Turn 27inteuniso (Mailex)That's right I'm a witch. And I perform "magic" with my "wand" quite well. Shoot the phaser at the goblin leader.
(4)(3) You the ugly brute and send him to the ground. (3) The goblins, fortunately, decide not to attack. Clearly no warrior can defeat you, they need a witch doctor. (4) The witch doctor dances around you while chanting what you're sure is not merely a forgotten language, but genuine gibberish, and throws some chalk powder on you. Then you shoot him. You demand gold from them, lest they face your unholy wrath. You love playing the bad guy. (5) One of them brings you a very fine (no doubt stolen) necklace. With a little working, this will probably be suitable. (2) You bring it back to the ship, and the goblins are too afraid to follow you. Unfortunately your comrades tell you you're missing a few more parts than they hope... one of your guidance boosters seems to have found its way to a forested area to the northeast.
Redwarrior0 (Red the Red)I find a servat to wipe the stuff off my shoes.
(6) "Servat! Get over here!"
William Servat cleans your shoes with some rags. (3+1=4) You look much better now.
Wimdit (Laodike)Tell me tell me tell meee! But I don't care who you tell about this conversation, so no side fee for you.
(5) You whine until the Cheesieur gives you an address- it's with the rest of the nice houses on the west side. (5) He seems to have forgotten he asked you for money in the first place. Naturally, you waste no time in heading to the home of your quarry. You casually stroll onto the property and (4) slip behind some bushes before any servants see you. The house has two storeys (and probably an attic and basement, like most) and a small garden. The only unusual thing about it is that it has a marble fountain- indeed, your little friend is quite opulent.
Jetsquirrel (?)DAMMMMNNN +YOUUUU! go and buy some booze
(5) "DAMMMMNNN YOUUUU!" You're sure the very heavens heard your curse. (6) Your clan has recruited six of the defeated soldiers. Now, about that booze. (1) On your way, you are attacked by ninjas (1) riding velociraptors! Not like, ninjas who belong to any faction. Just random ninjas. That's how unlucky you are. (4) You manage to duck into an alley, but they can't be far behind. (2) Instead of chasing you, they've gone to the tavern and are hiding on the roof top.
CJ1145 (Gitte Delvedeep)Head to my local source of necromantic literature
(1) You start up the stairs from
your basement The Painkeep. But as soon as you exit, you are accosted by your mother! "Gitte! You're not going
anywhere until you take out that old corpse in the basement! It's stinking up the place!" (6) No! You still need that! You think of a plan... the window! (4) You jump out the window onto another low roof, and then down to the street. Well, that's that problem out of the way for now. You head to the place where you've found of what you own: Mr. Macguffin's House of Brain-Addling Curiosities from the Far Weald, more conveniently just called the curiosity shop. Inside is a vast array -or rather, pile- of, well, curiosities. Mr. Macguffin isn't at the counter today- he's probably off in the large shop somewhere.
Kilakan (Kilaran)feeling ecstatic about the crying of the child, search for any way to open the door.
(5) Yes, making little children cry is definitely your thing. You fancy it a talent. You search for a way to open the door. (1) You have a good idea! Your beard! You slide your beard into the crack between the door and its frame, hoping to move the lock. After a little jiggling... click! You try the door. It's still locked. And worse, your beard is quite thoroughly stuck in the mechanisms of the lock. Unless someone can help you, it will be difficult, painful, and extraordinarily dishonorable to remove.