It's about goddamn time I wrote a turn. Remind me to reprimand myself later. Oh, and good luck with your computer, Taco. Somewhere in the sea is a beast of unimaginable horror and cheese waiting to surface should you not return.
Turn 32Jetsquirrel (?)Go study in the library about other clans and drink some booze in meantime
You head off to the library in the temple, and start perusing its shelves for something of interest. (3) Unfortunately, most of the books and manuscripts
aren't of the informative sort. The best you find is an old roster going back a couple months. You're not entirely sure how an inter-clan policy of keeping a roster every time the temple is conquered got started, and you aren't entirely sure you want to. It looks like it's been going between the Sea Lion clan and someone with really, really bad handwriting. Also the Orthoclase Ostriches captured it once. This compells you to take a
deep swig of beer.
inteuniso (Mailex)Try to find the source of all the alcohol.
(5) Oh it's very simple. You can see it from here. Out in the plains westward a cereal grain plant is being harvested and stored in silos with water, after being threshed. After approximately two months of fermentation the water is filtered of it contents and these are brought to processing plants located in the mercantile district, where they are baked dry and dissolved in water or carbon-soda. The resulting beverage is stored in airtight barrels until it is ready to be consumed and presently these are being shipped en masse to a religious building outside of what appears to be a ruined center of administration. (1) This method of distribution has allowed the local populace to become dangerously inebriated and presently a bunch of them are charging at you, yelling something about sea lions. (4+1=5) You manage to talk them down, and explain to them that you are very plainly not a sea lion, but instead a kobold. They leave you unquestioned.
Redwarrior0 (Red the Red)Send out messengers to all the cities and kingdoms around, so that I might find somebody even better than the adventurer I have. Get the breweries to make booze faster.
(6) Unable to think better of urging the riot to get worse and larger, you send you best messengers out. Prepare for creepy foreigners. The breweries can't brew much faster, however. The booze is very nearly expended.
CJ1145 (Gitte Delvedeep)Read up in my Necronomicon and find a picture of Cthulhu. Show zombie, hoping to brainwash it.
(2) Man, you wish you had a Necronomicon. Cousin Fry from Rockberg had one though. You do your best to draw a picture of Cthulu. (5) As good as the original! You show it to the zombie and he (2+1=3) Is rendered innate enough that you can probably at least point him at things you want dead without hurting yourself. But if a "sane" zombie just wanders around moaning and trying to eat brains, you're sort of unsure what behavior this one might be prone to.
DragnarI shall start my search at the only place any real adventure can start: To the tavern!
(2) Despite conspiring to put your one foot in front of the other, it was blocked by a small stone. Long story short, you fall flat on your face. "Gah-
FLOWERS AND RAINBOWS!" you curse. It really is very offensive in the orcish language. Ignoring the stares of other sailors, you march in a surly fashion towards the bar. (2) Because it is Tuesday, nobody adventurous is in the bar whatsoever. Even the bartender's sharp countenance seems dull and haggard. In fact no less there is fog inside. God you hate Tuesdays. Normally you'd look for a hint from the mysterious stranger- there's a new one in the corner every week or so. You're not sure why it's always the one corner table specifically- must be some factor of mysterious stranger psychology. (1) You're officially bored. Better start adventuring.
Taco Dan (Urel Hardswinn IIIGo down to the crew's quarters and yell at ask the crew why we aren't setting sail yet.
You head belowdecks where your men are sleeping and playing cards. But you already know why you aren't setting sail yet: because they're lazy. Well probably. (5+1=6) Today instead of yelling at them, you lean aginst the wall with your sword and ask "Now... why aren't we setting sail?" Your crew, somewhat slowly, but ultimately without question, goes to rig the sails. (4) They're up before long, you're ready to move. You tighten your eyepatch (surely they wouldn't be so obedient of your piratude if they knew your secret!) and take the helm.