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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36709 times)

dragnar

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #345 on: March 28, 2010, 12:20:06 am »

Bah! If the tavern is all out of adventure(how dare it!) then I shall head to the docks to ask the dockmaster(I think that's the title...) for a list of all the ships docked there.
« Last Edit: March 28, 2010, 12:46:57 am by dragnar »
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Sensei

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #346 on: March 28, 2010, 12:43:18 am »

Bah! If the tavern is all out of adventure(how dare it!) then I shall head to the docks.
I might suggest something a bit more complex; I may or may not be in the mood (IE: Awake) by the time I'm writing turn 33 to come up up with sufficiently interesting events from "going to the docks".
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CJ1145

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #347 on: March 28, 2010, 11:07:13 am »

Make myself a cup of tea and ponder the forbidden arts and whether a zombie could be given true intelligence.
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RedWarrior0

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #348 on: March 28, 2010, 11:59:21 am »

> Gather all the booze there is and make those who think they can go on my quest fight for it. Also, have Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #349 on: March 28, 2010, 03:25:21 pm »

Practice fighting in hand to hand combat and some monkey styles

inteuniso

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #350 on: March 28, 2010, 09:36:51 pm »

Find a suitable way to transport enough of this alcohol to the ship.
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Taco Dan

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #351 on: March 30, 2010, 01:11:34 am »

Follow the treasure map, and do so very pirate-ly. Also say "arr" whenever appropriate.
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Sensei

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Re: Roll To Dodge A Song (Turn 32: Instant Artist)
« Reply #352 on: March 31, 2010, 12:23:37 am »

I feel like I was planning something really clever but forgot. Whatever, disregard my musings.

Turn 33

Dragnar
Quote
Bah! If the tavern is all out of adventure(how dare it!) then I shall head to the docks to ask the dockmaster (I think that's the title...) for a list of all the ships docked there.
(4) You and the Dock-master are... well acquainted. But today you've already paid your fee, so he has patience for your shenanigans. You catch up to him as he leaves the dock office- between his inverness coat and massive shoulders, you could never miss him. Today he is carrying a harpoon gun not unlike yours. Despite the fact that it's meant to be mounted onto a decent-sized boat, you have little doubt that before the sun is down he fire it or threaten to fire it. Such is his way. You ask him for help immediately, not needing an introduction. "Hey, I need to see the dock records- it's important." (3) "No-one should trust the public papers where things important are afoot." There was a hint of recital in his voice, as well as his inalienable flavor of disdain. "Half of the city-folk and merchant contractors use private docks, and even then the lackies workin' the office can't be trusted to not steal a half-empty glass a' water." He fumbled for the papers regardless, tottering dangerously as he held the harpoon gun aloft in one hand. You browse over the list for today, the indications of when the ships came and left is in poorly-written symbols and jargon. You don't care to decipher it right now.
Spoiler (click to show/hide)
(2) Unfortunately, your little friend's ship is nowhere to be found.

CJ1145 (Gitte Delvedeep)
Quote
Make myself a cup of tea and ponder the forbidden arts and whether a zombie could be given true intelligence.
(6) Indeed, it is a time for such pondery as to make you nearly giddy! You pour yourself some hot Caciocavallo with two lumps of Blood Salt. (3) You reflect that, mainly, you wished you knew a bit more about zombies- really what is a zombie? There are a few types of intelligent lieutenants you can (try to) create, but are they zombies? A zombie is more of an artificial soul, but the intelligent types usually bind an existing lost soul to a golem or corpse... maybe the Brain Golem is a kind of zombie? They're... sort of intelligent. But they lack the soul quality that really defines a human, not unlike your parents. But bah, you don't need humans! ...regardless, you figure that lack of "true" intelligence is a defining characteristic of a zombie. A fiend puppet on the other hand...

