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Author Topic: Fallout RPG?  (Read 11078 times)

cowofdoom78963

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Re: Fallout RPG?
« Reply #30 on: December 13, 2009, 06:01:45 pm »

I just thought youi were REALLY BAD at those things.
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RAM

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Re: Fallout RPG?
« Reply #31 on: December 13, 2009, 06:14:29 pm »

They are dashes, not minuses, so high values are good.
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stolensteel

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Re: Fallout RPG?
« Reply #32 on: December 13, 2009, 09:26:30 pm »

They are actually the button that you would click to reduce a stat. If someone had stat points left over, then there would be a plus on the other side, but since we are submitting finished character sheets, there shouldn't be any leftover points.
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Archangel

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Re: Fallout RPG?
« Reply #33 on: December 14, 2009, 02:42:45 am »

Ah hell, I'll join this, despite not knowing anything really about Fallout.
Spoiler (click to show/hide)
I vote for a generic or an Australian vault.
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Luke_Prowler

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Re: Fallout RPG?
« Reply #34 on: December 14, 2009, 04:02:52 am »

Spoiler (click to show/hide)

Well, here's my stats. I vote generic vault.
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Keita

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Re: Fallout RPG?
« Reply #35 on: December 14, 2009, 08:32:55 am »

Were is this charcter generater? Google has failed me. Please?
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Eidalac

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Re: Fallout RPG?
« Reply #36 on: December 14, 2009, 08:58:30 am »

Hrm.

By my count i've got 8 character's, and even votes for Vault 0 and Vault Generic.

So, my thought is to start with 2 teams, one a bit more southernly, based on a vault-founded settlement that's been outside for at least 1-2 generations.  The other, northern, team will start at a newly opened Vault 0.

Sound doable?


The vault 0 situation will be that the vault has gone -too- well, and the population is becoming to large to keep supporting inside.  Despite not getting an all clear signal, the doors have been ordered open and a recon team readied to secure the area outside...

The southern vault, Vault 27, was overcrowded to being with, and the inhabitants were forced to open up to the surface a good 60 years ago.  The upper class still dwell in the vault itself, while the bulk of the population lives in a settlement that is too large and sprawling to defend itself from the raiders...



Metal Militia:
http://vault106.com/fallout-3-character-builder
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Keita

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Re: Fallout RPG?
« Reply #37 on: December 14, 2009, 09:33:27 am »

« Last Edit: December 14, 2009, 09:56:51 am by Metal Militia »
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Eidalac

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Re: Fallout RPG?
« Reply #38 on: December 14, 2009, 09:51:48 am »

Um... you spent no points and tagged no skills...
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Phantom

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Re: Fallout RPG?
« Reply #39 on: December 14, 2009, 09:52:30 am »

So do I get to be a Wastelander?
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Keita

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Re: Fallout RPG?
« Reply #40 on: December 14, 2009, 09:53:11 am »

Um... you spent no points and tagged no skills...

Wait what, I uploaded wrong pic.

EPIN PHAIL

Erm, each time I upload it to photobucket, it screws up the image @_@

How the hell does it do that?

Also anyone got any other free picture hosting websites?


After I posted that, it behaved it self =P

Spoiler (click to show/hide)
« Last Edit: December 14, 2009, 10:01:12 am by Metal Militia »
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Haika

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Re: Fallout RPG?
« Reply #41 on: December 14, 2009, 02:05:08 pm »

Blargh, that's the 2nd person taking medicine after me. XD Not that I really mind, but how many medics do we need, honestly.

As to the two vault system, sounds good to me. Whatever works and keeps people playing.
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stolensteel

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Re: Fallout RPG?
« Reply #42 on: December 14, 2009, 03:00:34 pm »

Is it too late for me to join the Vault 27 team?

Spoiler (click to show/hide)
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Jervous

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Re: Fallout RPG?
« Reply #43 on: December 14, 2009, 03:23:10 pm »

Spoiler (click to show/hide)

Well, here's my stats. I vote generic vault.

Dude, you know you can have 3 tagged skills right?
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stolensteel

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Re: Fallout RPG?
« Reply #44 on: December 14, 2009, 03:35:48 pm »

Spoiler (click to show/hide)

Well, here's my stats. I vote generic vault.

Dude, you know you can have 3 tagged skills right?

He does... Medicine, Small Guns, and Sneak...
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