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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36690 times)

CJ1145

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Re: Roll To Dodge A Song (Turn 36: PEON RESCUE TEAM)
« Reply #390 on: April 30, 2010, 06:57:43 pm »

Go and get the gloves, bring them to my lab for the experiment.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jetsquirrel

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Re: Roll To Dodge A Song (Turn 36: PEON RESCUE TEAM)
« Reply #391 on: May 01, 2010, 04:02:56 pm »

hey, im going to vacation tommorow soooo.... if i don;t post any action do something usefull like getting more drunk,surviving or making new monkey styles!. because i don't know if i will hae acces to a computer!

Sensei

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Re: Roll To Dodge A Song (Turn 36: PEON RESCUE TEAM)
« Reply #392 on: May 02, 2010, 04:11:02 pm »

Pokin' Taco Dan.
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Taco Dan

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Re: Roll To Dodge A Song (Turn 36: PEON RESCUE TEAM)
« Reply #393 on: May 03, 2010, 01:20:53 pm »

The key has to be here somewhere.


Search the clearing, especially the center, for anything unusual.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

dudemauler

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Re: Roll To Dodge A Song (Turn 36: PEON RESCUE TEAM)
« Reply #394 on: May 06, 2010, 06:39:44 pm »

I could join.

Name: Jerry gore

Song: http://www.youtube.com/watch?v=VlLuBh3FeN4
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I love this. In three pages we've gone from being willing to eat intelligent beings, to trying to make them *more* intelligent, so it will be more fun to eat them.
Urist McSharpblade, Axe Sheriff cancels Justice: Needs more than an axe for this.

Sensei

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Re: Roll To Dodge A Song (Turn 36: PEON RESCUE TEAM)
« Reply #395 on: May 09, 2010, 12:37:46 pm »

Alright, I'm a-writing! Our waiting list is purgatory-tastic. I wonder if anyone remembers this when they actually join. I might have to start... KILLING.

Turn 37

inteuniso (Mailex)
Quote
Ask my newfound followers what sort of weapons they have. Something tells me I'll have to get some of my stuff by force.
You ask, but most of the kobolds just stare and drool slightly. (5) However, Jreengus produces (from somewhere) some well-made wooden crates, full of steel pikes, shields and crossbows. It seems strange that he would simply have carved a bloody swathe through the humans earlier. When you look back to him, his face full of cunning is gone again.

Dragnar
Quote
Well, lets be off then. After that pirate!
Herman heads straight to your ship, after fetching a large bag of reagents from his house. After a little while of scrying and divination, he finds Urel on an island, and then finds that on your map. You get your crew on alert and set sail immediately. (3) The winds carry you forward, but you wish they were stronger. (5) You just spot Urel's ship on the horizon! It could still take you a bit to get there, form your plan.

Redwarrior0 (Red the Red)
Quote
Take my PEON CLEANUP TEAM and start repairing damages.
(2+1=3) You do a little pose, although you feel it a bit tiresome. (3) Your peasants get started clearing the courtyard of rubble, to a large pile outside of town. You're going to need to do something more elaborate than throw peons at the shaft if you want it cleared, or indeed if you hope to finish the courtyard quickly. But at some rate, you will be able to build a castle here again. (?)(?)(?) You haven't heard from your PEASANT TEAMS quite yet. You hope they're doing alright. (?) You see the adventurers you hired running somewhere in a hurry.

Jetsquirrel (Hancock)
Quote
Walk into the nearest house blasting the door off nd screaming "BOOOOOOOZZZZEEEEE"
You walk into the nearest house (?) and collapse on the floor. You are aware of the Demon. (3) It's trying to possess you- a pity, since you'd have the advantage if you could have found it first. Do you force it out, or dare to try to conquer it? (4) The fellow in the house deigns not to kill the stranger who busted through his door and collapsed.

