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Author Topic: Roll To Dodge A Song (Turn 41: Is that poison fresh?)  (Read 36728 times)

zchris13

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Re: Roll To Dodge A Song (Turn 20: FIGHTS AND EXPLOSIONS!)
« Reply #210 on: February 01, 2010, 08:29:11 pm »

I am going to go ahead and sign up.

Name: Chris
Song: Renegade, by Styx

The only way to win... IS TO DIE!
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RedWarrior0

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Re: Roll To Dodge A Song (Turn 20: FIGHTS AND EXPLOSIONS!)
« Reply #211 on: February 01, 2010, 09:05:18 pm »

I strike a menacing and dashing pose while I look at my surroundings.
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Sensei

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Re: Roll To Dodge A Song (Turn 20: FIGHTS AND EXPLOSIONS!)
« Reply #212 on: February 01, 2010, 11:49:17 pm »

My we're moving fast. I suppose it serves well to make up for the dead week earlier.

Turn 21

Wimdit (Laodike)
Quote
Bah. People in taverns know about war machines, and war machinima, and war machinations, I suppose. Though a general would be better for that last one. Go to the tavern and ask about these things. Don't worry about the fight, it's irrelevant.
You meander into the tavern, ignoring the fight and cheering crowd. You decide to cut to the chase and ask the bartender what he knows of war machines, machinema, and machinations. (5) Your ignoring the fight as you walked in has established you as one cool customer. After checking the room shiftily, he hushes to whisper and leans in: "I hear the military's been working with the dwarves on somethin' real secret. You can bet that's your war machine. They say all sorts of things- that it moves on its own, that it flies, that elves melt just by lookin' at it. I don't know what's true, but I bet one of the nobles does."

tehstefan (Roderick)
Quote
Stupid dragon, and one on rolls! In any case, try and see if I can't heal myself.
You wonder wistfully for a moment what a roll means in that context, and then eschew the thought. Then you look to healing your ankle. (5) What luck! You've found a Wizard's Vervain plant! These are extremely rare, they say they blossom only once every ten years. Two faintly glowing leaves stick out of the ground... you dare only pick one, else you kill it. You chew it up and eat it- (?) you can already feel your ankle getting better. Now, about that dragon.

Jetsquirrel (?)
Quote
Ask the people for a bit of water and go and inspect the new temple
You ask for a drink of water. (6) Somebody dumps a 'victory bucket' on you. (3) ...whatever. You managed to get some water, at least. Then you head for the temple- it's on the northwest side of town, close to the ruined castle. It's a tall, marble building, with a small yard outside and architecture that resembles a giant, elegant road barrier- it's rather fortresslike. Within is a dining chamber on the top floor, sparring chambers on the ground floor, and living quarters below. In it are the frugal but beautiful head quarters (yours, you suppose) and in the common chambers are 10 young learners. Throughout the building are vases and miniature waterfalls machines.

Rewarrior0 (Red the Red)
Quote
I strike a menacing and dashing pose while I look at my surroundings.
(3+1) You try to strike a pose, but you're just not 'feeling it'. The result is okay, but not up to par. You gaze on Cheesebridge- it is not as you left it. In fact it's in ruins. The northern cliffs are no longer dwarfed by the great Castle Cheese. The slums to the east bordering the forest are burned down.  The west outskirts show a plume of smoke, and the market districts are in a commotion. At least the docks and the bridge you stand on, over the River Fondue, are untouched. If the sewer system is still in tact, your architects should be able to simply build everything up again right on top of it...

I'll add Kilkan more or less as soon as he posts his, I started writing without checking.
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Cheddarius

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #213 on: February 02, 2010, 12:07:33 am »

IN.
Name: Cheddarius
Song: SHOWTIME.
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Wimdit

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #214 on: February 02, 2010, 01:58:29 am »

Okay. The duke is totally in on this. He's probably fleeing in terror from the castle, so comb the streets and look for him.
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #215 on: February 02, 2010, 03:25:03 am »

Check the time of the day and go introduce myself as their new teacher! to the learners. MUAHAHAHA i will create a totally new clan

kilakan

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #216 on: February 02, 2010, 02:50:46 pm »

use the mechanisms I grabbed earlier, and override the doors lock, and open it with a lever.
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RedWarrior0

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #217 on: February 02, 2010, 07:10:07 pm »

I go to the marketplace and try to get things in order
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tehstefan

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #218 on: February 03, 2010, 01:58:25 am »

Whee. I'd never kill a plant! The horror!

See if I can't stalk up on this dragon again. He might be wary, but I'm sure I'd best press on right now.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Sensei

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Re: Roll To Dodge A Song (Turn 21: Enter Redwarrior, Poking Kilakan)
« Reply #219 on: February 05, 2010, 10:31:44 pm »

Turn 22

Wimdit (Laodike)
Quote
Okay. The duke is totally in on this. He's probably fleeing in terror from the castle, so comb the streets and look for him.
Indubitably!  You're not fond of dukes nonetheless, so you resume your earlier plan to kidnap him. (5) There he is coming down the bloody street. No doubt he figured the first thing to do after his castle blew to pieces was hit the booze. You go into an alley and call over to him. "Hey, I've been looking for you! It's important!" (4) *THWACK* Time for interrogation!

