hurts.

Redwarrior0 (Red the Red)
Quote
Find Send PRT ALPHA to find a wizard group who can enact the INTRICATE PLAN. PRT BETA will enact a SLUM (and other damaged parts of the city) REPAIR PLAN. I will send PRT CHARLIE to various guilds to see if they are willing to help with plans. The newly formed PRT DELTA will fond and deliver the Big Diamond to the ADVENTURE SQUAD. Finally, I will take a group of soldiers and find someone onto whom we must DISPENSE JUSTICE, even though I see myself as more of the Neutral Good type. If we must DISPENSE JUSTICE, I will SING at the criminals as horribly as I can.
(4+1=5) You pose as gallantly as you deliver your orders! The PRT's shuffle out to their tasks. Somewhere ladies are swooning, you can feel it. You grab a few grunt soldiers to look for trouble makers- oh shit! (2) Rat men. Everywhere. And kobolds are invading. This is not your day. You can only hope the PRT's go unharmed. (2) The rat men push your group back to the courtyard.

inteuniso (Mailex)
Quote
Lead my Kobold forces directly to the metalworking district, and hold the metalworkers hostage so they can make me plating to my specifications.
Have light kobold thieves go ahead and snatch any weapons away from them.
You usher your thieves ahead of you. (2) The humans spot them in moments because they are in a city. You probably should have imagined as much given that the kobolds had little of human work in their camp. (?) But wait! One kobold came back victorious! ...never mind. He's just running off with some booze or cheese or something. Erudite! But you have some more violent plans. (6) You overwhelm the gate guards (somehow) and send everyone else running. You think they saw quite a bit of your phaser though. You move in on the largest foundry. (3) Your troops master the guts to go inside only after a moment of hesitating. The smiths escaped, but you now hold the foundry. Much to your luck, the rat men have been disturbed by the commotion and are keeping the soldiers at bay! You're not sure how long it will last.

CJ1145 (Gitte Delvedeep)
Quote
Communicate with the things and attempt to teach them that they are now Tweedle Dee and Tweedle Dum.
You behold your gloves. You will name them the Gloves of Power- naw, you're saving that for later. (5) You tell the gloves "Left one, you're Tweedle Dee, and right one, you're Tweedle Dum!" They respond to a few test commands like "Get me my death crystals." They haven't even betrayed you yet! This is a first. Now, you're that much closer to finding a lair... (6) A rat man bursts through the wall! (5) You stab it with your dagger. In a swift bit of luck, you've gained a corpse to work on as well as a secret passage to the dark and mysterious depths of the sewers! What luck!

Taco Dan (Urel hardswinn III)
Quote
Get back to the ship and prepare to set sail.
(4) You're back to the ship in reasonable time. There's a strange ship fleeing. (1) Everybody is downstairs playing cards and making a racket- so much that they didn't even notice your lieutenant is wounded on deck. He's clutching his face. "What is it? ...yeh scurvy dog!" You don't feel like being cruel, but you have to be a pirate! (1) Oh no... his eye is pierced out.

Jetsquirrel (Hancock)
Quote
Beg for mercy and ask for booze
(4) Mercy- yes. Booze? Not so much. You feel the stench of the demon leaving you. (2) But it looks like the PRT arrived a little late. You might still be able to follow it, you think. Or you might take the safe route. The adventurers ask you if you can help them.

Godhead Zchris13
Quote
Fondly regard creation
(6) You regard it so fondly that you spend billions of years doing so. But that's how you roll anyway, it's cool.
« Last Edit: May 29, 2010, 01:02:34 am by Sensei »
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #421 on: May 29, 2010, 12:43:29 am »

ehm.... i posted a action

Sensei

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #422 on: May 29, 2010, 12:58:48 am »

Super derp! I'm getting a cold. That's my best excuse. Actually, aliens.

Give me a moment to edit that in...
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Taco Dan

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #423 on: May 29, 2010, 03:21:50 am »

Tell someone to get the man some medical attention, then tell everyone else to raise anchor and pursuit the fleeing vessel.
Nobody gouges out my crew member's eye and gets away with it!
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

RedWarrior0

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #424 on: May 29, 2010, 07:12:47 am »

For battle plans, can I send them via PM?
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #425 on: May 29, 2010, 07:15:31 am »

Follow the adventurers

CJ1145

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #426 on: May 29, 2010, 07:49:37 am »

Have Dee and Dum drag the corpse behind me, as I lead the way into the sewers.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

inteuniso

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #427 on: May 29, 2010, 09:05:58 am »

Get on top of the foundry and issue my demands. Also ask where I can find a large gemstone.
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Lol scratch that I'm building a marijuana factory.