CJ1145 (Gitte Delvedeep)
Quote
Go and get the gloves, bring them to my lab for the experiment.
(6) You slip silently outside, and back in with your prize in tow. Why wait? You set the Death Crystals on the voltaic array while you begin setting the invocation, for a spirit to bind with the gloves... (1) but it looks like there will be some hurly burly before you're done. You hear from upstairs: "ALRIGHT! Who's in here? Come out with your hands up!" It sounds as if in all your skulking, the local constabulary has mistaken your for a thief. You think you also hear your parents stirring... how will you get out of this one?

Taco Dan (Urel Hardswinn III)
Quote
Search the clearing, especially the center, for anything unusual.
You're not a real pirate, you actually have some sense in your head. So instead of digging madly (or paddling on shore- heh, that should be your punishment for crew members who slack on the job!) you look for any sign that something might be hidden. (1) You find absolutely nothing. If it was buried a long time ago that's not too surprising, but (1) OSHI- one of your crew came to earlier than you expected. You think he saw you searching with your eye patch up.
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Ottofar

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #396 on: May 09, 2010, 01:02:01 pm »

I'd love to have a place in the game. Or the next.

My song shall be: All along the watchtower. Hendrix's, preferably. Can't link, sorry, posting from phone.

dragnar

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #397 on: May 09, 2010, 01:03:19 pm »

Hmm... meh, why not:

ACCELERATE TO RAMMING SPEED!!! Then get the crew out and into lifeboats.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

CJ1145

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #398 on: May 09, 2010, 01:18:01 pm »

Just keep working until I am approached. I mean, I haven't done anything wrong.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RedWarrior0

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #399 on: May 09, 2010, 08:53:34 pm »

Desingn an INTRICATE PLAN to clean up using magic and offers of booze.
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Taco Dan

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #400 on: May 10, 2010, 06:33:46 am »

Damn ones!


Tell my crew to thoroughly search the clearing for anything suspicious. and make sure to call them scallywags and land-lubbers.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

Jetsquirrel

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #401 on: May 10, 2010, 09:39:59 am »

Fight that demon i mah mind and wake up and aplogize for the busted door

inteuniso

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #402 on: May 10, 2010, 05:01:40 pm »

Arm my fellow kobolds, and prepare them for battle!

NOTE: On the funny side, kobolds is apparently misspelled "cuckolds". Hehe.
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Lol scratch that I'm building a marijuana factory.

Ghazkull

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #403 on: May 11, 2010, 10:56:22 am »

uuhh put me alo on the waiting list:

Song: Amon Amarth- Where Silent Gods stand Guard
http://www.youtube.com/watch?v=sBwyuNmg_7U
(sorry could only find live video)

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Sensei

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Re: Roll To Dodge A Song (Turn 37: Those Darn Constabularies)
« Reply #404 on: May 11, 2010, 03:56:08 pm »

Ghazkull, you may want to have a name as well as a song. Otherwise you'll be like Jetsquirrel who was a nameless man for fifteen turns and then decided he was Handcock Hancock. Also crikey the waiting list is long...

Also, I'd like to add a Fun Feature: If you are on the waiting list, you may commit acts of god. These can't be targeted directly at players, but can include things like "Launch a Hurricane at Cheesebridge" or "Make the Orcs invade" or "Today gravity is weak". "Strike Redwarrior with lightning" or "Make the wind push Dragnar faster" would be invalid commands, but "Start a lightning storm" or "Make the wind blow northeast" would work. Please post these in Bold Text. Commence Fun.

Also, tangential music discussion is quite acceptable.

And a general reminder- don't forget your skills, characters!

Turn 38

Dragnar
Quote
ACCELERATE TO RAMMING SPEED!!! Then get the crew out and into lifeboats.
You make ready the lifeboats. (1) The wind is dead now. You order your crew to run towards the bow and stop all at once, but you're still not going very fast. On the up side, it looks like you haven't been spotted yet. (5) Having your crew man the oars (that should have occurred to you earlier) you manage to bring your ship unnoticed next to a small island with some palms. The other ship's broadside is toward you, lined up with the treasure island's shore. (4) It looks like a wind is coming in now... but it still might not be a good idea to ram them.

