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Author Topic: D&D 4e Campaign: A Campaign of 4e D&D  (Read 32418 times)

Sean Mirrsen

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Re: D&D 4e Campaign, Early Discussion and Signups
« Reply #60 on: December 15, 2009, 10:10:37 am »

I suggest you use the Excel sheets instead. Google 'Top 5 4th Edition character generators', the playwrite page with that title has a link to it. Works like a charm, and auto-fills stuff however you like. And looks like a genuine charsheet to boot. The only problem is - I couldn't find any place to paste custom spreadsheets online, which is why I had to retype everything into myth-weavers. The neat statblock is just a side effect.
« Last Edit: December 15, 2009, 10:12:52 am by Sean Mirrsen »
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Cthulhu

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Re: D&D 4e Campaign, Early Discussion and Signups
« Reply #61 on: December 15, 2009, 10:34:15 am »

Eh, there's a lot of stuff to fill in.  Maybe I'll just finish the first adventure so we can do this soon.
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CJ1145

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #62 on: December 15, 2009, 10:44:22 am »

HAI GUIZ IM AT SKOOL RITE NOW LOLOLOLOL

But yeah, really looking forward to this. Sometimes I just come up with a character I really look forward to playing, and this is one of them.

I'm a bit curious, but if I manage to get followers, would a rebellion be remotely possible?
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Cthulhu

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #63 on: December 15, 2009, 10:48:06 am »

You'd need a lot of followers, but anything is possible.
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Sean Mirrsen

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #64 on: December 15, 2009, 10:50:27 am »

Here's the excel-sheet link, if you ever want to try it:
http://dnd4.com/dd-4th-edition-character-sheet

It clocks in at 8 megs, but has like a dozen rulebooks, feat descriptions, item lists, just about everything. Its only drawback is lack of text output. And the periodic value recalculations that can take a while sometimes.

Edit: I just tried to begin typing stuff up into myth-weavers (since Cthulhu dismissed the idea), and hit a snag on the very first player.

Cthulhu, will you impose any limits on the starting players? Like, sane limits? Because Jervous's Oargn Ulaine, 1st level half-elf wizard, has the stats of a frontline damage soaker. He seems to have been rolling for stats instead of using point buy...  are we allowed to do the same? Also, his inventory seems to be slightly over the presumed 100gp starting fund. Like, twofold. I don't mind as long as the other players have the same possibilities.
« Last Edit: December 15, 2009, 11:07:44 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Cthulhu

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #65 on: December 15, 2009, 11:17:56 am »

I noticed that, and was considering what to do about it.

What does everyone else think, and what does Jervous think?
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Akigagak

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #66 on: December 15, 2009, 12:16:39 pm »

Well, me and RAM used the same generator and Standard Array.

We should all agree on which we were going to use.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Sean Mirrsen

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #67 on: December 15, 2009, 12:40:24 pm »

I don't see RAM's character, btw.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Akigagak

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Re: D&D 4e Campaign, Early Discussion and Signups
« Reply #68 on: December 15, 2009, 12:43:30 pm »

Last page:

I haven't been able to get the character generator to work so I used the one here. I am sure I have made mistakes, please change anything that is inappropriate.

Spoiler (click to show/hide)
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Cthulhu

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #69 on: December 15, 2009, 01:01:22 pm »

I could've sworn I added RAM's sheet.

So then, first session Saturday?
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Sean Mirrsen

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #70 on: December 15, 2009, 01:13:50 pm »

Providing we fix Jervous's character, it's all good.

But do we have all bases covered? We got a wizard, a barbarian, a fighter, a warlord, another wizard, and a ranger. I think we're lacking something. Somthing important, like a cleric. And a rogue, though I think we have enough high-dexterity chars to handle thieving.

And put my "nice sexy stat block" up instead of that monstrocity, willya?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Cthulhu

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #71 on: December 15, 2009, 01:19:32 pm »

The warlord is more than capable of doing the same stuff as the cleric.

And yeah, I will.  I can't figure out how to get one for everyone, so I'm just going to use yours as a template for the others.  YOu'll still need to go to the real sheet for stuff, but it should contain all the basics.
« Last Edit: December 15, 2009, 01:48:18 pm by Cthulhu »
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Sean Mirrsen

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #72 on: December 15, 2009, 01:42:41 pm »

You type all the stuff in the charsheet into the myth-weavers sheet, and hit generate above a box in the center. Then copy the contents of the box, replace [OOC][/OOC] with quotes, and after a few minor touches it's done.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Cthulhu

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #73 on: December 15, 2009, 01:53:13 pm »

Alright, I see now.  I've got all day, and the quest is almost finished, I might as well do it for everyone.

I have an awesome idea for the Heroic-to-Paragon Transition that you will either love or hate.  You'll love it for awesome, or you'll hate it because you'll think I'm railroading.  I don't think it's railroading.
« Last Edit: December 15, 2009, 01:58:16 pm by Cthulhu »
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Sean Mirrsen

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Re: D&D 4e Campaign, First Session Probably Soon
« Reply #74 on: December 15, 2009, 02:24:30 pm »

Railshroding is the best kind of railroading.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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