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Author Topic: ASCII RTD Turn ?: I'm not bothering with turns anymore  (Read 8184 times)

RandomNumberGenerator

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Re: ASCII RTD Turn 1: Where the hell are we?
« Reply #15 on: December 18, 2009, 01:54:25 pm »

What's the 'i', a torch? If so, I'll grab it and explore the cavern.
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dragnar

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Re: ASCII RTD Turn 2: A Spooky Cavern
« Reply #16 on: December 18, 2009, 02:55:45 pm »

Ow, I fix myself up.
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Relm

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Re: ASCII RTD Turn 2: A Spooky Cavern
« Reply #17 on: December 18, 2009, 04:03:37 pm »

I try to summon a loyal wolf again. =(
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Omegastick

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #18 on: December 19, 2009, 09:00:28 am »



Jet(5): (I assume you mean with your stealth blanket, because you can walk when you're sneaky anyway) You are struck with a sudden epifany, you can now walk when invisible.

RNG(5): You grab the torch and run through the cavern, with everyone else following behind you. On your way past the bend you notice a rabid dog staring at you out of the abyss.

Dragnar(1): You try and patch your self up but accidentaly pull your own foot off. You get a permant -2 to movement.

Relm(2): No matter how hard you try you stay in hysterics at Dragnars terrible luck.

OK, here's how combat works:
Step 1: pick a target to attack
Step 2(A): attacking roll is made (1. miss, hitting yourself. 2. miss. 3. scrape enemy. 4. solid hit. 5. chop body part off / massive damage. 6. chop body part off / massive damage and hitt yourself)
Step 3(D): defenders roll is made (1. +1 to A 2. N/A. 3. N/A 4. -1 to A. 5. -2 to A. 6. N/A)
Step 4: Damage done

Modifiers include: dual weapons(2 attacks), shield(+shield quality to D), fists(-2 to A and D)
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Jetsquirrel

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #19 on: December 19, 2009, 10:05:48 am »

Walk to that dog and put my Jack in a Box to scare it away,whiel invisible

Relm

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #20 on: December 19, 2009, 10:53:47 am »

What spells do I have?

I try to summon a loyal wolf again.  :-\
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RandomNumberGenerator

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #21 on: December 19, 2009, 12:20:40 pm »

Smash the dog with a pillar of earth.
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dragnar

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #22 on: December 19, 2009, 01:29:54 pm »

teleport behind the "d" and backstab it.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Omegastick

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Re: ASCII RTD Turn 4: Cultists!
« Reply #23 on: December 19, 2009, 04:55:31 pm »



Jetsquirrel(1): You trip over and as you sail towards the floor you drop your cloak and it falls into a crevice. You lose your cloak and are prone.

Relm(6): (You have whatever spells you want, but it helps to learn a spell first simply for roleplayings sake) You finally stop laughing and summon Ystrar, however he runs off into the darkness.

RNG(2): Put simply, you miss.

Dragnar(5): (You were never invisible, just camoflauged(Sorry for that, it was a mistake on my part, fixed now)) Attacking roll (4) Defenders roll (2). You teleport behind the rabid dog and stab him in the back with a sharp rock that was on the floor. The dog falls over, dead and bloodied.

I'll control Ystrar, but you can tell me to do whatever you want every turn (aimed at Relm) and I'll roll a dice, on anything but a roll of 1 I'll do what you say.

Ystrar(N/A): Ystrar runs forward into a room full of smoothed stone, three cultists stare at him with a smirk on their face as they chant a strange verse.

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dragnar

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #24 on: December 19, 2009, 05:46:12 pm »

continue my teleporting-backstabbing-frenzy.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: ASCII RTD Turn 3: Dragnar's Got No Foot!
« Reply #25 on: December 19, 2009, 05:55:30 pm »

Manipulate the torchflame to engulf the cultists in an inferno.
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Relm

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Re: ASCII RTD Turn 4: Cultists!
« Reply #26 on: December 19, 2009, 07:25:23 pm »

I run into the room just far enough to not block the entrance, and cast a fireball at the cultist at the south end of the room.
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Jetsquirrel

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Re: ASCII RTD Turn 4: Cultists!
« Reply #27 on: December 20, 2009, 07:55:14 am »

Summon 2 daggers and become invisible again

Omegastick

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Re: ASCII RTD Turn 5: The Pain!
« Reply #28 on: December 21, 2009, 05:20:57 am »



Dragnar(5): You teleport behind another cultist and (3) (2) give him a rather nasty cut on the arm.

RNG(2+1): You manipulate the torch, as it curves and twists upwards it becomes a raging inferno. However it goes out, mearly burning a cultist.

Relm(3): You run into the room and you cultivate a fireball in your hands. the fireball lurches forward and out of your grasp and straight towards a frightened cultist. In his fear the cultist ducks under your fireball, burning some flesh.

Jetsquirrel(4): You summon two daggers through a cloud of smoke and desperatly try to reach your cloak. You grab the cloak, tearing it a bit and get two daggers.(moving while invisible lost, two daggers gained)

Ystrar(3): Ystrar runs toward the northernmost cultist and (2+1) (4) misses him.

Cultist 1(1): The cultist tries to run towards Ystrar but falls over.

Cultist 2(6): The cultist reveals a dagger from his robe and charges towards Relm, cutting himself with the dagger as he goes.

Cultist 3(4): The cultist attacks Relm and (6-1+1) (1) rips off Relms left arm with sheer brute force while going into a frenzy.(+1 to combat rolls, -1 to everything else)(Relm gets -2 to everything next turn and -1 from then on)
« Last Edit: December 21, 2009, 06:59:13 am by Omegastick »
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Relm

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Re: ASCII RTD Turn 5: The Pain!
« Reply #29 on: December 21, 2009, 10:24:35 am »

I try to heal my self.  :(
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