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Poll

Alright. You guys voted.

Built after attacks.
- 3 (25%)
Remain the same.
- 9 (75%)

Total Members Voted: 12


Pages: 1 ... 3 4 [5] 6 7

Author Topic: WarGames: Turn 1 Completed  (Read 7037 times)

Archangel

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Re: WarGames: Turn 1 Completed
« Reply #60 on: December 21, 2009, 03:20:46 am »

But his democracy is a threat to my iron-handed dictatorship! My attack is totally reasonable!
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Jetsquirrel

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Re: WarGames: Turn 1 Completed
« Reply #61 on: December 21, 2009, 03:22:25 am »

Spoiler (click to show/hide)

Little

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Re: WarGames: Turn 1 Completed
« Reply #62 on: December 21, 2009, 03:51:06 am »

Spoiler: My Turn (click to show/hide)
« Last Edit: December 21, 2009, 04:01:49 am by Little »
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

Neruz

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Re: WarGames: Turn 1 Completed
« Reply #63 on: December 21, 2009, 03:59:32 am »

Can we use infrastructure on the same turn that we build the factories in question?

EagleV

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Re: WarGames: Turn 1 Completed
« Reply #64 on: December 21, 2009, 04:04:34 am »

Spoiler (click to show/hide)
« Last Edit: December 21, 2009, 04:54:01 am by EagleV »
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Pillow_Killer

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Re: WarGames: Turn 1 Completed
« Reply #65 on: December 21, 2009, 04:29:29 am »

Spoiler (click to show/hide)
« Last Edit: December 21, 2009, 05:03:24 am by Pillow_Killer »
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Archangel

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Re: WarGames: Turn 1 Completed
« Reply #66 on: December 21, 2009, 04:35:15 am »

Spoiler (click to show/hide)
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Sean Mirrsen

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Re: WarGames: Turn 1 Completed
« Reply #67 on: December 21, 2009, 04:41:09 am »

Spoiler (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

WorkerDrone

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Re: WarGames: Turn 1 Completed
« Reply #68 on: December 21, 2009, 04:45:14 am »

Can we use infrastructure on the same turn that we build the factories in question?

I knew you would ask this, should have just mentioned it. Whatever, no, you can't.
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Neruz

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Re: WarGames: Turn 1 Completed
« Reply #69 on: December 21, 2009, 04:46:11 am »

Spoiler (click to show/hide)

WorkerDrone

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Re: WarGames: Turn 1 Completed
« Reply #70 on: December 21, 2009, 04:46:41 am »

Spoiler (click to show/hide)

Whoa, who are you attacking? You can't prepare a launch point without a target. All WMDs fire on the turn they are prepared. You can't keep a launch in reserve.
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Archangel

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Re: WarGames: Turn 1 Completed
« Reply #71 on: December 21, 2009, 04:48:27 am »

« Last Edit: December 21, 2009, 04:56:16 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Sean Mirrsen

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Re: WarGames: Turn 1 Completed
« Reply #72 on: December 21, 2009, 04:50:46 am »

This is a drawback to having the actions posted instead of PM'ed.
You can't stop the players from reading each others' posts. For example, I could at this point also change plans and call off the attack, opting for another city instead. The end result is a stalemate. See how broken this is?

Can we at least accept a "first orders only" directive and only allow order edits if they were made before anyone else posted theirs?

Edit2: As a compromiss(sp?), we can have attacks declared in posts, but targets of attacks declared in PMs.
« Last Edit: December 21, 2009, 04:58:22 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Archangel

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Re: WarGames: Turn 1 Completed
« Reply #73 on: December 21, 2009, 04:54:58 am »

Do we have to include you in our PMs, Worker?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

WorkerDrone

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Re: WarGames: Turn 1 Completed
« Reply #74 on: December 21, 2009, 04:57:23 am »

Oi.

Alright, the only reason I didn't want to do this by PM was because I would have a FLOOD of messages in my inbox every hour on the hour.

But yes, I totally agree with Sean on this one, PMing is the only way for tactical decisions to matter for people without allies and overwhelming force.

From this point forward, all actions will be handled by Personal messaging me, WorkerDrone.

ANOTHER NOTICE:

If you want more colorful flavor text to go with each Turn, including me in your Subterfuge PMs would be wise.

AND KEEP USING YOUR COLORS FOR ACTIONS DAMN IT.

WAIT WAIT WAIT.

Can we at least accept a "first orders only" directive and only allow order edits if they were made before anyone else posted theirs?

Edit2: As a compromiss(sp?), we can have attacks declared in posts, but targets of attacks declared in PMs.

THIS.

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