Redwarrior0 (Red the Red)
Quote
Gather all the booze there is and make those who think they can go on my quest fight for it. Also, have Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
You take a look at the riot scene, posing against the backdrop of your alcoholic empire dashingly and menacingly, Captain Morgan style (1+1=2) until the barrel slips out from under you. You manage not to fall over at least, but wisely decide to worry about more pressing and less dangerous matters. You call for adventurers still standing to your castle (tent). (5) Apart from just a few no-life thugs, several big-name adventurers are in the tent- you know, the ones who always take the big contracts and hunt dragons for fun (who says humans are the most dangerous game?) Better yet, they look rather drunk and you can probably wrench them into a favorable agreement. Among their number are Garth, master of the blade, and a dwarf called Urist -THE Urist- who they say kills only with his beard. An elven bowman by the name of Lithursil hangs upside-down from your rafter, which is threatening to break. A goblin sports a nice suit and a fez, as well as an impeccably-waxed handlebar mustache; he is Rast, who practices magic. Lastly, among those that you recognize, is Mask. He always wears a mask, and he gets things to places. If anyone had the forethought not to get drunk, it's him.

Jetsquirrel (?)
Quote
Insert Quote
Practice fighting in hand to hand combat and some monkey styles
<<Jetsquirrel is traveling and his character will be training during that time>> (3) You work up a good sweat, but still couldn't take on Chuck Norris or Bruce Lee.

inteuniso (Mailex)
Quote
Find a suitable way to transport enough of this alcohol to the ship.
(6) A strange, four legged creature is tied to this wagon chock full of unopened barrels, probably to guard it. You shoot it and start pulling the wagon back to your ship. (4) Somehow you manage to get the cart most of the way to your ship, and get your crew to help you carry the barrels back. Hopefully nobody will notice the missing booze. You urge your crew not to drink it on pain of death (heh, literally).

Taco Dann (Urel Hardswinn III)
Quote
Follow the treasure map, and do so very pirate-ly. Also say "arr" whenever appropriate.
Arr! Can't let the crew know you're just a swabbie at heart. You make an effort to follow the map (1) but you can hardly make sense of it. What are these coordinates in- Kilometers? Miles? Degrees? You might need a prof OH SHIT FUCK AN ISLAND TURN STEER RIG MOVE! Your attention was so focused on your voynich-map that you lost sense of time, and direction, and acceptable pirate curses. "I mean, shiver me timbers!" You say. (5) Miraculously you neither beach nor capsize as you make maneuvers your sloop was never meant to do- suffice to say an unlucky whale and about 150 feet of sick air were involved. (6) Unless the map is one of those goblin scrawls that read from the bottom up, the island in front of you is more or less shaped like one of two prominently focused on the map (there's a picture of a key). You argh contentedly.
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dragnar

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #353 on: March 31, 2010, 01:41:56 am »

Note to self: Do not anger the dock-master. It cannot be a good idea to make someone who can fire a harpoon gun like a crossbow mad.

Time to search more disreputable venues for clues. I'll find the closest den of villainy and scum to try and find some information as to Urel's whereabouts.
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Taco Dan

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #354 on: March 31, 2010, 01:57:02 am »

Brag about my mad steering skills, then try following the map again, only do it right this time.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

inteuniso

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #355 on: March 31, 2010, 02:32:45 pm »

Head back to the human village to look for some... armor plates?
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RedWarrior0

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #356 on: March 31, 2010, 05:04:51 pm »

Give them the scoop: there's a demon in the castle ruins that needs to be trapped in a crystal. They need to trap it and banish it forever. If they take it to the mountain, the survivors split the rewards. If they do the possession-thingy, whoever takes on the demon gets the rewards. Offer the terms on the flier.
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Sensei

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #357 on: March 31, 2010, 10:27:26 pm »

Just waiting for CJ...
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CJ1145

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #358 on: April 01, 2010, 03:56:09 pm »

Grounded I has been. Unfun.

Look up these fiend puppets. See what goes into making them; an extra pair of hands would be useful.
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zchris13

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Re: Roll To Dodge A Song (Turn 33: Acceptable Pirate Curses)
« Reply #359 on: April 01, 2010, 11:34:24 pm »

Make one of these creepy hands that crawl around and strangle people.
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