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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36710 times)

Sensei

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Re: Roll To Dodge A Song (Turn 31: Keep it.)
« Reply #330 on: March 23, 2010, 11:53:10 pm »

I edited Wimdit's turn on Turn 31 so the dialogue won't be misconstrued; I just forgot to add a few words that I thought I already typed.

Taco Dan
Name: Urel Hardswinn III
Song: Tobacco Island
Race: Human
Gender: M
Skills: Ruthless Scariness (1), Navigating (1), Swordfighting (1)
Equipment: War Sloop, Cutlass (+1 ter stabbin!), Cannons (two port and two starboard), Map, Compass
Description: You're a ruthless pirate, and you smell like it. You wear an eyepatch, not that you're missing an eye.
History: You used to be a small-time pirate, until you became captain of your crew. You had to, you're the only one who had an eye patch. Recently you've taken a break from holding up merchant vessels, to pursue a treasure map you picked up in a seedy tavern. You're stationed outside Cheesebridge now, and ready to set out at a moment's notice... as you as you get your crew off of their butts.

Dragnar
Song: The Beast of Pirate's Bay
Name: Dragnar
Race: Half-orc
Gender: M
Skills: Sailing (1), Knots (2), Harpoons (1)
Equipment: Fishing ship, Rope, Net, Harpoon gun, Sextant
Description: Like most half-orcs, you're an orphan used to living rough. In spite of this, you're about as charismatic as a half-orc can be (not very). Aside from an unusual love of the sea (you hate land more is all), you're mostly a common half-orc, right down to unusual orcish swearing habits.
History: You've traveled the seas for some time, with your dingy fishing boat and your mostly-useful crew. That is, until Urel Hardswinn held you up and stole your modest savings. Now you're setting up in Cheesebridge to give him a piece of your mind. And let's be serious, that just means you want to beat the fluids out of him. Unfortunately, armed with aught but a harpoon gun and whatever you can buy in this cheese-obsessed city, you're going to have to resort to shenanigans for that to happen.
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zchris13

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Re: Roll To Dodge A Song (Turn 31: Keep it.)
« Reply #331 on: March 23, 2010, 11:55:28 pm »

Dude. Nice.
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CJ1145

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #332 on: March 24, 2010, 03:13:12 pm »

I seem to have forgotten my action.

Read up in my Necronomicon and find a picture of Cthulhu. Show zombie, hoping to brainwash it.
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dragnar

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #333 on: March 24, 2010, 03:21:59 pm »

I shall start my search at the only place any real adventure can start: To the tavern!
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #334 on: March 24, 2010, 04:39:01 pm »

WHAT?!?!? come to my Temple! to slay some ssea lion bitches for coins!

zchris13

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #335 on: March 24, 2010, 05:43:58 pm »

You have to post a notice.
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Sensei

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #336 on: March 24, 2010, 05:59:28 pm »

Me? I'm waiting for Taco Dan before getting on with the turn.
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Sensei

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #337 on: March 25, 2010, 06:27:07 pm »

Well, Taco Dan hasn't been online in five days. Normally this would mean I'd just play without him until he comes back, but since Dragnar is somewhat dependent on his existence, that'd be a problem.

So, we can either give Dragnar a new objective, wait to play until Taco Dan is back, or keep playing without either Dragnar or Taco Dan until he gets back.

What do you lot suggest?
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dragnar

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #338 on: March 25, 2010, 07:38:52 pm »

I find a beast to slay? Perhaps one located in a bay. ;D
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inteuniso

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #339 on: March 25, 2010, 08:21:10 pm »

You should have to slay the Kraken. The Cheesy Kraken.
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Sensei

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #340 on: March 25, 2010, 09:40:49 pm »

Having thought about it, I actually thought fighting a sea creature wouldn't make good shenanigan material, especially since hunting (AKA: finding) such a beast is like half the thing.

Nonetheless, the implications of a crossover between the Kraken and the Kraft Mac N' Cheese dinosaur are tempting...
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inteuniso

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #341 on: March 25, 2010, 09:54:56 pm »

Oh god. The cheesiness is overwhelming.

Do it.
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dragnar

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #342 on: March 26, 2010, 07:17:05 am »

Nonetheless, the implications of a crossover between the Kraken and the Kraft Mac N' Cheese dinosaur are tempting...
That creature... It's the cheesiest! ::)
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Taco Dan

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #343 on: March 26, 2010, 08:28:13 am »

Oh, sorry I haven't been on. As you may know, my computer broke down and will be broken for another month. I was planning on checking in every Friday for the QotW thread, but I didn't know I would come soon.

