I feel bad that I kind of dominated my magic system thread with my own stuff, especially since people were posting their own magic system on there, so I thought a new one might be appropriate so as to start again with a new idea I had.
So you all might know I spend a fair deal of my free time pacing and thinking of imagined things to entertain me, and this is one of them. I've always like the idea of crazy/openly malevolent greek-style gods, so I thought of this as a videogame idea (I play imagined videogames in my head, is that bad?) which was meant to parody cliche'd RPG's in general. I was mostly inspired by Grandia III, which is very cliche'd in many ways.
(I can't use colons, since that particular key on this keyboard is broken)
For one, it's something of a medieval setting with very little technology. There are gods, and they're physical gods that actually live among the populace. How it's presented though is that their presence is more of a mundane reality than a fantastic occurrance, so people live around them without too much hassle. The gods themselves though range from indifferent to openly spiteful of all of humanity, and will wreak disproportionate amounts of punishment on anyone that annoys them even slightly, so it is custom to only talk directly to a god if you're a chosen one (explained later), if they talk to you first, or if you're truly desperate for divine intervention.
The gods themselves, while the parents of all of humanity, think very little of them. Since they can't harm eachother though, they use humanity as a vast set of playthings in order to play godly games, and will often use their knowledge and power to incite wars, rebellions, and the like just to see what will happen, as that's more interesting than harming humanity directly. In this way, they play a game every, let's say, 200 years where they each choose a mortal, and make him a "chosen one" or somebody with special magical powers that are similar to that god's specialty. However, one of the god's just so happens to be much, MUCH more powerful than the rest, and so it has become custom between them for all the other god's to band their chosen one's together in order to defeat him first, and then turn them on eachother. This is the premise of the game.
There is destiny in my fantasy world, but this only applies to the chosen ones. Mundane people don't have destinies and can live however they want. Destiny isn't an invisibe guiding hand, like how it's usually portrayed, but instead it's an incredibly strong instinct that drives and compels them to do the god's bidding.
I'm running low on time right now, but to make things more interesting, these wouldn't be cliche'd "elemental" gods, but instead they would be gods of weird things. Kind of like in that one forum game I had.