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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36730 times)

kilakan

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #180 on: January 29, 2010, 08:39:31 pm »

grab crossbow, bolts, and a hammer, then bash down locked door with the hammer.
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Nom nom nom

RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #181 on: January 29, 2010, 11:35:41 pm »

What is Tacticus? How is it played? And more importantly, what are the stakes?
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The end of the world is more fun then I expected.

tehstefan

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #182 on: January 30, 2010, 12:27:07 am »

OHSHI- don't say anything. Try and survey, quietly, the surroundings on the cave, perhaps if there's a trappable area, I can set a trap for it, make slaying it that much easier.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Sensei

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #183 on: January 30, 2010, 02:42:28 am »

What is Tacticus? How is it played? And more importantly, what are the stakes?
Turn 18.1
RandomNumberGenerator
Quote
What is Tacticus? How is it played? And more importantly, what are the stakes?
You remember that Tacticus is a gentleman's miniatures game, centered around defeating and humiliating the other players miniatures which are 'summoned' to the field of play during the game. The precise rules -and this is what makes the game what it is- exist in various versions and side-sets that have been written over the course of hundreds of years from all cultures. The actual play of the game revolves mainly around remembering as many rules as you can to suit your purposes, making it an extremely stupid game for extremely intelligent, well-read gentlemen. Your history has you improbably well equipped for this.

Somewhat against yourself, you ask the demon what is at stake. "If you win, you are free to leave with your mortal riches. If you lose..." you hear a smile on his voice "I shall need to borrow your soul for a time."
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #184 on: January 30, 2010, 02:55:08 am »

'Borrow'? That doesn't sound too bad...

I'm guessing a Tacticus game isn't resolved in a single turn?
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Sensei

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #185 on: January 30, 2010, 03:08:10 am »

It might.

It depends on a few things. ;)
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #186 on: January 30, 2010, 11:16:03 am »

Right... well... Words can be twisted and intentions can be hidden. I would know. I desperately wanted to avoid this, but...

Slay the demon!
« Last Edit: January 30, 2010, 03:49:51 pm by RandomNumberGenerator »
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Taco Dan

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Re: Roll To Dodge A Song (Turn 17: RUARGHLBLARGHLBLUARGH!)
« Reply #187 on: January 30, 2010, 12:00:41 pm »

It has an engraving of (6) wrestlers... actually, you don't want to think about it.
...Eeew...
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

kilakan

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #188 on: January 30, 2010, 12:02:12 pm »

lol, they are the no armor type wrestlers too!  In an all mens army.
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dragnar

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #189 on: January 30, 2010, 03:32:44 pm »

Right... well... Words can be twisted and intentions can be hidden. I would know. I desperately wanted to this, but...

Slay the demon!

Probably a good idea. Beating it at Tacticus might count as your preordained victory, leaving it free to kill you.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Jetsquirrel

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #190 on: January 30, 2010, 03:52:37 pm »

Learn the "Drunken Style : Fire Monkey dance"( meaning i will act like a monkey and spew out fire in all directions)

Wimdit

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #191 on: January 30, 2010, 05:09:23 pm »

I know! I find some tongs and dunk the safe in various containers full of chemicals back in the alchemistry room. Hopefully one of them will weaken it or something.
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Sensei

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Re: Roll To Dodge A Song (Turn 18: Tacticus)
« Reply #192 on: January 30, 2010, 07:30:12 pm »

Turn 19

Kilakan (Kilaran)
Quote
grab crossbow, bolts, and a hammer, then bash down locked door with the hammer.
You arm yourself. (1)(2) You manage to stab your left arm with a crossbow bolt. You try to pull out the arrow, but break it off, leaving the head in. Wonderful. It will be extremely difficult to use the hammer or crossbow now. [Auto-Fail] Now, you don't have the strength to bash down the door. You will have to figure out how it normally opens, seeing as it lacks so much as a keyhole.

Tehstafan (Roderick)
Quote
OHSHI- don't say anything. Try and survey, quietly, the surroundings on the cave, perhaps if there's a trappable area, I can set a trap for it, make slaying it that much easier.
(5) A huge boulder sits threateningly loose above the mouth of the cave. You could easily leverage it out of its footing with a large branch, if not your bare hands. You also have the fortune of seeing the left horn of the dragon is missing. No doubt about it- this is Jim. Now how to get yourself off of his head...

RandomNumberGenerator
Quote
Right... well... Words can be twisted and intentions can be hidden. I would know. I desperately wanted to avoid this, but...

Slay the demon!
Enough of this riddle crap. You're not taking shit from anyone. You're taking names- and blood, or ichor, or magma, or whatever comes out of demons when you cut them. Possible bloody flaming ichorous bile. But that train of thought can't lead anywhere pleasant, nor useful. So you strike at the demon with your cursed blade. (6) Perhaps with the power of prohecy, for you are no swordsman, you strike true so that the blade shatters, freeing your hand. With a burst of fire and painful noise, the remains of the Demon's chitinous form are sprayed about the room. You're not sure if the demon is destroyed, but it sure is defeated. It seems he was intent on taking you with him- the castle begins to crumble.

Jetsquirrel (?)
Quote
Learn the "Drunken Style : Fire Monkey dance"( meaning i will act like a monkey and spew out fire in all directions)
Wait... what did you come here for again? Oh, never mind. Terrible demon shrieks can be given attention later. You needn't learn though- you are a wizened master! (6) You demonstrate your finely honed Fire Monkey Dance technique to the crowd that you've attracted, flipping through your remembered stances, and sending flares of fire into the sky. But the commoners aren't the only people whose attention you've gained. Three men step forward in heavy, hoodless robes with small whiskey kegs on their belts, blue and white, divided through the middle by a golden stripe. They are masters of the "Drunken Style: Sea Lion Flip", an ancient and zealous clan. (?) "This is a city of the Sea Lions." Says one that appears to be their leader. "There can be only one clan! I challenge you to a duel!"

Wimdit (Laodike)
Quote
I know! I find some tongs and dunk the safe in various containers full of chemicals back in the alchemistry room. Hopefully one of them will weaken it or something.
Don't solve puzzles. That would be silly! You resolve to be extremely careful about it, of course, for fear of damaging the contents. You grab some tongs, and dip the safe into a random vat that's large enough. (1) You suppose that that vat doesn't like ferrous things. A ton of yellow gas starts spilling out, and you choke and drop the safe- which hopefully hasn't been destroyed. (5) Fortunately, aside from not being air, the gas seems harmless.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
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RandomNumberGenerator

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Re: Roll To Dodge A Song (Turn 19: Drunken Duel)
« Reply #193 on: January 30, 2010, 07:40:34 pm »

Ah, crap. I'm guessing the window is still too far to jump from, then... Oh! I still have that 10-foot pole!

Erm... Grab the demon's head. Or some part of it, so it can't regenerate. Then out the window, thrusting the pole downward to slow my decent.
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Wimdit

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Re: Roll To Dodge A Song (Turn 19: Drunken Duel)
« Reply #194 on: January 30, 2010, 07:40:56 pm »

Gah. Put the safe in my backpack so I don't have to carry it, take the crazy death knife (I really should have used my butterfly knife) and set off toward the castle to find and kidnap the duke.
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