Hematite 20, 213.It seems the woodcutter who died in the goblin attack was the same one who claimed to be the mayor of my settlement. Now that he's off to the better world, I have pulled the strings and was successfully elected as the official Mayor.
Of course, official status has it's drawbacks. One of the miners came to me today to complain that we are forced to drink the same booze again and again. I know it all too well, but what can I do? We have too many plump helmets, so most of the booze we get is wine, and whenever brewer makes some rum there are so many willing to drink it that it doesn't last longer than a minute.
Hematite 24, 213.Our miners have discovered an underground pool! Full with dangerous amphibic life.
I stationed our marksdwarves near the entrance for a minor pacification operation. They will also get some training as a bonus.
Malachite 2, 213.It has come to my attention that the dwarves are unhappy with my ruling. They complain that I'm not doing my duty.
As I found out after some investigations, the dwarves expect me to issue some weird edicts.
Mandating production of some crap, or forbidding some exports, or whatever.
I wonder, who do they think I am? Some super-smart official? Well, I'm not. I'm a strict military type, with only a single furrow on my brain (actually it's a stain from my helmet but I'm not stupid enough to put that fact in writing). I could never understand those macroeconomic and microeconomic issues.
Oh well. The dwarves were really upset, so to calm them down I banned the export of sterling silver items. I'm not sure how it will affect our economy, but it sure as hell won't affect our military, which is really all I care about.
Malachite 12, 213.Our miners have found cassiterite. One of the smiths explained that we can now make bronze. Bronze is better for armor and weapons than raw copper, so it's great news, especially since we are running low on iron.
Malachite 16, 213.Erush Rithimush, Mason got a fey mood! Found two obsidian rocks and locked himself in the mason's workshop.
Malachite 20, 213.Erush made Akmamlerom Gonggashabir, Obsidian Coffer. Man, that's a great coffer, a real treasure of our fortress. I think we must defend this artifact to the last breath of the last goblin. Since it's obviously valuable, I ordered to put it into the most safe location of the fortress: my bedroom.
Galena 9, 213.Eshtan Atisvosut, a thresher who received heavy head and brain damage in the Spring goblin attack, is suddenly active again. He stood up from his bed on his own and went to mill some plants even though his brain is still damaged. All attempts to explain that he should stay in bed he med with defiant "Mmm... Uhhaa! Yoyoyo!!!" and continued working. Oh well...
Galena 22, 213.A giant cave swallow swooped into our outer courtyard, killed a fisher and wounded another. Our wrestlers-soon-to-become-axedwarves quickly killed it, but the damage was already done. We really need a roof over the fortress, and it's being built, but we only have 4 masons, and most of the inner courtyard is still not roofed as well. Looks like we'll have to live with it for some more time.
Limestone 11, 213.Dwarven caravan arrived! At last, some fresh booze!
Limestone 16, 213.Our woodcutter stumbled upon some goblins in the forest. 4 macemen and 3 wrestlers. Luckily he managed to run away from them. I mobilized our military and sent them to their battlestations.
Limestone 20, 213.Goblins obliterated. When they were coming close to the fortress, our marksdwarves rained dozens of bolts on them, killing two and wounding several more. Then our melee team of six axedwarves rushed out of the gates and slaughtered the greenskins, with marksdwarves supporting them from behind the fortifications on the second floor. A brilliant victory, and tons of new iron stuff to melt.
Limestone 29, 213.It took quite a time to move all that goblin and kobold crap to the depot. Except their armor and weapons of course, which go to the smelters. As the result, we bought nearly everything from the caravan, including all steel armor, metal weaponry and some steel trap components. All those goods are of questionable quality though, so will go to the smelters too.
We also bought a lot of steel bolts. Finally we have some proper ammo, instead of those -perch bone bolts [5]- which are only good for training.
Unfortunately, the caravan brought no leather. I really wanted to produce quivers for marksdwarves, but no luck. So we'll have to butcher some animals for that purpose.
Also lots of fresh food and drink, that's a relief.
I made a blunder when talking to the liaison though. I was so occupied by the fortress needs that I forgot to request some sterling silver. I really wouldn't mind my furniture to be studded with the metal. I tried to get back to this question when he presented me with the agreement but he yelled at me that he has already wasted his parchment so it's a done deal. Bad luck.