Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: New Reactions Please submit your cool reactions  (Read 5137 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
New Reactions Please submit your cool reactions
« on: December 19, 2009, 09:59:57 pm »

coke making fuel from dead
[REACTION:REMAINS_TO_COKE]
[NAME:dead vermin to coke]
[SMELTER]
[REAGENT:1:REMAINS:NO_SUBTYPE:REMAINS:NO_MATGLOSS]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]

[REACTION:BONES_TO_COKE]
[NAME:turn bones to coke]
[SMELTER]
[REAGENT:1:BONES:NO_SUBTYPE:BONES:NO_MATGLOSS]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]

[REACTION:SKULLS_TO_COKE]
[NAME:turn skulls to coke]
[SMELTER]
[REAGENT:1:SKULL:NO_SUBTYPE:SKULL:NO_MATGLOSS]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]

kinda broken i can't get it to use any corpse yet
[REACTION:ELVES_TO_COKE]
[NAME:turn dead elves to coke]
[SMELTER]
[REAGENT:1:CORPSE:NO_SUBTYPE:ELF:NO_MATGLOSS]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:COKE]

weapon making
1000 is a bit overkill since its really heavy
makes a stack of 1000 bolts (mini gun anyone?)
[REACTION:1000_ALUMINUM_BOLTS]
[NAME:make 1000 bolt stack]
[SMELTER]
[PRODUCT:100:1000:AMMO:ITEM_AMMO_BOLTS:STONE:ALUMINUM]

make wild vermin
make a pit and throw them in to make silk anywhere
[REACTION:CAVE_SPIDERS]
[NAME:make 10 cave spiders]
[SMELTER]
[PRODUCT:100:10:VERMIN:NO_SUBTYPE:SPIDER_CAVE:NO_MATGLOSS]

im making more but if anyone could make my code about using bodies as coke please help thanks and CORPSEPIECE is well pieces of creatures
« Last Edit: December 19, 2009, 10:27:45 pm by Hugo_The_Dwarf »
Logged

sunshaker

  • Bay Watcher
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #1 on: December 20, 2009, 02:12:26 am »

[REACTION:ANTHRACITE_COAL_TO_COKE]
   [NAME:make coke from anthracite coal]
   [SMELTER]
   [REAGENT:1:STONE:NO_SUBTYPE:STONE:COAL_ANTHRACITE]
   [PRODUCT:100:5:BAR:NO_SUBTYPE:COAL:COKE]
   [FUEL]

[MATGLOSS_STONE:COAL_ANTHRACITE]
   [NAME:anthracite coal][COLOR:0:7:1][TILE:15]
   [ENVIRONMENT:METAMORPHIC:VEIN:100]
   [ITEM_SYMBOL:15]
   [SPEC_HEAT:409]
   [IGNITE_POINT:11440]
   [MELTING_POINT:NONE]
   [BOILING_POINT:16708]
   [SOLID_DENSITY:1446]

[REACTION:THREAD_ASH_MAKING]
   [NAME:make thread ash (3 units)]
   [SMELTER]
   [REAGENT:3:THREAD:NO_SUBTYPE:PLANT:NO_MATGLOSS]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]

[REACTION:THREAD_CHARCOAL_MAKING]
   [NAME:make thread charcoal (3 units)]
   [SMELTER]
   [REAGENT:3:THREAD:NO_SUBTYPE:PLANT:NO_MATGLOSS]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:CHARCOAL]

[REACTION:OBSIDIAN_BOLTS]
   [NAME:make obsidian bolts]
   [SMELTER]
   [REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
   [REAGENT:1:WOOD:NONE:WOOD:NO_MATGLOSS]
   [PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS:STONE:OBSIDIAN]

[REACTION:CAST_IRON_ANVIL]
   [NAME:cast iron anvil]
   [SMELTER]
   [REAGENT:3:BAR:NO_SUBTYPE:METAL:IRON]
   [PRODUCT:100:1:ANVIL:NO_SUBTYPE:METAL:IRON]
   [FUEL]

[REACTION:MECHANISM_WOOD]
   [NAME:make wood mechanisms]
   [SMELTER]
   [REAGENT:2:WOOD:NONE:WOOD:NO_MATGLOSS]
   [PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:WOOD:OAK]

[REACTION:MAKE_POTASH_FROM_SALTPETER]
   [NAME:saltpeter to potash]
   [SMELTER]
   [REAGENT:1:STONE:NO_SUBTYPE:STONE:SALTPETER]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:POTASH:NO_MATGLOSS]

[REACTION:UNICORN_HORN_SPEAR]
   [NAME:make spear out of unicorn horn]
   [SMELTER]
   [REAGENT:1:SKULL:NO_SUBTYPE:UNICORN:STANDARD]
   [PRODUCT:100:1:WEAPON:SPEAR:BONE:UNICORN]
Since [HORN] has not been implemented I had to use the [SKULL] and [BONE], damage is only 50% of steel, but still cool none the less.