Jetsquirrel (?)
Quote
Check the time of the day and go introduce myself as their new teacher! to the learners. MUAHAHAHA i will create a totally new clan
Uh-oh! Before you can do anything, you're going to have to pull that exclamation point out of the middle sentence and put it on the end like a normal person. Who do you think you are, Bram Stoker? (3) ...right then. Now, to check the time of day... (2) you head outside to check the sun, since there's no clocks. But when you do, you forget for a moment what you meant to do... Oh! The ice cream stand! (6) You take some ice cream with your bare hands. The vendor seems too afraid to object. Then you return inside. (4) The students are already in their fire garb- you see they have several sets of clothing, and even blank robes stored with dye bottles, each. You're sure you can think of a new clan if you have to, since the Drunken Monkey Dance clan already exists. After all, where else did you learn your moves? The theatre? I THINK NOT.

Kilakan (Kilaran)
Quote
use the mechanisms I grabbed earlier, and override the doors lock, and open it with a lever.
(Interpreting your action as best I can, it's a little confusing:) You build a lever to open the door, with the mechanisms from the other broken lever. (5+1=6) The doors swing open, and your lever falls apart. A shaft into the belly of the earth yawns out before you, lined with stairs. You are -no offense- dwarfed before the black void, lit by your single torch- isolated, a non-existent onlooker from acrost the shaft might say, against the darkness. Many of the routes are damaged, by fallen slabs of stone and blocks, but in the redundance of the classic stair-shaft lies its durability- you can surely pick a way to the very top or very bottom, though you don't know what you'll find. You pause to think before the disheartening climb. Your memory is much clearer now. You'd been meeting a human in one of the cheese-provinces (they all sound the same) who had gone by the code name of Gentleman. It was for the better good of course... to deal with that accursed demon. Anyway, when the baron found out you were dealing in the secrets of windmills, water wheels, pumps, and even perpetual energy generators, things went demon rat flavored (a common dwarven saying). Better focus on finding out where you are.

Redwarrior0 (Red the Red)
Quote
I go to the marketplace and try to get things in order
Your lieutenant Bleu hands you a period. You thank him and set off with your three trusted lieutentants- Bleu, Yelloh, and Grün. (1) Right. Marketplace.  You're waist deep in the river. (2) (un)fortunately, by the time you get back the riot, or whatever, around the tavern has cleared up. (2+1=3) By questioning citizens, the most information you can gather is that there was a fight between some "crazy martial arts dudes". (?) You are honestly at a loss. Although (knowing the layout of the city) you do remember there was a Sea Lion temple near the castle.

tehstefan (Roderick)
Quote
See if I can't stalk up on this dragon again. He might be wary, but I'm sure I'd best press on right now.
You must strike while the iron is hot! (2+1=3) Curses- the dragon has already retreated into the cave. You nock an arrow and boldly follow it in. (3) IT KEEPS HAPPENING. You're standing on the dragon's head now. You've come a way down a tube, and into a "foyer" of sorts, with barely enough light to see coming in through a solitary mossy hole in the ceiling. Welp, better shoot that varmint. (6+2=8) This time the arrow strikes true- BOOM, HEADSHOT! You stand over the fruits (gibs) of your labor. Did you just get lucky? Maybe. But you think it's about as likely that you missed once as end up standing on its head unnoticed twice. ...uh-oh! The dragon is moving! (4) It's not alive, but you've hit the dragon's explode gland! It's going to explode! How do you make your escape?
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tehstefan

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Re: Roll To Dodge A Song (Turn 22: If you know what I mean)
« Reply #220 on: February 05, 2010, 10:34:48 pm »

Well, two possibilities

If I can climb out by any means necessary, I try that, however, if it looks to be taking too much time, I just run deeper into the cave, if its the only way I can get out.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Wimdit

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Re: Roll To Dodge A Song (Turn 22: If you know what I mean)
« Reply #221 on: February 05, 2010, 10:43:20 pm »

Woo! Sling him over my back, sticking his head into my shirt so he isn't recognized as easily, and take him back to my hideout. Workshop. Whatever.

Tie him to a chair in a dark room. Now, what would the Liberal Crime Squad do in this situation?
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 22: If you know what I mean)
« Reply #222 on: February 06, 2010, 03:54:52 am »

hey i meant a branch clan of the main Monkey clan

RedWarrior0

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Re: Roll To Dodge A Song (Turn 22: If you know what I mean)
« Reply #223 on: February 06, 2010, 11:59:34 am »

>I shall strike a menacing (and very dashing) pose, then proceed with my lieutenants to seek out the duke.
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Jetsquirrel

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Re: Roll To Dodge A Song (Turn 22: If you know what I mean)
« Reply #224 on: February 06, 2010, 12:29:48 pm »

Create a branch fire monkey dance clan that originates from the Monkey dance clan, and go to those students!
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