Ghazkull, you may want to have a name as well as a song. Otherwise you'll be like Jetsquirrel who was a nameless man for fifteen turns and then decided he was
Handcock Hancock. Also crikey the waiting list is long...
Also, I'd like to add a
Fun Feature: If you are on the waiting list, you may commit acts of god. These can't be targeted directly at players, but can include things like "Launch a Hurricane at Cheesebridge" or "Make the Orcs invade" or "Today gravity is weak". "Strike Redwarrior with lightning" or "Make the wind push Dragnar faster" would be invalid commands, but "Start a lightning storm" or "Make the wind blow northeast" would work. Please post these in
Bold Text. Commence Fun.
Also, tangential music discussion is quite acceptable.
And a general reminder- don't forget your skills, characters!
Turn 38DragnarACCELERATE TO RAMMING SPEED!!! Then get the crew out and into lifeboats.
You make ready the lifeboats. (1) The wind is dead now. You order your crew to run towards the bow and stop all at once, but you're still not going very fast. On the up side, it looks like you haven't been spotted yet. (5) Having your crew man the oars (that should have occurred to you earlier) you manage to bring your ship unnoticed next to a small island with some palms. The other ship's broadside is toward you, lined up with the treasure island's shore. (4) It looks like a wind is coming in now... but it still might not be a good idea to ram them.
CJ1145 (Gitte Delvedeep)Just keep working until I am approached. I mean, I haven't done anything wrong.
(2) Oh dear, he's coming downstairs. Not only that, your parents are up. You need to be a sleeping non-necromancer ASAP! (1) Never mind, too late. But it looks like your gloves already absorbed the death crystals- they're squirming around. You sit on them. It is NOT comfortable. You muster up all of your complaining disgruntledness. (5+1=6) "He came down here and I woke up, he ran out the back when he saw me! I hate being woken up, tomorrow I have a test and-" your plan works, the cop cuts you off. "Alright, alright kid! Just stop whining." He leaves upstairs. You shut the door and get to examining your gloves. They crawl around together and don't seem to get into TOO much mischief unless you tell them to. Aside from doing whatever you want, they can also help you with your spells (no-overshoot +1). You still have some death crystals left. They refuse to be worn though.
Redwarrior0 (Red the Red)Design an INTRICATE PLAN to clean up using magic and offers of booze.
(4+1=5) You pose dashingly, frozen in thought over the castle courtyard. (4) After a minute or two spent thus, you've got a perfect plan. You think you've really outdone yourself; in fact it'll solve your problems for sure. It's
so awesome that- Oh, your PEASANT TEAMs are back! (2) ALPHA said the Baron was dead; but they found out that the Project was stolen. (2) BRAVO found... well, some booze, but the main supply cache is running quite low. (6) CHARLIE carted back The Big Diamond. It is slightly larger than you are. It takes four men to roll it slowly through the streets. There's some blood on the diamond's point; you're not sure you want to know where they got it. Oh yes, the plan! You will have the mages extrude a giant slab of rock the size of the entire castle and drop it on the ruins and rubble! This will de-atomize all of the leftover bits of castle in the way (everyone knows that) as well as cover up the old shaft. Then you just build on top of that!
Taco Dan (Urel Hardswinn III)Tell my crew to thoroughly search the clearing for anything suspicious. and make sure to call them scallywags and land-lubbers.
You flip down your eye patch. (6+1=7) "I was just airing out my brain." You say, "Gets hot when I'm searching for things." Your crew believes you to be extremely hardcore and possibly not mortal. "Now get searching, yeh land lubbers!" The men you brought in your boat, although tired, don't dare disobey. (2+1=3) Working like dogs, they search manically, combing the sand for anything that might be a key. You find the key sitting under a rock nearby. "Um... Good work, crew!" You can be back to your ship in but a moment if you don't have anything else to do here.
Jetsquirrel (Hancock)Fight that demon i mah mind and wake up and aplogize for the busted door
Oh dear... your grammar is just
kerfuffled, no? Whatever, we'll let it slip
this time, since you're fighting a demon in your mind. You go for the easy route of just fending it off. (3) You stop yourself from being being posessed, but you find yourself on a strange plane- a flat, white surface as far as the eye can see. No doubt you are within your own mind. Before you is a tall, grey-colored, unnaturally perfect human man. "I am the demon." it says without opening its mouth. You realize you are both holding swords, as if you always were and hadn't noticed. "You have done well to stop me here. But I can def- (5) ACK-SPLUT aaaghh oh mythepainagh howcanyoudaredefeatme arrghhh..." You had the common sense to disembowel the demon while he was talking. You wake up on the floor. You sense the demon is near you, almost too weak to move for now. There are some armed men approaching...
inteuniso (Mailex)Arm my fellow kobolds, and prepare them for battle!
(3) The kobolds take their weapons, they know how to use them- sort of. You can't find Jreengus for some reason though. Nonetheless, you begin a short speech: "Kobolds! Today we shall take the forges that man has built! The forges they lock us out of, behind the walls they scowl upon from! The keys to civilization! We are no longer to be squatting among wooden huts in squalor- your children will be not scavengers, but farmers! They will be not hunters, but soldiers! Not witch-doctors, but scholars! They shall be kings and leaders! The
Kobold race shall be one of leaders." (4) You're not sure all of them understand how important what you just said was, but they seem ready for a fight. You start them marching to the bridge itself, over the River Fondue, into Cheesebridge. Will you bring your crew? Any last minute stratagems?