[REACTION:GLASS_VIALS_CLEAR]
   [name:make vials from obsidian]
   [SMELTER]
   [REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
   [REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
   [PRODUCT:100:3:FLASK:NO_SUBTYPE:GLASS_CLEAR:NO_MATGLOSS]

[REACTION:LEAD_INTO_GOLD]
   [NAME: turn lead into gold]
   [SMELTER]
   [REAGENT:2:BAR:NO_SUBTYPE:LEAD:NO_MATGLOSS]
   [REAGENT:1:BONES:NO_SUBTYPE:BONE:ELF]
   [REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
   [REAGENT:1:SKULL:NO_SUBTYPE:GOBLIN:STANDARD]
   [REAGENT:1:PLANT:NONE:BERRY_SUN:NONE]
   [REAGENT:1:STONE:NO_SUBTYPE:STONE:BRIMSTONE]
   [REAGENT:1:BAR:NO_SUBTYPE:MERCURY:NO_MATGLOSS]
   [REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
   [PRODUCT:75:1:BAR:NO_SUBTYPE:LEAD:NO_MATGLOSS]
   [PRODUCT:75:1:BAR:NO_SUBTYPE:GOLD:NO_MATGLOSS]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
   [FUEL]
Ok so I was being a bit silly with this one, I was going to do a similar reaction to create adamantine from iron but never got around to it.

---

The following are not mine but so cool I stole them (though I may have modified them slightly to fit my own views on things).

[MATGLOSS_METAL:NERF]
   [NAME:nerf][ADJ:nerf][COLOR:0:7:1]
   [VALUE:5]
   [SPEC_HEAT:450]
   [MELTING_POINT:12768]
   [BOILING_POINT:15150]
   [WEAPON][WEAPON_RANGED][AMMO]
   [DAMAGE_PERC:0]
   [BLOCK_PERC:100]
   [SOLID_DENSITY:7850]
   [DEEP]
Yup weapons that do no damage to prevent lethal sparing accidents (though I suppose crits are still possible).

[REACTION:NERF_MAKING]
   [NAME:make nerf material]
   [SMELTER]
   [REAGENT:1:CLOTH:NO_SUBTYPE:PLANT:NO_MATGLOSS]
   [REAGENT:1:WOOD:NONE:WOOD:NO_MATGLOSS]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:NERF]

[MATGLOSS_PLANT:TOWER_CAP]
   [TILE:5][COLOR:2:0:0]
   [NAME:tower-cap][NAME_PLURAL:tower-caps]
   [GROWDUR:4000][VALUE:2]
   [SEEDNAME:tower-cap spawn][SEED:4:0:1]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [FREQUENCY:100]
   [CLUSTERSIZE:1]
   [PREFSTRING:great size]
   [WET][DRY][BIOME:SUBTERRANEAN_WATER]

[REACTION:PROCESS_WOOD_GIANT_SHROOM]
   [NAME:process tower-caps into logs]
   [SMELTER]
   [REAGENT:1:PLANT:NONE:TOWER_CAP:NONE]
   [PRODUCT:100:1:WOOD:NONE:WOOD:GIANT_SHROOM]
   [PRODUCT:100:2:SEEDS:NONE:TOWER_CAP:NONE]
« Last Edit: December 20, 2009, 12:15:54 pm by sunshaker »
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #2 on: December 20, 2009, 11:31:18 am »

[REACTION:CRYSTAL_ROCK_MAKING]-----[NAME:refine quartzite into crystal rock][SMELTER]
[REAGENT:3:STONE:NO_SUBTYPE:STONE:QUARTZITE]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:STONE:CRYSTAL_ROCK]
[FUEL]

