TURN 40Taco Dan (Urel Hardswinn IIITell someone to get the man some medical attention, then tell everyone else to raise anchor and pursuit the fleeing vessel.
Nobody gouges out my crew member's eye and gets away with it!
(3+1=4) With enough finger snapping and land-lubber comments, you rouse your crew to action, with a few men tending to your lieutenant. All else are on deck. You hurry to give chase, ( but it's pretty moot because the other ship turns about looking for a fight. It's fast though, and you can't seem to get in a cannonading position. In a minute your lieutenant comes back up- he's wearing an eyepatch, but fresh blood drips under it. In fact, your comrade can hardly stand up straight- not for pain, but for sheer unchecked rage. "
Give me a minute with that bastard!" he says through clench teeth, "
Nobody takes a cheap shot on Roulf!" There's a moment of surprised silence on deck. Murmurs along the lines of "Wow, that's pretty piratey!" and, "Why aren't we following him?" make their way through the crew. But it doesn't last long before being interrupted by cries of battle from the other boat. You see someone pointing the harpoon at you...
Redwarrior0 (Red the Red)I will call the entirety of soldiers to arms and send many of them to engage the enemy. I will take a small group and lead a flanking maneuver around the enemy, aiming to hit their leader.
It's urgent to rally the men quickly to hold off the surprise wave of rat men. (1+1=2) It's no use! Despite your dashingness, your troops fall back in fear and surprise! You've lost the initiative and are losing ground- you've got only a small distance between you and the cliff face north of the castle grounds (bear in mind the castle was right up against the cliff). You try to break off from your men and surprise the kobolds nonetheless. (5+1=6) Through a combination of perfect swordsmanship and terrible singing, you beat your way around the flank (killing quite a few rat men in the process) and head more or less unopposed for the foundry the invading kobolds have hunkered down in. It looks like they've barricaded the doors. (Auto-success) their leader is atop the building, issuing a demand that laborers make large, metal plates for them.
Jetsquirrel (Hancock)Follow the adventurers
(1) The ones that just got killed by kobolds and ratmen? 'Cos, they just did. But you know that because you saw it. Yeah, it's not a great neighborhood. You are (were) a hermit for a reason dammit! The best you can do is pick up their gem and chase after the demon yourself. (?) But it looks like it's not a complete disaster, a dozen or so of your apprentices managed to seek you out when the town went into chaos. They're doing a pretty good job at burninating worthless demi-humans too. (6) A short search for the demon brings you to a demonically posessed rat man. Its visage burns with hatred toward you, and indeed that hatred seems embodied in the creature, which has grown in muscle and wears a natural armor of exposed bone plates. The demon is weak now though. You can feel it. The iron, as they say, is hot. Make your move.
CJ1145 (Gitte Delvedeep)Have Dee and Dum drag the corpse behind me, as I lead the way into the sewers.
(3) The disembodied hands have quite some difficulty with their task of pulling a body many orders of magnitude heavier than they are, but persist enough to keep up with you nonetheless. (5) A short rat tunnel has a branch that caved in, leaving to the main sewer. Now there's only two exits, one in your basement and the other in a sewer reservoir. It's a tall, broad silo that's long been sealed off from use. There's some old scaffolding winding up to landings of mysterious purpose, a grate that opens to reveal a large passage of running water (perfect for dumping bodies), and even skeletons already shackled to the walls! You grin like
christmas Cheese Day had come early. And just like the real Cheese Day, you've got every variety of exotic fungus imaginable!
inteuniso (Mailex)Get on top of the foundry and issue my demands. Also ask where I can find a large gemstone.
Have some of the stronger Kobolds move barricades into place and have them take cover behind them. Prop pikes up against the barricades and begin throwing heavy and light items at the defending troops.
(4) Your kobolds desperately try to move whatever metalworks they can in front of the doors, and meet a reasonable degree of success. It's a work in progress though, when troops arrive. Unfortunately the building has entrances on three sides and the one wall is of dubious structural integrity. (4) You order the kobolds to throw random shit in the meantime. While not very harmful it does seem to indicate that you're SERIOUS BUSINESS. You clamber up to the roof and issue a demand for smiths who will make you large metal plates before being released. On that roof, you realize how desperate your plight has become. To get your ship running you've thrown the whole town into utter chaos. (1) Someone hits you with a crossbow bolt. (6) You're unharmed, but your phaser is broken. (3) You're not sure if some rogue shot it or the soldiers below.
DragnarHarpoon the pirate's ship's mast!
(6)
FWUNK! Your aim for the mast is straight and true, but there's a mook in the way. He gets all stuck up in the sloop's rigging though, so you have a decent hold and a rope to climb on now.