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Author Topic: JackBolt bloodline fortress  (Read 10173 times)

darkrider2

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JackBolt bloodline fortress
« on: December 23, 2009, 10:46:14 am »

I've wanted to do a bloodline game for a long time... and with the recent loss of my last fortress
Spoiler (click to show/hide)
I think its time.

World Gen, plenty of magma pipes and few aquifers.
Spoiler (click to show/hide)

embark site.
Spoiler (click to show/hide)

view of the site at first glance.
Spoiler (click to show/hide)

Welcome to Jackbolt!

The fort was genned with NO mods, just the regular 40d version. Although I will be using dwarf therapist.

If you're a sucker destined for leadership sign your name on the list below.

1.  Darkrider2
2.  Koji
3.  Lav
4.  Warhammer651
5.  TKGP
6.  Overspeculated
7.  Sulvor
8.  kilakan
9.  Doomshifter
10. Omegastick

Only rules.
a) Don't be a jackass
b) Pass the save to the next person when spring comes around.
c) Give a dwarf your name at the end of your turn.
d) One week to complete your turn.
e) If the fort is lost its the next persons responsibility to reclaim it. (if you lose it during your turn but only because the last person screwed it up so bad then you will be reclaiming)

I've tried to leave the rules pretty lax for maximum fun. Although you can wall off the world... it would be very undwarfly of you, the desecration of your corpse would be a rewardable task. Megaprojects are all bets off, If one player starts one but can't finish it... it would show much honor for you to carry on and complete it.

if you can, try to act in character!
« Last Edit: December 29, 2009, 05:53:31 pm by darkrider2 »
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Lav

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Re: JackBolt bloodline fortress (just starting)
« Reply #1 on: December 23, 2009, 10:53:42 am »

If the third year position is open, I'd like to play. :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Koji

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Re: JackBolt bloodline fortress (just starting)
« Reply #2 on: December 23, 2009, 11:38:37 am »

Totally in, I'll take the #2 spot.
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Dwarvenrealms
ASCII | Graphical
Over 220 new creatures, new civs, new industries, and a fully customized tileset!

Lav

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Re: JackBolt bloodline fortress (just starting)
« Reply #3 on: December 23, 2009, 11:58:53 am »

Some questions.

Are any mods used?

Is there any sand on the map? Genned the world myself, no sand. That's a pity, I love sand+magma. :-)

Are we going to engage on some single megaproject or everyone is free to decide for himself?

Are there any restrictions on defence? It would be boring to surround the fortress with the "impenetrable 1-tile-wide moat".
« Last Edit: December 23, 2009, 12:07:02 pm by Lav »
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

warhammer651

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Re: JackBolt bloodline fortress (just starting)
« Reply #4 on: December 23, 2009, 02:30:45 pm »

I'll take a turn
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Overspeculated

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Re: JackBolt bloodline fortress (just starting)
« Reply #5 on: December 23, 2009, 02:57:59 pm »

As will I (turn number 5 I'm guessing)
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darkrider2

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Re: JackBolt bloodline fortress (just starting)
« Reply #6 on: December 23, 2009, 03:04:51 pm »

NEVER ASSUME ANYTHING!!!
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TKGP

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Re: JackBolt bloodline fortress (just starting)
« Reply #7 on: December 23, 2009, 05:38:57 pm »

I'd like to be in on this thing, if that's all pasta with you guys.
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Quote from: Mrhappyface
Well if COD players all have ADHD, and Minecrafters autism, then what do DF players all have?
Cave adaption.

Sulvor

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Re: JackBolt bloodline fortress (just starting)
« Reply #8 on: December 23, 2009, 10:01:11 pm »

I'll take year 7. I'll have to practice a bit with normal dwarves first. I've been playing with uber no_eat,no_drink,no_sleep,size:1000 etc. dwarves.

Oh, and how do I take the world gen code and make a world out of it without manually entering the numbers.
« Last Edit: December 23, 2009, 10:22:23 pm by Sulvor »
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kilakan

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Re: JackBolt bloodline fortress (just starting)
« Reply #9 on: December 23, 2009, 10:09:05 pm »

yo yo yo I want in bro! lol.  eight FTW
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Nom nom nom

Lav

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Re: JackBolt bloodline fortress (just starting)
« Reply #10 on: December 24, 2009, 10:03:36 am »

So, any updates so far? :-)
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Doomshifter

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Re: JackBolt bloodline fortress (just starting)
« Reply #11 on: December 24, 2009, 10:05:18 am »

I'll take the soonest position, please. I've been meaning to join a new succession fort!
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darkrider2

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Re: JackBolt bloodline fortress (just starting)
« Reply #12 on: December 24, 2009, 10:42:57 am »

@Lav:  :D

   My parents wanted me to be this night in shining armor cutting down goblinites with a shiny sword. But I failed recruitment 5 times and was only drafted as a stockpile miner. And then in dwarven fashion I was booted out of the house, with a hammer. So here I am with these 6 crack jobs traveling out to the middle of fucking nowhere to start some honorable fortress.
   I think we’ve been traveling in circles, I swear I’ve seen that same obsidian knoll at least 3 times. But everyone else seemed to be excited, the blacksmith couldn’t stop jumping up and down in giddy excitement. “You see that boulder there? Its Obsidian! And wherever there’s obsidian there’s probably magma!” Man this guy is a nut, what the hell good is magma going to do us anyway?
   The leader moron, Adil Womanmerchant called us all around the wagon for one of his speeches. “Here we strike the earth! Here at JackBolt!” then he rambled on uselessly about some hungry grizzly bears.
   The farmer guys called a meet and told the leader that we needed farmland to survive, blah blah blah, and that we should mine a room in that soil to the west. I almost got my pick out but Adil Womenmerchant said, “Absolutely not! I said we strike the earth here! Not over there!”
   I had read an engraving once about farming on muddy rocks, and with the river there it was perfectly feasible. So I got all the miners and started digging out a big room for the farms, then ordered some floodgates be built, two should be enough. Adil went off and started chopping down shit-tons of trees, rambling about bedding needs once the fortress gets big, and farmer couple went off to gather plants.
   Its summer now and we’ve got the farms up, a food stockpile, some stills, and some housing in the north. Don’t know what kind of freakish obsession that guy has with wood but he brought 50 fucking towercap logs with him, I don’t know what the hell to do with them all.
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Sulvor

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Re: JackBolt bloodline fortress (just starting)
« Reply #13 on: December 24, 2009, 11:17:44 am »

Sounds good so far. What was the starting build you used?
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darkrider2

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Re: JackBolt bloodline fortress (just starting)
« Reply #14 on: December 24, 2009, 11:24:14 am »

3 copper picks
1 steel battle axe
1 anvil
20 plump helmet spawn
20 pit tail seeds
20 sweet pod seeds
60 booze
30? perch
50 logs
10 buaxite
5 war dogs
3 miners
1 woodworker
1 metalsmith
2 farmers

on embark we got a one humped camel and a horse.
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