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Author Topic: Let's Play: Wizardry 1 - Old School dungeon stomp!  (Read 9925 times)

Mephansteras

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Let's Play: Wizardry 1 - Old School dungeon stomp!
« on: December 17, 2009, 02:01:29 pm »

I recently dug out my old collector's edition of the Wizardry games and have been enjoying some truly old school gaming. It then occurred to me that it might be fun to try a let's play of it.

For those that are unfamiliar with the game, this site has good basic information on it.

Basically, we're going to have 6 characters go down into the dungeon, slay monsters, level up, get loot, and eventually try to kill off the evil Wizard Werdna.

This is going to be tough. Characters will die, and it may or may not be possible to bring them back (raise dead spells sometimes fail). It will also take a while, but I'll try to run this party through to either victory or total defeat in a halfway reasonable amount of time.

NOTE: Looks like we'll be doing an Evil party, so all characters will have to be Neutral or Evil. Priests and Bishops must be Evil.
Class options are Fighter, Priest, Thief, Mage, Bishop (Mage/Priest hybrid, can identify items), Samurai (Neutral Fighter/Mage hybrid), Ninja (Evil super-killer, will take a long time with lucky leveling to try to get stats for)

Character List:
  • Urist - Neutral Dwarf Samurai
  • Akigagak - Neutral Hobbit Thief
  • Frederick IX - Evil Human Priest
  • Goron - Evil Human Priest
  • zchris13 - Neutral Human Fighter
  • Moltar - Evil Gnome Mage

Replacement Queue:
  • Karla - Evil female elven priest
  • Angel, neutral Human Samurai
  • Samuel 34 - Evil Human Fighter going for Ninja

The Graveyard
  • Spartan - Evil Human Fighter (trying for Ninja)


The first three characters will all be melee fighters. The ones in the back can only cast spells or use items (potions, scrolls, etc), so their isn't much point in having more then three Fighter types. We can also have Thieves or Priests in the front line, although they won't do as well.


General game rules that I'm playing under:
1) No Cheats. This includes making a lot of throwaway characters for gold and farming Murphy's ghosts for xp and loot.
2) No character under level 4 will be resurrected. It's just not worth the money.
3) In the case of permanent death, the next character in the queue will be added in. If there are not enough characters for the open slots, I'll add in 'Filler' characters until someone adds their name to the list.
4) I will re-roll stats on a character until I get at least 16 points. If I get more, great, but I'm not going to spend days rolling for a party with 20+ stat bonuses. It's not worth it.
« Last Edit: December 21, 2009, 12:22:03 am by Mephansteras »
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Akigagak

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #1 on: December 17, 2009, 02:04:09 pm »

In, fighter. That's all the info you really need, right?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Mephansteras

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #2 on: December 17, 2009, 02:09:36 pm »

I will also need Name, Race, and Alignment. (Good, Neutral, or Evil)

Oh, and I'm claiming a Dwarven Fighter or Samurai for myself. Named Urist.

If you want a character to go for Samurai (Good or Neutral), Lord (Good only) or Ninja (Evil only) let me know.

Oh, and we have to decide if we want a Good party or an Evil Party. Good parties can get Lords (Fighter/priest combo class) and do NOT fight non-hostile groups of enemies. Evil parties can get Ninjas (Super-killer thieves) and DO fight non-hostile groups of enemies. We can't have a pure neutral group unless we go without a priest, and that just seems like a bad idea.

Oh, and I strongly suggest that we have a Thief in the party. Chests are usually trapped, and that's where we'll get most of our loot from.
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Akigagak

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #3 on: December 17, 2009, 02:12:08 pm »

Akigagak, Thief, neutral.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Spartan 117

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #4 on: December 17, 2009, 03:59:56 pm »

Spartan, human evil fighter, later ninja.
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Nirur Torir

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #5 on: December 17, 2009, 04:07:49 pm »

Frederick IX, evil human priest.

Trust in my cure spells. Ha ha ha.
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Goron

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #6 on: December 17, 2009, 04:11:07 pm »

Pick me pick me!

Name: Goron
Race: Fast, I can do the 40 in -ooooooooh, that Race: Human
Alignment: Heterose-oh... again, the other alignment: Good
Class: Lord (bet you thought I was gonna throw a pun in eh?)

EDIT: Seeing that others seem to be picking some pretty evil folk, I can go evil, Priest instead.
« Last Edit: December 17, 2009, 04:12:45 pm by Goron »
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Mephansteras

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #7 on: December 17, 2009, 04:11:36 pm »

Akigagak, Thief, neutral.

@Akigagak, do you care what Race you are?

@Goron: Sadly, we can't have both Good and Evil characters in the party. So you'll have to choose a different alignment and class.
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Goron

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #8 on: December 17, 2009, 04:13:49 pm »

@Goron: Sadly, we can't have both Good and Evil characters in the party. So you'll have to choose a different alignment and class.
No problem, I think I threw in my edit right as you were typing your post up.
See my old post, or just keep reading this one

I can go evil priest instead of good lord

Akigagak

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #9 on: December 17, 2009, 04:29:06 pm »

Akigagak, Thief, neutral.

@Akigagak, do you care what Race you are?

No. Just go for the race that make the best thief.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

zchris13

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #10 on: December 17, 2009, 04:32:10 pm »

You say you need another fighter!

What sort of races can we choose?
« Last Edit: December 17, 2009, 04:33:57 pm by zchris13 »
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Mephansteras

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #11 on: December 17, 2009, 04:39:12 pm »

@Akigagak: Ok, Hobbit it is.

@zchris13: Human, Dwarf, Elf, Gnome, Hobbit. Pretty much standard fantasy stereotypes, except that Gnomes actually make better Priests then they do Mages.
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zchris13

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #12 on: December 17, 2009, 04:42:21 pm »

So for a fighter I take either Human or Dwarf?
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MagmaDeath

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #13 on: December 17, 2009, 04:42:53 pm »

Moltar, Evil Gnome Mage.
When and if a slot opens, As Zchris was here first.
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zchris13

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Re: Let's Play: Wizardry 1 - Old School dungeon stomp!
« Reply #14 on: December 17, 2009, 04:44:16 pm »

Your sig is so wrong I can't even begin.
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