Gretchen
Female Gnome Wizard
Level 1
Unaligned
Representing RAM
Strength 11 (+0)
Constitution 12 (+1)
Dexterity 14 (+2)
Intelligence 18 (+4)
Wisdom 13 (+1)
Charisma 12 (+1)
Height: 3' 7"
Weight: 65 lb
Skin: Green
Eyes: Green
Hair: Green; Curly
Maximum Hit Points: 22
Bloodied: 11
Surge Value: 5
Surges / Day: 7 [includes constitution modifier]
Size: Medium
Speed: 5 squares
Vision: Low-light
Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +0 = + 0 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]
Armor Class: 14 = 10 + 4 [intelligence]
Fortitude Defense: 11 = 10 + 1 [constitution]
Reflex Defense: 14 = 10 + 4 [intelligence]
Will Defense: 13 = 10 + 2 [wizard] + 1 [wisdom]
Armor: None (street clothes)
Shield: None
Attacks:
Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4
Daggers (x2): +3 vs AC [0 strength attack] [+3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable
Thrown: +5 vs AC [+2 dexterity attack] [+3 proficient, damage 1d4+2 [dexterity bonus]
Ray of Frost +4i [base intelligence attack] vs fortitude
Scorching Burst +4i [base intelligence attack] vs reflex
Ray of Enfeeblement +4i [base intelligence attack] vs fortitude
Acid Arrow +4i [base intelligence attack] vs reflex
Sleep +4i [base intelligence attack] vs will
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
110 lb.
220 lb.
550 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
29 or less
29-57 lb.
58-86 lb.
86 lb.
173 lb.
431 lb.
Languages: Common; Elven;
Rituals Known:
Animal Messenger [Level 1]
Comprehend Language [Level 1]
Wizard's Curtain [Dragon 366] [Level 1]
Skills:
Acrobatics: +2 = 2 [dexterity]
Arcana: +11 = 4 [intelligence] + 2 [Gnome] + 5 [class training]
Athletics: +0 = 0 [strength]
Bluff: +1 = 1 [charisma]
Diplomacy: +1 = 1 [charisma]
Dungeoneering: +1 = 1 [wisdom]
Endurance: +1 = 1 [constitution]
Heal: +1 = 1 [wisdom]
History: +9 = 4 [intelligence] + 5 [class training]
Insight: +6 = 1 [wisdom] + 5 [class training]
Intimidate: +1 = 1 [charisma]
Nature: +6 = 1 [wisdom] + 5 [class training]
Perception: +1 = 1 [wisdom]
Religion: +4 = 4 [intelligence]
Stealth: +4 = 2 [dexterity] + 2 [Gnome]
Streetwise: +1 = 1 [charisma]
Thievery: +2 = 2 [dexterity]
Feats:
Arcane Familiar [AP]
At-Will:
Basic Melee Attack: By weapon, damage 1[W] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +0 [base strength attack] vs fortitude [standard action]
Grab: +0 [base strength attack] vs reflex [standard action]
Move grabbed target: +0 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +0 [athletics] vs fortitude [move action]
Ghost Sound [Wizard][standard action]
Light [Wizard][minor action]
Mage Hand [Wizard][minor action]
Prestidigitation [Wizard][standard action]
Ray of Frost [Level 1]
Scorching Burst [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight); switch familiar active/passive;
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Fade Away [Gnome][immediate reaction]
Extend an effect on an enemy to last to end of next turn rather than this turn]
Use Implement [free action]
Ray of Enfeeblement [Level 1]
Daily Powers:
Acid Arrow [Level 1]
Sleep [Level 1]
Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.
Gnome
* +2 Intelligence, +2 Charisma (already included)
* +2 Arcana, +2 Stealth
* Reactive Stealth (see Monster Manual)
* Fade Away (see Monster Manual)
Wizard
* This wizard chose the Wand of Accuracy mastery. Remember your once-per-encounter dexterity modifier bonus on an attack roll.
* Cantrips
* Ritual Casting [bonus feat, not listed above]
* Spellbook
Familiar: Spider
Speed 4 climb 4
Constant Benefits:
o +2 bonus to climb checks
o Enemies take =1 penalty to arcane powers that immobilize / slow
Active Benefits: Spider's web [minor action]
Gretchen's Equipment:
2 lb
2 lb
5 lb
3 lb
2 lb
1 lb
10 lb
10 lb
10 lb
2 lb
4 lb
3 lb
_____
54 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Ink vial
Ink pen
Lantern (bullseye)
Lantern oil (pints) x2
Paper sheets x1
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Rope (50', silk) x2
Sunrods x2
Waterskins x1
Spellbook x1
Wand
Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
More about Gretchen:
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