CJ1145 (Gitte Delvedeep)
Quote
Just keep working until I am approached. I mean, I haven't done anything wrong.
(2) Oh dear, he's coming downstairs. Not only that, your parents are up. You need to be a sleeping non-necromancer ASAP! (1) Never mind, too late. But it looks like your gloves already absorbed the death crystals- they're squirming around. You sit on them. It is NOT comfortable. You muster up all of your complaining disgruntledness. (5+1=6) "He came down here and I woke up, he ran out the back when he saw me! I hate being woken up, tomorrow I have a test and-" your plan works, the cop cuts you off. "Alright, alright kid! Just stop whining." He leaves upstairs. You shut the door and get to examining your gloves. They crawl around together and don't seem to get into TOO much mischief unless you tell them to. Aside from doing whatever you want, they can also help you with your spells (no-overshoot +1). You still have some death crystals left. They refuse to be worn though.

Redwarrior0 (Red the Red)
Quote
Design an INTRICATE PLAN to clean up using magic and offers of booze.
(4+1=5) You pose dashingly, frozen in thought over the castle courtyard. (4) After a minute or two spent thus, you've got a perfect plan. You think you've really outdone yourself; in fact it'll solve your problems for sure. It's so awesome that- Oh, your PEASANT TEAMs are back! (2) ALPHA said the Baron was dead; but they found out that the Project was stolen. (2) BRAVO found... well, some booze, but the main supply cache is running quite low. (6) CHARLIE carted back The Big Diamond. It is slightly larger than you are. It takes four men to roll it slowly through the streets. There's some blood on the diamond's point; you're not sure you want to know where they got it. Oh yes, the plan! You will have the mages extrude a giant slab of rock the size of the entire castle and drop it on the ruins and rubble! This will de-atomize all of the leftover bits of castle in the way (everyone knows that) as well as cover up the old shaft. Then you just build on top of that!

Taco Dan (Urel Hardswinn III)
Quote
Tell my crew to thoroughly search the clearing for anything suspicious. and make sure to call them scallywags and land-lubbers.
You flip down your eye patch. (6+1=7) "I was just airing out my brain." You say, "Gets hot when I'm searching for things." Your crew believes you to be extremely hardcore and possibly not mortal. "Now get searching, yeh land lubbers!" The men you brought in your boat, although tired, don't dare disobey. (2+1=3) Working like dogs, they search manically, combing the sand for anything that might be a key. You find the key sitting under a rock nearby. "Um... Good work, crew!" You can be back to your ship in but a moment if you don't have anything else to do here.

Jetsquirrel (Hancock)
Quote
Fight that demon i mah mind and wake up and aplogize for the busted door
Oh dear... your grammar is just kerfuffled, no? Whatever, we'll let it slip this time, since you're fighting a demon in your mind. You go for the easy route of just fending it off. (3) You stop yourself from being being posessed, but you find yourself on a strange plane- a flat, white surface as far as the eye can see. No doubt you are within your own mind. Before you is a tall, grey-colored, unnaturally perfect human man. "I am the demon." it says without opening its mouth. You realize you are both holding swords, as if you always were and hadn't noticed. "You have done well to stop me here. But I can def- (5) ACK-SPLUT aaaghh oh mythepainagh howcanyoudaredefeatme arrghhh..." You had the common sense to disembowel the demon while he was talking. You wake up on the floor. You sense the demon is near you, almost too weak to move for now. There are some armed men approaching...

inteuniso (Mailex)
Quote
Arm my fellow kobolds, and prepare them for battle!
(3) The kobolds take their weapons, they know how to use them- sort of. You can't find Jreengus for some reason though. Nonetheless, you begin a short speech: "Kobolds! Today we shall take the forges that man has built! The forges they lock us out of, behind the walls they scowl upon from! The keys to civilization! We are no longer to be squatting among wooden huts in squalor- your children will be not scavengers, but farmers! They will be not hunters, but soldiers! Not witch-doctors, but scholars! They shall be kings and leaders! The Kobold race shall be one of leaders." (4) You're not sure all of them understand how important what you just said was, but they seem ready for a fight. You start them marching to the bridge itself, over the River Fondue, into Cheesebridge. Will you bring your crew? Any last minute stratagems?
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
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