[REACTION:CRYSTAL_ROCK_MAKING2]-----[NAME:refine obsidian into crystal rock][SMELTER]
[REAGENT:3:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:STONE:CRYSTAL_ROCK]
[FUEL]

[REACTION:CRYSTAL_GLASS_MAKING]-----[NAME:turn obsidian into clear glass blocks][SMELTER]
[REAGENT:2:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:GLASS_CLEAR:NO_MATGLOSS]
[PRODUCT:1:1:ROUGH:NO_SUBTYPE:STONE:USE_RACEGLOSS]
[FUEL]

[REACTION:QUARTZITE_GLASS_MAKING]-----[NAME:make crystal glass blocks out of quartzite][SMELTER]
[REAGENT:3:STONE:NO_SUBTYPE:STONE:QUARTZITE]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[PRODUCT:2:1:ROUGH:NO_SUBTYPE:STONE:USE_RACEGLOSS]
[FUEL]

[REACTION:POTASH_MAKING_SYLV]-----[NAME:turn sylvite into potash][SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SYLVITE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:POTASH:NO_MATGLOSS]

[REACTION:POTASH_MAKING_SALT]-----[NAME:make potash out of saltpeter][SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SALTPETER]
[PRODUCT:100:5:BAR:NO_SUBTYPE:POTASH:NO_MATGLOSS]

[REACTION:CALCITE_MAKING]-----[NAME:burn bones to calcite][SMELTER]
[REAGENT:2:BONES:NO_SUBTYPE:BONES:NO_MATGLOSS]
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:CALCITE]
[FUEL]

[REACTION:CALCITE_MAKING_STONE]-----[NAME:burn gypsum to calcite][SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:GYPSUM]
[PRODUCT:100:2:STONE:NO_SUBTYPE:STONE:CALCITE]
[FUEL]

[REACTION:ADAMANTINE_CROP_TO_ADAMANTINE]-----[NAME:anneal adamantineen dough into adamantine wafer][SMELTER]
[REAGENT:1:PLANT:NO_SUBTYPE:MINERAL_CROP_ADAMANTINE:NO_MATGLOSS]
[PRODUCT:20:1:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[PRODUCT:40:1:SEEDS:NO_SUBTYPE:MINERAL_CROP_ADAMANTINE:NO_MATGLOSS]
[PRODUCT:30:2:SEEDS:NO_SUBTYPE:MINERAL_CROP_ADAMANTINE:NO_MATGLOSS]
[PRODUCT:20:3:SEEDS:NO_SUBTYPE:MINERAL_CROP_ADAMANTINE:NO_MATGLOSS]
[PRODUCT:10:4:SEEDS:NO_SUBTYPE:MINERAL_CROP_ADAMANTINE:NO_MATGLOSS]

[REACTION:MOOD911]-----[NAME:DONT!USE emergency production of shell and silk][SMELTER]
[PRODUCT:100:1:THREAD:NO_SUBTYPE:SILK:SPIDER_CAVE_GIANT]
[PRODUCT:100:1:SHELL:NO_SUBTYPE:LOBSTER_CAVE:NO_MATGLOSS]
Logged
Finis sanctificat media.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: New Reactions Please submit your cool reactions
« Reply #3 on: December 27, 2009, 02:54:01 pm »

These are some really cool reactions, its been a long time but these are usefull. Some of these I'll use, the others I have already done before hand, I'll post more as I get around to it, right now im trying to make a blood thursty desert creature that spawns by the hundreds to steal food, guzzle beer, and whatever else they can get their hands on. I got them to steal and spawn by hundreds but they are cowards even tho I put the [NOFEAR] tag... How can I make them vicous?
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #4 on: December 27, 2009, 04:03:55 pm »

These are some really cool reactions, its been a long time but these are usefull. Some of these I'll use, the others I have already done before hand, I'll post more as I get around to it, right now im trying to make a blood thursty desert creature that spawns by the hundreds to steal food, guzzle beer, and whatever else they can get their hands on. I got them to steal and spawn by hundreds but they are cowards even tho I put the [NOFEAR] tag... How can I make them vicous?

Try [likes_fighting].
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #5 on: December 27, 2009, 04:13:57 pm »

These are some really cool reactions, its been a long time but these are usefull. Some of these I'll use, the others I have already done before hand, I'll post more as I get around to it, right now im trying to make a blood thursty desert creature that spawns by the hundreds to steal food, guzzle beer, and whatever else they can get their hands on. I got them to steal and spawn by hundreds but they are cowards even tho I put the [NOFEAR] tag... How can I make them vicous?