Sensei

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #428 on: May 29, 2010, 12:46:21 pm »

For battle plans, can I send them via PM?
Everyone, feel free to use PM's where actions towards other characters are involved. Yeah, I know it can be hard to pretend to be unsuspecting when someone just said "I ambush so-and-so!", and everyone will call you out for looking for ambushes.
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dragnar

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #429 on: May 29, 2010, 01:19:10 pm »

Harpoon the pirate's ship's mast!
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Askot Bokbondeler

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #430 on: May 29, 2010, 01:51:47 pm »

waiting list me with nick cave's o'malley's bar

Sensei

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #431 on: May 29, 2010, 02:55:58 pm »

That vid's not working for me...
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Askot Bokbondeler

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #432 on: May 29, 2010, 03:29:34 pm »

neither for me now :\ i can't find the music anywhere else

try this
« Last Edit: May 29, 2010, 03:31:42 pm by Askot Bokbondeler »
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Sensei

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Re: Roll To Dodge A Song (Turn 39: ERUDITE!)
« Reply #433 on: May 31, 2010, 02:29:07 am »

TURN 40

Taco Dan (Urel Hardswinn III
Quote
Tell someone to get the man some medical attention, then tell everyone else to raise anchor and pursuit the fleeing vessel.
Nobody gouges out my crew member's eye and gets away with it!
(3+1=4) With enough finger snapping and land-lubber comments, you rouse your crew to action, with a few men tending to your lieutenant. All else are on deck. You hurry to give chase, ( but it's pretty moot because the other ship turns about looking for a fight. It's fast though, and you can't seem to get in a cannonading position. In a minute your lieutenant comes back up- he's wearing an eyepatch, but fresh blood drips under it. In fact, your comrade can hardly stand up straight- not for pain, but for sheer unchecked rage. "Give me a minute with that bastard!" he says through clench teeth, "Nobody takes a cheap shot on Roulf!" There's a moment of surprised silence on deck. Murmurs along the lines of "Wow, that's pretty piratey!" and, "Why aren't we following him?" make their way through the crew. But it doesn't last long before being interrupted by cries of battle from the other boat. You see someone pointing the harpoon at you...

Redwarrior0 (Red the Red)
Quote
I will call the entirety of soldiers to arms and send many of them to engage the enemy. I will take a small group and lead a flanking maneuver around the enemy, aiming to hit their leader.
It's urgent to rally the men quickly to hold off the surprise wave of rat men. (1+1=2) It's no use! Despite your dashingness, your troops fall back in fear and surprise! You've lost the initiative and are losing ground- you've got only a small distance between you and the cliff face north of the castle grounds (bear in mind the castle was right up against the cliff). You try to break off from your men and surprise the kobolds nonetheless. (5+1=6) Through a combination of perfect swordsmanship and terrible singing, you beat your way around the flank (killing quite a few rat men in the process) and head more or less unopposed for the foundry the invading kobolds have hunkered down in. It looks like they've barricaded the doors. (Auto-success) their leader is atop the building, issuing a demand that laborers make large, metal plates for them.

Jetsquirrel (Hancock)
Quote
Follow the adventurers
(1) The ones that just got killed by kobolds and ratmen? 'Cos, they just did. But you know that because you saw it. Yeah, it's not a great neighborhood. You are (were) a hermit for a reason dammit! The best you can do is pick up their gem and chase after the demon yourself. (?) But it looks like it's not a complete disaster, a dozen or so of your apprentices managed to seek you out when the town went into chaos. They're doing a pretty good job at burninating worthless demi-humans too. (6) A short search for the demon brings you to a demonically posessed rat man. Its visage burns with hatred toward you, and indeed that hatred seems embodied in the creature, which has grown in muscle and wears a natural armor of exposed bone plates. The demon is weak now though. You can feel it. The iron, as they say, is hot. Make your move.

CJ1145 (Gitte Delvedeep)
Quote
Have Dee and Dum drag the corpse behind me, as I lead the way into the sewers.
(3) The disembodied hands have quite some difficulty with their task of pulling a body many orders of magnitude heavier than they are, but persist enough to keep up with you nonetheless. (5) A short rat tunnel has a branch that caved in, leaving to the main sewer. Now there's only two exits, one in your basement and the other in a sewer reservoir. It's a tall, broad silo that's long been sealed off from use. There's some old scaffolding winding up to landings of mysterious purpose, a grate that opens to reveal a large passage of running water (perfect for dumping bodies), and even skeletons already shackled to the walls! You grin like christmas Cheese Day had come early. And just like the real Cheese Day, you've got every variety of exotic fungus imaginable!

inteuniso (Mailex)
Quote
Get on top of the foundry and issue my demands. Also ask where I can find a large gemstone.
Quote
Have some of the stronger Kobolds move barricades into place and have them take cover behind them. Prop pikes up against the barricades and begin throwing heavy and light items at the defending troops.
(4) Your kobolds desperately try to move whatever metalworks they can in front of the doors, and meet a reasonable degree of success. It's a work in progress though, when troops arrive. Unfortunately the building has entrances on three sides and the one wall is of dubious structural integrity. (4) You order the kobolds to throw random shit in the meantime. While not very harmful it does seem to indicate that you're SERIOUS BUSINESS. You clamber up to the roof and issue a demand for smiths who will make you large metal plates before being released. On that roof, you realize how desperate your plight has become. To get your ship running you've thrown the whole town into utter chaos. (1) Someone hits you with a crossbow bolt. (6) You're unharmed, but your phaser is broken. (3) You're not sure if some rogue shot it or the soldiers below.

Dragnar
Quote
Harpoon the pirate's ship's mast!
(6) FWUNK! Your aim for the mast is straight and true, but there's a mook in the way. He gets all stuck up in the sloop's rigging though, so you have a decent hold and a rope to climb on now.
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Jetsquirrel

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FIRE MONKEY STYLE! : BURNING GORRILA SMASH that rat thing
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