Anyway, I hope to be able to check in more often.

As for my turn:
Go down to the crew's quarters and yell at ask the crew why we aren't setting sail yet.
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Sensei

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Re: Roll To Dodge A Song (Turn 31: Enter Dragner & Taco Dan)
« Reply #344 on: March 27, 2010, 11:13:09 pm »

It's about goddamn time I wrote a turn. Remind me to reprimand myself later. Oh, and good luck with your computer, Taco. Somewhere in the sea is a beast of unimaginable horror and cheese waiting to surface should you not return.

Turn 32

Jetsquirrel (?)
Quote
Go study in the library about other clans and drink some booze in meantime
You head off to the library in the temple, and start perusing its shelves for something of interest. (3) Unfortunately, most of the books and manuscripts aren't of the informative sort. The best you find is an old roster going back a couple months. You're not entirely sure how an inter-clan policy of keeping a roster every time the temple is conquered got started, and you aren't entirely sure you want to. It looks like it's been going between the Sea Lion clan and someone with really, really bad handwriting. Also the Orthoclase Ostriches captured it once. This compells you to take a deep swig of beer.

inteuniso (Mailex)
Quote
Try to find the source of all the alcohol.
(5) Oh it's very simple. You can see it from here. Out in the plains westward a cereal grain plant is being harvested and stored in silos with water, after being threshed. After approximately two months of fermentation the water is filtered of it contents and these are brought to processing plants located in the mercantile district, where they are baked dry and dissolved in water or carbon-soda. The resulting beverage is stored in airtight barrels until it is ready to be consumed and presently these are being shipped en masse to a religious building outside of what appears to be a ruined center of administration. (1) This method of distribution has allowed the local populace to become dangerously inebriated and presently a bunch of them are charging at you, yelling something about sea lions. (4+1=5) You manage to talk them down, and explain to them that you are very plainly not a sea lion, but instead a kobold. They leave you unquestioned.

Redwarrior0 (Red the Red)
Quote
Send out messengers to all the cities and kingdoms around, so that I might find somebody even better than the adventurer I have. Get the breweries to make booze faster.
(6) Unable to think better of urging the riot to get worse and larger, you send you best messengers out. Prepare for creepy foreigners. The breweries can't brew much faster, however. The booze is very nearly expended.

CJ1145 (Gitte Delvedeep)
Quote
Read up in my Necronomicon and find a picture of Cthulhu. Show zombie, hoping to brainwash it.
(2) Man, you wish you had a Necronomicon. Cousin Fry from Rockberg had one though. You do your best to draw a picture of Cthulu. (5) As good as the original! You show it to the zombie and he (2+1=3) Is rendered innate enough that you can probably at least point him at things you want dead without hurting yourself. But if a "sane" zombie just wanders around moaning and trying to eat brains, you're sort of unsure what behavior this one might be prone to.

Dragnar
Quote
I shall start my search at the only place any real adventure can start: To the tavern!
(2) Despite conspiring to put your one foot in front of the other, it was blocked by a small stone. Long story short, you fall flat on your face. "Gah- FLOWERS AND RAINBOWS!" you curse. It really is very offensive in the orcish language. Ignoring the stares of other sailors, you march in a surly fashion towards the bar. (2) Because it is Tuesday, nobody adventurous is in the bar whatsoever. Even the bartender's sharp countenance seems dull and haggard. In fact no less there is fog inside. God you hate Tuesdays. Normally you'd look for a hint from the mysterious stranger- there's a new one in the corner every week or so. You're not sure why it's always the one corner table specifically- must be some factor of mysterious stranger psychology. (1) You're officially bored. Better start adventuring.

Taco Dan (Urel Hardswinn III
Quote
Go down to the crew's quarters and yell at ask the crew why we aren't setting sail yet.
You head belowdecks where your men are sleeping and playing cards. But you already know why you aren't setting sail yet: because they're lazy. Well probably. (5+1=6) Today instead of yelling at them, you lean aginst the wall with your sword and ask "Now... why aren't we setting sail?" Your crew, somewhat slowly, but ultimately without question, goes to rig the sails. (4) They're up before long, you're ready to move. You tighten your eyepatch (surely they wouldn't be so obedient of your piratude if they knew your secret!) and take the helm.
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