Try [likes_fighting].

It won't give them SEARCH&DESTROY function or something, but they will get a positive thought from fighting (civ' races) and propably more than willing to fight back when engaged.

Or my knowledge is outdated on the topic.

BTW, Grax, you won't mind if I grab your cool smelter reactions about potash&calcite? Maybe even toss them into Avernum Mod...
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Particleman

  • Bay Watcher
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #6 on: December 27, 2009, 06:59:48 pm »

[REACTION:FREE_SHELLS]
[NAME:stone to shell]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:1:SHELL:NO_SUBTYPE:SHELL:TURTLE]

It sort of works, but not really. It produces a "shell," which can be made into crafts and armor and stuff, but it has no value. Can anyone tell me what's wrong with it?
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #7 on: December 27, 2009, 07:03:33 pm »

Change second 'SHELL' to 'LOBSTER_CAVE'

EDIT: Aaaand 'TURTLE' to 'NO_MATGLOSS'
« Last Edit: December 27, 2009, 07:08:36 pm by Haspen »
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Particleman

  • Bay Watcher
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #8 on: December 27, 2009, 07:49:22 pm »

Change second 'SHELL' to 'LOBSTER_CAVE'

EDIT: Aaaand 'TURTLE' to 'NO_MATGLOSS'
Oh. Duh. Don't know why I didn't realize that. Thanks.
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #9 on: December 27, 2009, 11:46:15 pm »

BTW, Grax, you won't mind if I grab your cool smelter reactions about potash&calcite? Maybe even toss them into Avernum Mod...
Use at your own wish. ;-)
Logged
Finis sanctificat media.

wagawaga

  • Bay Watcher
  • He is utterly unaware of his own intentions.
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #10 on: December 28, 2009, 05:26:14 pm »

I'm trying to mod in a plant named "salt bulb", which can be milled into salt.
I also want to mod a reaction to turn rock salt into that plant.

So, I made a matgloss file like this
Spoiler (click to show/hide)

and a reaction file like this:
Spoiler (click to show/hide)

But if I go under z->stones, rock salt only has Dig Deeper reactions (titanium and the hidden all-economic).

What did I do wrong?

EDIT:Also, someone who understands reactions good should edit the wiki article, I only understood that there are 4 text strings to put in each reagent/product, but I had no clue on what to put in.

I surrended because I often ended up having results like "bars" instead of copper bars, "shell" instead of turtle shell, and I had no clue why.
« Last Edit: December 28, 2009, 05:32:10 pm by wagawaga »
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #11 on: December 28, 2009, 05:41:57 pm »

[OBJECT:REACTION]

[REACTION:ROCK_SALT_TO_BULBS]
[NAME:extract salt bulbs]
[SMELTER]
[REAGENT:10:STONE:NO_SUBTYPE:STONE:ROCK_SALT]
[PRODUCT:100:1:PLANT_NO_SUBTYPE_SALT_PLANT:NO_MATGLOSS]

But if I go under z->stones, rock salt only has Dig Deeper reactions (titanium and the hidden all-economic).

What did I do wrong?
[PRODUCT:100:1:PLANT:NO_SUBTYPE:SALT_PLANT:NO_MATGLOSS]

Also, i don't remember, maybe we can't make plants at all.
Logged
Finis sanctificat media.

wagawaga

  • Bay Watcher
  • He is utterly unaware of his own intentions.
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #12 on: December 28, 2009, 05:44:22 pm »

sry, in my .txt i had ":" instead of "_", i were copying it from one pc to another, and mistyped. The stange faxt is that even if I delete the product line, the game thinks the reaction does not exist
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #13 on: December 28, 2009, 05:53:49 pm »

Did you regen the world after making a reaction? ;-)

Don't know why it don't work. Maybe the problem is in impossibility of plant making process.
Logged
Finis sanctificat media.

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: New Reactions Please submit your cool reactions
« Reply #14 on: December 28, 2009, 08:31:40 pm »

No, you can make plants just fine.
[PRODUCT:100:1:PLANT:NONE:SALT_PLANT:NONE]
You cannot make skulls (as far as I know), or anything that requires a container.

Not generating a new world when creating new reactions is the most common cause of non-existent (ingame) reactions.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries
Pages: [1] 2 3 4