It's called 'Lateral Thinking', getting a result which is near impossible to figure out normally, but once revealed is ovbious.
One of the best examples of Lateral Thinking i can think of is an old adventure game who's name i cannot remember atm, you find a statue holding a bow pointed over the head of another statue of a child. The solution is to take a misshapen pear (which looks like an apple), paint it red and then put it on the child statue's head so the statue with the bow can shoot it off.
You'd never work that out normally, but once it's explained to you the answer is pretty ovbious.
The problem arised when the devs threw lateral thinking completely out the window and went with dream logic. Dream logic in games is fine if you make it clear that is what you are doing; the game then becomes a game about trying to work out what the developer was thinking, to work out the rules that operate within the game world. If done well, you get a tricky but fun result.
If done poorly, you get
this.
(Long story short, the solution to that puzzle starts out by making a mustashe out of cat hair caught on masking tape to disguise yourself as a man who does not have a mustashe. And you stick the cat-hair mustashe on with maple syrup.)
The problem with good lateral thinking and proper dream logic is that both are really
really hard, if you cannot think laterally normally then you'll never be able to write an entire game requiring it, and proper dream logic requires huge amounts of paperwork. It's much easier to just stupid the whole thing up and end up with an unplayable mess.