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Author Topic: Fallout RPG?  (Read 11067 times)

LeoLeonardoIII

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Re: Fallout RPG?
« Reply #150 on: January 05, 2010, 06:58:29 pm »

It was fine until you insisted on hijacking it. Some people!
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Jervous

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Re: Fallout RPG?
« Reply #151 on: January 05, 2010, 06:59:34 pm »

YOU'RE GETTING SPAM FILLED!

*pours a bowl full of Spam down Phantom's throat*
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Phantom

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Re: Fallout RPG?
« Reply #152 on: January 05, 2010, 07:01:52 pm »

The nerve of some people...
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RAM

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Re: Fallout RPG?
« Reply #153 on: January 06, 2010, 01:35:01 am »

It was fine until the police showed up, where are you going to get police in the middle of the wasteland?
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Phantom

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Re: Fallout RPG?
« Reply #154 on: January 06, 2010, 01:36:08 am »

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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #155 on: January 06, 2010, 02:12:18 am »

Yeah they're still beating me AFAIK
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RAM

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Re: Fallout RPG?
« Reply #156 on: January 06, 2010, 02:52:29 am »

I continue Practicing my Authoritah by getting the police to stop what they are doing and start training to fight organised bandits.
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MrWiggles

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Re: Fallout RPG?
« Reply #157 on: January 06, 2010, 06:11:12 am »

I'll be running a fallout game on rpol.net using d20 modern soonish.

It'll have the zany, plain weird special encounters of old, along with incorporating a majority of the perks from the three games as bonus feats or talent trees. (Depends on the perk.)

With an emphasis on the odd dark humor, and resource mgm. (If the players find it fun, depends on where the games goes.)
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RAM

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Re: Fallout RPG?
« Reply #158 on: January 06, 2010, 07:52:57 am »

Sounds interesting!
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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #159 on: January 06, 2010, 11:37:19 am »

Nice, especially since Fallout's perk system was pretty much 3E's feats (not that one borrowed from the other, they're just very similar) it should be very easy to translate them.

Why not just use the SPECIAL system? It's pretty easy, you just need the numbers on range, light level, and equipment.
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MrWiggles

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Re: Fallout RPG?
« Reply #160 on: January 06, 2010, 04:13:56 pm »

Nice, especially since Fallout's perk system was pretty much 3E's feats (not that one borrowed from the other, they're just very similar) it should be very easy to translate them.

Why not just use the SPECIAL system? It's pretty easy, you just need the numbers on range, light level, and equipment.

Because the SPECIAL system, is a bastardized version of GURPS, if you're going to use a bastard system, may as well use the system proper.
 
I am not a big fan of roll under systems, as most of them are poo, and I don't like the feel they give in general. GURPS however, along with BESM 2e, are the only two systems that do it well.

The SPECIAL system, is a bit to light for my needs, requiring more work to get the characters I want, and more cheating to get the creatures I need. (This is in due to its lightness and my unfamiliarity with it.)

Its also a new system for me, and from my experience for forum games, it best to run systems you know pretty well, to help adjust for the inadequacies of the medium and limit their impact on game play.


Without relieving a lot about the plot the Enclave, or Super Mutants won't be the main antagonists. To keep in spirit with the game, I won't be dictating the moral compass  of the player group, because of this and the nature of the universe it'll have the 'Mature Flag', and a needed declaration of 18 hood to play.

It won't be taking place in either two parts of the country in the three previous games nor New Vegas. After just rereading The Postman, probably Utah area with probably some peeps and locals from it, with the fallout twist.

I also run one or two minigames, such as spot the pun, or spot the reference with the reward generally being an additional Action Point.
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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #161 on: January 11, 2010, 02:27:23 pm »

Quote from: RAM
I continue Practicing my Authoritah by getting the police to stop what they are doing and start training to fight organised bandits.

They train a lot and beat up some dummies that are shaped like bandits.

Phantom keeps being awesome.

We are running low on food and water.

LeoDog has failed to recover from the police beatings this turn.
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Phantom

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Re: Fallout RPG?
« Reply #162 on: January 11, 2010, 03:16:29 pm »

Phantom keeps being awesome.

*One of Ghosts Squad Members confronts Leo*
I would like to differ with this statement, as you know, he is dead. Luck, Secrecy, or any other confusing irritating shit doesn't matter, he got gunned down in a jungle on an island. In fact, we have his body in a morgue, along with my commander and some Terran Ghost.
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RAM

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Re: Fallout RPG?
« Reply #163 on: January 11, 2010, 05:29:21 pm »

*Asks the ghost why they were stupid enough to put them in a radioactive morgue.*
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Phantom

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Re: Fallout RPG?
« Reply #164 on: January 11, 2010, 05:32:07 pm »

*The squad member does a facepalm*
I know Phantom says not to talk to idiots but, first, I ain't a ghost, second, the morgue is an ordinary morgue. If you had brains you would know.

Fireteam Theta, Zulu, November, and Delta: Fire upon RAM.

Great, you pissed off the fireteams.
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